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RPGWatch Forums » Comments » News Comments » Alpha Protocol - Combat and Weapons @ CVG

Default Alpha Protocol - Combat and Weapons @ CVG

May 3rd, 2010, 23:58
CVG has an Alpha Protocol preview that focuses on combat and weapons. Here's a snip on Perks:
Naturally as you build up your secret agent's combat skills, you'd expect to gain some tangible benefits from your experiences and these come in the form of the excellent combat perks system. If you're determined to plough through the game all guns blazing, then perks like focused aim, which improves accuracy when used with the assault rifle and shotgun Critical Hit perks will make blowing your enemies away a cinch.
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Yet there's also some really relevant perks for the more stealthy style player. Chain Shot, allows you to slow down the action bullet time-style and tag up to three enemies with a pointer . When time starts to flow normally again, those bullets will chain together to take down three enemies down simultaneously which is especially handy, for getting the drop when faced by superior numbers. If you're more of a hand-to-hand combat specialist, then the Fury perk will temporarily power you up Bruce Lee style where you can move at deadly speed and deal out furious amounts of critical hits and hacky sockey style damage. Nice.
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May 3rd, 2010, 23:58
This game looks really nice.
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Last edited by Turok; February 16th, 2011 at 02:49.
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May 4th, 2010, 10:51
I wonder if melee will work out well. Usually it's just plain daft in most shooter style games (don't get me started on various knives, chain saws etc). Would be fun if it had a working martial arts system, though I'm not keeping my hopes up.
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