Here are my impressions from the beta weekend.
The beta started Friday afternoon and ended this morning. I stopped playing at about 00:30 due to work.
I levelled the following characters during the beta weekend:
- Jedi Consular (Shadow), level 16
- Jedi Knight (Sentinel), level 11
- Sith Inquisitor (Sorcerer), level 12
- Trooper (Vanguard), level 10
- Bounty Hunter (Mercenary), level 10
- Imperial Agent, level 4ish - had to stop because the character kept getting stuck in the ground. Serious bug if this happens to anyone in the released version of the game.
- Jedi Knight, level 3 - had to make another one just to see if the choice when being assigned a Master had anything to say.
As far as impressions go, I'll do a simple pros and cons bit based on the characters above.
Pros
- Levelling: Levelling is both smoother and feels less grindy than WoW. The quests often make more sense, and you feel like you're going somewhere for an actual reason and not just to do a quest. It's no doubt possible to get level 20 in a single day, so 1-50 is probably significantly faster than reaching max level in WoW. I've heard 100-150 hours mentioned by players who have been in the beta for a while, and that number doesn't seem far off.
- Class story: Class stories overall work out quite well. You actually do feel somewhat unique, and the story driven zones tend to be of higher quality than other zones. They almost feel like playing a single player RPG.
- Choices: Probably the first MMO where I've seen choices involved that has something of an impact. I like it. I suppose it could get annoying in flash points when someone is being an ass, but considering they're repeatable you should be able to see the outcome you want after a few tries.
- Gameplay: The gameplay is overall very smooth, and a bit more captivating than that of WoW. Characters just feel a bit more alive and powerful during combat, with lots of nifty skills already at low levels. I suspect PvP balance will be a nightmare though, so let's hope all the re-tweaking we're bound to see in the coming months don't affect PvE too much. In WoW we tend to get shafted whenever PvP is re-balanced.
- Technical state: Very little lag, glitches, disconnects etc. If the release is as smooth as the stress test, it will be a very successful launch. I honestly don't expect that to happen though, as it sounds a bit too good to be true.
- Scope: I feared certain zones would feel small or limited due to walls and what not. That is simply not the case. The various worlds are massive, and quite varied. There seems to be a ton of content here, enough to keep us going for months already.
- Space ship: Owning a space ship is awesome. I love it.
- Companions: They rock. Period. They actually add almost as much to an MMO experience as they do to an RPG. Soloing is simply a lot more fun, and they tend to work out okay even in groups. Too bad they won't be available in every type of end game content.
Cons
- A few serious bugs: The overall technical state of the game is fantastic, but the few bugs I have seen have been very serious, for example the getting-stuck-all-the-time bug I experienced on my agent. It was unplayable. Also, Satele was 10 centimeters tall in most cut-scenes, which looked pretty crazy.
- Respawning quest items: Some quest items respawn too slowly when a zone is filled with people, such as the Horranth egg quest on Tythoon or the stolen crate quest on Coruscant.
- WoW factor: This will kill the game for many - it really is WoW in space, with a few extra features. If you don't like the basic gameplay of WoW, or simply want something new, this is not the game for you. Voice acting, story and companions won't make a difference if you simply don't like how WoW works.
- Lacking information: Did you see general chat? It was constantly spammed with questions, and not only by idiots who were too stupid to figure stuff out. Certain things were unclear, such as how to get an Advanced Class - it works out fairly well if you happen to be level 10 when you hit the first space station, but if you're not the quest won't even be available, so you'll run right past it and start doing Dromund Kaas/Coruscant without talents or an Advanced Class.
- Mirror classes: It does make balance a bit easier, so hopefully it means less tweaking, but it feels a bit silly to have almost identical abilities on classes that seem very different. If you think Bounty Hunter is unique, you should try out Trooper - they have the exact same abilities, but with different names and animations. Same thing with Sith Inquisitor and Jedi Consular. Talent trees might be more varied than abilities though, I honestly haven't checked.
- The "unique" factor: I've already mentioned how well class stories work. Due to the story, you actually feel somewhat unique in an MMO setting, which is pretty much unheard of. There is a drawback though. Unfortunately, the fact that you're not actually unique pops out a bit more in TOR than other MMOs whenever you're not doing story quests - all of a sudden, there's a whole bunch of Jedi Sentinels running around nearby with the exact same setup and companion. In WoW, this factor simply isn't present to the same degree, because you're not as invested in the story or the main character.
- Lack of customization: This is mainly an issue because of the above factor. Normally, it would've been fine, as it's entirely possible to make cool looking characters. However, the lack of customization combined with the emphasis on (not) being unique, means you're likely to notice all the people around you that look surprisingly similar.
All right, I think that's enough for now. I may update later on if I think of something else.
Overall, I'm still very excited about the release, and will no doubt play it quite a lot in the coming months.