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Default Dagger XL - world map progress

August 3rd, 2009, 03:53
"A lot of progress has been made when it comes to rendering the exterior world of Daggerfall.
DaggerXL now supports the seamless world map…"

daggerxl - world map, flats, objects, and foilage

Screenshots in the post show off the modern light system and long view distances.
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August 3rd, 2009, 04:21
Looks really nice … that is some great stuff they're doing!

— Mike
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August 3rd, 2009, 06:06
That is actually quite impressive, especially coming from someone who is working alone.
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August 4th, 2009, 21:26
Not to repost every blog entry, but time, sky, and interiors appear to be done now, and the sky really helps the screen shots. I think the screenshots form here on out won't be as interesting. I hope the progress on gameplay is as impressive as the rendering engine so far.

Considering the bugginess of DF it will be interesting to see what 'bugs' get fixed and what 'features' are left in.
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August 5th, 2009, 01:48
Wowo that looks so good….if any of you have flashed up df lately you will know just how good
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August 5th, 2009, 04:59
Thanks for the updates zzajin , it's a very interesting project.
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August 17th, 2009, 19:51
There is a roadmap available now. Looks like a lot of work to be done. It also includes some extended features like bloom (lights only nothing crazy) and more interesting terrain features.
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