Sui Generis - Pre-Alpha Gameplay

That's what they promised in their KS campaign. Hope to hear and see a little more of it in the near future:

  • Non Linear Story. Write your own story. Create your own character and then interact with the world and events as you see fit. Who knows what might happen? It's not written, it's up to you.
  • Reactive characters. Characters and creatures do not have fixed roles. They will react to anything you say or do, how you dress and what tone you set. We're putting the word Character in NPC.
  • Deep character customisation. Don't just choose a class but create your own unique build and develop your own play style. The paths to success are almost limitless.

I never really took those too seriously. It would probably take a doubling of their team to implement a setting at that level of detail. For their first release, at most I'm expecting a detailed rogue-like with some interaction. We'll see I guess...
 
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