|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Alpha Protocol - GDC Walkthrough Video

Default Alpha Protocol - GDC Walkthrough Video

March 15th, 2010, 14:33
Obsidian is pointing out a 6 minute Alpha Protocol GDC walkthrough video at Gametrailers, with Sega Assistant Producer Matt Hickman showing off a combat sequence using various skills.
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
SasqWatch
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,967

Default 

March 15th, 2010, 14:33
After watching that there's no more doubt with me : this is mass effect 1 with a more modern theme.

A good thing in my book

- If at first you don't succeed… try, try again.
Davion is offline

Davion

Davion's Avatar
Lawful Good

#2

Join Date: Dec 2009
Location: Belgium, Brasschaat
Posts: 256

Default 

March 15th, 2010, 15:03
Not in mine … I'm worried a bit about the skill system, which looks too much like Mass Effect and not enough like Deus Ex or Bloodlines. 15 skill points for each skill? At least the cost seems to be increasing. I'm hoping that specializing will actually make a noticeable gameplay difference and is meaningful. Think sneaking/hacking with barely any weapon use vs. full frontal assault.

In the video it looked as if there was only one linear path you could take — why choose between silent weapons or loud weapons then if they play almost the same and you are still on rails? But I realize that 5 minutes of generic gameplay can't tell you anything about how the full game will play out, so I'm keeping my fingers crossed.

"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
Arhu is offline

Arhu

Arhu's Avatar
Feline Wizard
RPGWatch Team

#3

Join Date: Aug 2006
Location: Germany
Posts: 2,328

Default 

March 15th, 2010, 15:40
I am less looking forward to this game after watching the video. The action looks clumsy. The AI does a lot of very, very stupid things, the animations are poor for today's standards and the textures are disappointing. Of course this could still be a great title. I sure hope so.
Grandor Dragon is offline

Grandor Dragon

SasqWatch

#4

Join Date: Dec 2008
Location: Ravensburg, Germany
Posts: 554

Default 

March 15th, 2010, 18:03
I felt a lot like Grandor Dragon after watching the video. I think I wanted Splinter Cell: Chaos Theory the RPG instead of Mass Effect 1: Shepard the Spy. In other words, I want the action to live up to the role-playing and vice versa. Seeing how the enemies behave in this video was disappointing ("Look, a guy with a gun — run at him!").

It was also kind of disappointing to hear him call the abilities "our game's version of magic." I don't want switch-on abilities in a spy game; I want persistent skills (that you build up and specialize in) and gadgets.

But, as was mentioned above, you can't judge a game on a generic 5-minute video. I look forward to seeing more about the game as it gets closer to release.
ebarstad is offline

ebarstad

Traveler

#5

Join Date: Apr 2008
Posts: 13

Default 

March 15th, 2010, 18:32
i was looking forward more of that splinter cell chaos theory/ deus ex 1 feelíng. Sneaking on enemies, heck avoiding killing and getting seen altogether. Good point is that this game promises to deliver lots of dialog and grey moral decisions, to kill or not kill a terrorist leader based on an information you currently have. I really liked the end scene with the commanding officer.

The downside is that the combat doesn't feel very convincing. Most dissapointed i'm about the lack of realism. Player should be killed just as easily as the enemies, like in the splinter cell games. Now in that trailer the guy just stands there aiming carefully while the guards shoot his ass. Either A.I is braindead or he is using cheat codes or something. Even marines from half-life 1 used more sensible fighting tactics. For example why aren't those guards flanking, throwing nades, using cover fire, basic military training every grunt knows… And its a sad thruth that animations look indeed quite clumsy/stiff.

I'm also hoping that that there are more non-linear levels than one we saw in this trailer.
Dez is offline

Dez

Dez's Avatar
Keeper of the Watch

#6

Join Date: Oct 2006
Posts: 1,130

Default 

March 15th, 2010, 19:44
The character even took a tank (or APC) head-on! That was weird.
Grandor Dragon is offline

Grandor Dragon

SasqWatch

#7

Join Date: Dec 2008
Location: Ravensburg, Germany
Posts: 554

Default 

March 15th, 2010, 20:13
Nice demonstration of stealth there… NOT!

Just looks like any other shooter. meh….
Thrasher is online now

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#8

Join Date: Aug 2008
Location: Studio City, CA
Posts: 9,939

Default 

March 16th, 2010, 00:44
Well that just dropped a few points on the to-buy list
hiciacit is offline

hiciacit

Watcher

#9

Join Date: Oct 2006
Posts: 65

Default 

March 16th, 2010, 14:38
As always, I do not believe in neither hype, nor marketing. For a marketing video to be action oriented is hardly news.

There's bound to be more solid feedback before the release than this.
Maylander is offline

Maylander

SasqWatch

#10

Join Date: Oct 2006
Location: Bergen
Posts: 5,358
Send a message via MSN to Maylander

Default 

March 17th, 2010, 08:04
Very disappointing. Looks like random shooter. In my book espionage doesn't look like this.

Grumpi is offline

Grumpi

Grumpi's Avatar
Traveler

#11

Join Date: Jan 2007
Posts: 11
RPGWatch Forums » Comments » News Comments » Alpha Protocol - GDC Walkthrough Video
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 23:54.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch