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Default HTC Vive pre-orders begin february 29

January 12th, 2016, 04:03
http://www.pcgamer.com/htc-vive-pre-…n-february-29/
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January 12th, 2016, 04:10
I remember playing Doom like game back in 1993 at the Toronto EX in VR. So it has taken 23 ?
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January 12th, 2016, 07:31
Well, technology hasn't been ready back then yet.

It certainly is now.

Yesterday I stumbled upon another VR device I haven't heared about before: The FOVE (FOV= Field of View). Interesting about this one is, that it goes a step further:
It has Eye tracking, so that you can select something in the interface for example by looking at it, and moving your crosshair with your eyes instead of your head, so that you can move and aim separately. In addition it got a rendering focus. Meaning that the stuff you look at is rendered in better quality than the rest.

Was an interesting read:
http://www.tomshardware.co.uk/fove-v…ews-52156.html
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January 12th, 2016, 07:46
Regarding "it has been there", there is a recent quote from Palmer Luckey (Oculus Rift):

Palmer said the Virtual Boy had "[no] head tracking, low field of view, [and was] essentially a monochrome 3DTV". He added that the Virtual Boy failing was a "real shame, too, because the association of the Virtual Boy with VR hurt the industry in the long run".

Palmer did say one positive thing about Nintendo's 'VR' device, is that "It did have the first LED display in a consumer device, though - probably the best contrast of any display up to that point!"
http://www.tweaktown.com/news/49588/…try/index.html
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