|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Alpha Protocol - An Interview @ Iron Tower Studios

Default Alpha Protocol - An Interview @ Iron Tower Studios

April 10th, 2010, 00:26
Vince D. Weller has made a sharp and exceptional interview with Chris Avellone, Matt McLean, and Chris Parker, from Obsidian Entertainment about the design choices made in Alpha Protocol. The questions he asks are both inventive as well as insightful. Here's an example:
1. While most players tend to agree that hacking a goblin in an isometric dungeon with your trusty axe is definitely an RPG, shooting a mercenary in the face in a first or third person modern city produces mixed opinions, doubts, and confusion. So, what's the difference between a shooter with RPG elements and a first/third person RPG?

Chris Avellone: In Alpha Protocol, the genre defined the 3rd person player perspective and the amount of action/shooting/stealthing the game should have. The game is an espionage RPG, which means we present spy challenges, combat challenges, character progression, and attribute changes based on the genre conventions. So what does that mean for the RPG experience? Well:

- Being a spy conjures (excuse the irony) forth images of infiltrating an area undetected. So, you are rewarded for being stealthy and avoiding detection as much as if you'd killed someone in your path. 3rd person was the best way to communicate this aspect in the game.

- We wanted martial arts, which we felt was key to the Bourne experience - the ability to perform satisfying martial arts moves in 1st person is harder to do than in 3rd person. Much of the emotional payoff from hand to hand combat is being able to see exactly how your kicks and punches connect with the enemy, so again, we felt 3rd person was a good choice.

- We wanted the player to identify with Michael Thorton, which means we wanted him visible during the action.
More information.
aries100 is offline

aries100

SasqWatch
RPGWatch Team RPGWatch Donor

#1

Join Date: Oct 2006
Location: Denmark, Europe
Posts: 1,934

Default 

April 10th, 2010, 00:27
I'm REALLY looking forward for this one. from the trailers i saw it looks like it is brilliantly written and a lot of fun to play.
gargar is offline

gargar

Watcher

#2

Join Date: Oct 2006
Posts: 34

Default 

April 14th, 2010, 00:21
you are rewarded for being stealthy and avoiding detection as much as if you'd killed someone in your path.
Yes! This is now looking MUCH better.
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#3

Join Date: Aug 2008
Location: Studio City, CA
Posts: 9,645
RPGWatch Forums » Comments » News Comments » Alpha Protocol - An Interview @ Iron Tower Studios
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 02:45.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch