Dhruin
SasqWatch
There's a short retrospective on Daggerfall at PC World (with a link to a guide to get it running in Win7):
More information.What Daggerfall lacks in accessibility it more than makes up for with variety and freedom of choice: At one point you can choose to save a local villager from a rampaging band of werewolves, or join with the beasts and become a werewolf yourself. Sneaky skills such as lockpicking and pickpocketing allow budding vagabonds to get rich quick, but ply your thieving skills poorly and you’ll attract the ire of local guardsmen. Ply the skills exceptionally well and you might be invited to join the Thieves’ Guild, which opens up an entirely new branch of quests to complete and loot to collect--but brands you an enemy of rival guilds. The possibilities seem endless, and while this sort of open-ended gameplay inevitably leads all but the most focused players to spend hours wandering the world aimlessly, that’s not always a bad thing. In my experience, exploring all the nooks and crannies of a virtual world is half the fun of playing an expansive RPG like this.