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InXile Entertainment - Hunted: Demon's Forge Announced
March 15th, 2010, 23:19
So, inXile's project to be published by Bethsoft has been revealed and it isn't Wasteland 2 - or even close. Introducing a co-op action dungeon romp titled Hunted: Demon's Forge.
More information.
BETHESDA SOFTWORKS TO PUBLISH HUNTED: THE DEMON'S FORGETMHere's a snip from the Eurogamer preview:
Next Gen Co-Op Dungeon Romp Being Developed by inXile Entertainment for Xbox 360, PlayStation®3 and Games for Windows
March 15, 2010 (London, UK) – Bethesda Softworks®, a ZeniMax® Media company, today announced that it will publish Hunted: The Demon’s Forge™, a third-person co-op fantasy action game. Hunted is being developed at inXile Entertainment for the Xbox 360® video game and entertainment system from Microsoft, and PlayStation®3 computer entertainment system and Games for Windows.
inXile Entertainment was founded in 2002 by industry veteran Brian Fargo. During his distinguished tenure in the video game business, Fargo has been behind some of the greatest fantasy game franchises of all time including The Bard's Tale®, Baldur's Gate®, and Fallout®. Hunted’s development is being overseen by Fargo while Michael “Maxx” Kaufman serves as the game’s Director. Previously, Kaufman served as Art Director on such titles as Kingpin™: Life of Crime™, Redneck Rampage™ and the award-winning Return to Castle Wolfenstein® at Gray Matter.
“We are thrilled to be working with Bethesda Softworks on this upcoming release that takes us back to our roots,” said Brian Fargo, Founder of inXile Entertainment. “Bethesda’s track record speaks for itself and the game we are developing for them is no exception.”
“inXile has an extremely talented team and we couldn’t be more pleased to have them working on one of our upcoming titles,” said Vlatko Andonov, President of Bethesda Softworks. “We believe gamers will be really excited about what these guys have in store for them.”
You can Meet Brian Fargo at the Bethblog, read previews at CVG and Eurogamer, plus there's an interview at IGN that roams some other topics such as Fallout and Interplay.
This genre, Fargo tells us, has its roots in Dungeons & Dragons and the earliest days of computer programming. He namechecks Lord British (doesn't even think to call him Richard Garriott), Wizadry (which he personally became addicted to in the early eighties), Bard's Tale, Ultima, Might & Magic and Dungeon Master. He sprints into the nineties and notes a trend towards action in Ultima Underworld, the first Elder Scrolls game, Hexen and Heretic.…and something about an elf character from the IGN interview that told me everything I need to know:
It's all useful context, if only because the game Fargo and his colleagues Matt Findley (president) and Maxx Kaufman (game director) proceed to show us bears little surface resemblance to any of the above. It's a muscular third-person action game designed around two-player co-op play, with brutal melee combat, ranged shooting through a tight over-the-shoulder camera, a clean display, scripted set-pieces and a cover system. Apart from some fairly standard dark-fantasy trappings, it looks like a lot of games Fargo doesn't mention: Uncharted, Gears of War and Army of Two spring to mind.
IGN: So, Elara the Elf. Do you not think that she'd get a bit cold? She's not wearing very much.And they say games aren't art..
Brian Fargo: We do not think that. Did you know the elves have this amazing temperature control? Most people don't know that. She's actually quite warm, and would like to take off what she is wearing if she could. In Germany they were actually thinking they could have her topless.
More information.
March 15th, 2010, 23:19
"third-person co-op fantasy action game"
—
"Rincewind could scream for mercy in nighteen languages, and just scream in another forty-four."
Terry Pratchett, Interesting Times
"Rincewind could scream for mercy in nighteen languages, and just scream in another forty-four."
Terry Pratchett, Interesting Times
March 15th, 2010, 23:52
Nah, "third-person co-op fantasy ACTION ORIENTATED game" there's the defined difference straight from the horses mouth - leaning more toward action but not necessarily all action as suggestive of "action rpg" - clever stuff - a nice wriggling out of the bandwagon cliche but a worthy definition all the same.
…no mention of a PC version though.
…no mention of a PC version though.
March 16th, 2010, 00:56
In Germany they were actually thinking they could have her topless.Hilarious !
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“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
March 16th, 2010, 09:39
This actually sounds pretty cool to me, in a non-RPG kind of way. If they add online multiplayer to this, it could be amazing!
SasqWatch
March 16th, 2010, 10:51
@hiciacit, my error indeed, though it seems the console is leading through development exposure?
"It is true that playing on a PC can get tricky when things seem to work fine one day and the next it’s all messed up and you can’t figure out why."
Check out the "interviews" re:-
Matthew Findley, President, inXile entertainment and Michael “Maxx” kaufman, Creative director, inXile entertainment —>
http://www.gamersyde.com/news_first_…d-9064_en.html
I found the "drop-in / drop-out" part interesting.
"It is true that playing on a PC can get tricky when things seem to work fine one day and the next it’s all messed up and you can’t figure out why."
Check out the "interviews" re:-
Matthew Findley, President, inXile entertainment and Michael “Maxx” kaufman, Creative director, inXile entertainment —>
http://www.gamersyde.com/news_first_…d-9064_en.html
I found the "drop-in / drop-out" part interesting.
March 16th, 2010, 13:42
I'm donw with Fargo. I thought i would give him a second chance after the Bards Tale remake. But, after reading this, i give up on him.
Sentinel
March 16th, 2010, 15:40
Wow, this guy didn't learn his lesson. His remake of Bard's Tale failed miserably and now he's going to fail again. He's using the DW Bradley school of success model
March 16th, 2010, 15:59
yeah, that Bard's Tale remake was truly awful - one of the quickest install/uninstalls of my gaming career
—
Chuck Norris doesnt dial the wrong number - you answer the wrong phone
Chuck Norris doesnt dial the wrong number - you answer the wrong phone
March 16th, 2010, 16:00
I actually quite enjoyed playing the Bard's Tale remake. This one could be interesting as well.
—
"Chess in particular had always annoyed him. It was the dumb way the pawns went off and slaughtered their fellow pawns while the kings lounged about doing nothing that always got to him; if only the pawns united, maybe talked the rooks around, the whole board could've been a republic in a dozen moves." - Commander Vimes in Thud! by Terry Pratchett
"Chess in particular had always annoyed him. It was the dumb way the pawns went off and slaughtered their fellow pawns while the kings lounged about doing nothing that always got to him; if only the pawns united, maybe talked the rooks around, the whole board could've been a republic in a dozen moves." - Commander Vimes in Thud! by Terry Pratchett
March 16th, 2010, 17:05
Doesn't sound the least little bit appealing to me, and it really doesn't sound like much of an RPG at all. Seems to be more of an action-adventure at best.
I did read somewhere that they said it "looked" "pretty" though…
I wonder if this means that if they ever bother to try making TESV that it'll give up all pre-tense at being an RPG and just go for the fpp twitch melee and delete ranged combat altogether…
I did read somewhere that they said it "looked" "pretty" though…
I wonder if this means that if they ever bother to try making TESV that it'll give up all pre-tense at being an RPG and just go for the fpp twitch melee and delete ranged combat altogether…
Sentinel
March 16th, 2010, 18:48
Originally Posted by cutterjohnWow, Sherlock. Nowhere did they claim it was an RPG.
Doesn't sound the least little bit appealing to me, and it really doesn't sound like much of an RPG at all. Seems to be more of an action-adventure at best.
I wonder if this means that if they ever bother to try making TESV that it'll give up all pre-tense at being an RPG and just go for the fpp twitch melee and delete ranged combat altogether…Irrelevant statement in regards to this game and developer. It seems that like so many, you haven't grasped the difference between Developer and Publisher.
Sentinel
RPGWatch Donor
March 16th, 2010, 20:13
In the preview they say that it has RPG elements… So, it could still be a hybrid.
crpgnut, I think you're way off. This is a very marketable game to the 360 crowd. I think they just found their franchise label.
crpgnut, I think you're way off. This is a very marketable game to the 360 crowd. I think they just found their franchise label.
March 16th, 2010, 21:30
Oops, you're right, Korplem. I should have said that they shouldn't bother porting it to Windows. I believe these types of games do well on the consoles. I'm too narrow-minded
March 17th, 2010, 08:18
This game sounds like it could be somewhat similar to Blade Of Darkness(a game which I enjoyed and played to the end). If it's even close, I might have fun with it. I'll probably wait to see what the demo is like first.
Strange though, how in all the interviews with the developers of this game that I have seen so far, neither the developers nor the interviewers mention Blade of Darkness during the interview process.
Strange though, how in all the interviews with the developers of this game that I have seen so far, neither the developers nor the interviewers mention Blade of Darkness during the interview process.
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