What is that, BioWare? I was due to the interesting narrative perspective initially curious. And I have, despite the bad omen of gamescom hoping for some insight in terms of the camera to the PC and the tactics in the field. But I'm ultimately disappointed with the sequel! The weak technology is not even bad. But after Dragon Age was a desirable development to even more role play, not a symbolic castration and the soliciting of fast action. Who please is responsible for this 08/15-women design and the ridiculous blood spray ? Who has just designed this 90-60-90-mother, who looks like 20? After all, one can breathe again after the horrible demo: If the disastrous introduction would have been symbolic for the coming twenty-five hours, would be a slating become - so much superficiality is not one used by the Canadians. But the good quests, the tangible consequences, the excellent dialogue and, above all, a combat system that smells initially strong for hack 'n slash, but not later than the second act tactically clever party management calls for rescue, this adventure in the satisfactory range. Yes, it has dramatic heights, but also so many lows. That it is not enough for a good rating is also due to an equally small and sterile game world that is degraded with robot-like people, soulless taverns and sensing stimuli to a lack of fold-down setting. And recycled, despite the lack of width Bioware also caves - that is poor. Yes, the specializations of the companions are now branched! But we noticed no difference whether you're playing a rogue, mage or warrior - all only need to do is distribute efficient damage, no one has special role-playing talents! It therefore remains a somewhat bad, because the Canadians are also "enormously proud" of this "courageous" style. You do not notice that they develop past what those who do the old school role playing actually want (all others are to play and Sacred and WoW). It is not about endless soulless statistics and skill tables, it is about more depth, more secrets, more soul! BioWare has become big on the PC with its epics, they have a genre for years enriched. Now, now they have become smaller as a developer, their magic is gone. Hopefully, The Witcher 2 and The Elder Scrolls V: Skyrim fill the gap.