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Two Worlds II - New Screens
April 2nd, 2010, 01:07
Southpeak sent us 10 new screens from Two Worlds II, which we've tossed into our gallery. You can view them all here.
More information.
More information.
April 2nd, 2010, 01:07
nice.
now check this vid:
http://www.youtube.com/watch?v=Jw-6bPF_jxY
and thees screens:
http://www.insidetwoworlds.com/galle…hp?i=1285&c=30
now check this vid:
http://www.youtube.com/watch?v=Jw-6bPF_jxY
and thees screens:
http://www.insidetwoworlds.com/galle…hp?i=1285&c=30
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i dont like bioware games
i dont like bioware games
April 2nd, 2010, 01:29
The screens showing the oriental architecture remind me of Jade Empire a bit.
April 2nd, 2010, 03:25
Looks good and I really like the oriental architecture too. Another game to watch…
SasqWatch
RPGWatch Donor
Watcher
April 2nd, 2010, 12:47
Nice screens! April fools? Heh
I'm one of the few who liked 2W. Nice settings, fun horse combat, open gameplay and it didn't have 100 hours of painful soap opera dialog on rails.
They seem to be giving the sequel a more thorough treatment. Yay.
I'm one of the few who liked 2W. Nice settings, fun horse combat, open gameplay and it didn't have 100 hours of painful soap opera dialog on rails.
They seem to be giving the sequel a more thorough treatment. Yay.
Sentinel
Watchdog
April 2nd, 2010, 14:58
Meh, can't say I'm impressed by the screens.
I didn't care for Two Worlds, it really felt like it was developed in pieces and then slapped together at the end. A poor man's Gothic 3 (post community patches). I was still desperate enough for an RPG that I beat it once, and I would definitely rate it above Oblivion but it'd take a heck of a recommendation for me to buy the sequel.
I didn't care for Two Worlds, it really felt like it was developed in pieces and then slapped together at the end. A poor man's Gothic 3 (post community patches). I was still desperate enough for an RPG that I beat it once, and I would definitely rate it above Oblivion but it'd take a heck of a recommendation for me to buy the sequel.
April 2nd, 2010, 17:11
Originally Posted by LuckyCarbonThere is some lovely artwork in both the architecture and the foliage there - show me a better looking game!
Meh, can't say I'm impressed by the screens
Open-world games have to be big and streaming; having a consistent appearance and good performance as new locations are loaded from the HDD every minute or so is a challenge. Oblivion/Gothic 3 was nowhere near as detailed as TW2 looks. This is right on a level with Arcania IMHO.
I hope they have managed the performance and gameplay well!
April 2nd, 2010, 18:19
Originally Posted by mazlingFar Cry 2 & Crysis immediately jump to mind.
There is some lovely artwork in both the architecture and the foliage there - show me a better looking game!
I know those are as much technology demos as games but they're also several years old. AAA first-person RPGs should look like the last generation FPS engines. These look about two generations old to me.
I'm not saying the Two Worlds developers have done a poor job, it's obvious they've worked hard, the screens look nice. But I'm certainly not impressed either. To be impressed, I'd need to see a level of detail past what I've seen before. If Two Worlds 2 looked like Crysis 2, then I'd be impressed.
April 2nd, 2010, 18:23
Originally Posted by LuckyCarbonIf Crysis 2 was an open-world game with no levels / loading, NPC schedules, "real time" day/night cycles i'd be impressed
If Two Worlds 2 looked like Crysis 2, then I'd be impressed.
Crysis did look kind of nice, but it certainly didnt have any architecture that impressed me. Crysis 2 is probably gonna look worse than Crysis 1 considering they're making it for consoles..
April 2nd, 2010, 19:48
You seriously mean oblivion does not stand up to a game released way after it? Are you serious?
SasqWatch
April 2nd, 2010, 20:33
In terms of pure graphics I could always say that AAA FPS games have superior graphics over AAA RPG games released around the same time frame.
But to dismiss or ignore the fact that RPGs are processing far more calculations in real time versus FPS games is to fail to fully appreciate the difference between the two genres.
Given this reality, it is difficult for me to compare and contrast the graphical quality between an RPG gaame and an FPS game because they aren't apples and apples. Typically, I find myself comparing a new RPG game's graphics to the graphics of the last, most recent batch of RPG games that hit the market.
But to dismiss or ignore the fact that RPGs are processing far more calculations in real time versus FPS games is to fail to fully appreciate the difference between the two genres.
Given this reality, it is difficult for me to compare and contrast the graphical quality between an RPG gaame and an FPS game because they aren't apples and apples. Typically, I find myself comparing a new RPG game's graphics to the graphics of the last, most recent batch of RPG games that hit the market.
—
Smoking shortens your life, yellows your teeth, makes your breath and clothes stink, and causes your partner to whine and complain that your hands and feet are always too cold.
Smoking shortens your life, yellows your teeth, makes your breath and clothes stink, and causes your partner to whine and complain that your hands and feet are always too cold.
April 2nd, 2010, 20:56
Originally Posted by LuckyCarbon
Far Cry 2 & Crysis immediately jump to mind.
Of course games like that look better, but they're in an entirely different genre of gaming, and one that places a lot more focus on visuals.
I think Two Worlds II is looking fantastic for a crpg, I just hope it actually looks that good while playing.
April 2nd, 2010, 21:35
My favourite city in Two Worlds was the oriental one. I've said this quite a few times over the years - not enough settings like that in RPGs. The city in the screenshots looks amazing. Hopefully, it'll play a bigger role than the oriental one did in Two Worlds.
SasqWatch
April 2nd, 2010, 23:35
Nice screens and video! The video looks very much like assassin's creed.
April 3rd, 2010, 16:58
Not a big deal, but in the screen-shots, the Archer Guards were all shooting left-handed; bow in the right hand and drawing the arrow back with the left. I'm sure it was done so the scene would like the way the director wanted it framed and set up. I've seen this done in movies, too, where an actor will use a rifle as a lefty when they are obviously right-handed. It's all about the scene.
Watchdog
April 3rd, 2010, 18:29
I think it looks pretty great - definitely top-notch visuals, but such things need to be seen while playing to really determine this precisely.
In terms of immersion and fantasy-based settings, I think Oblivion with mods, visually, still beats anything out there and it's 5 years old.
In terms of immersion and fantasy-based settings, I think Oblivion with mods, visually, still beats anything out there and it's 5 years old.
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