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Fallout: New Vegas - Interview Mini Roundup
May 6th, 2010, 16:44
There's a couple of interviews and interview snippets to finish yesterday's preview floods.
MTV has some quick comments from Josh Sawyer:
…and the Bethblog has a profile on J.E. Sawyer:
MTV has some quick comments from Josh Sawyer:
"One of the things we're focusing on with 'New Vegas,' is that this is a post-post-apocalyptic society. Governments have formed and have congress. There are large slaver armies and big merchant caravans."A couple of comments from Feargus at Joystiq:
The differences between the two worlds aren't just a matter of increased infrastructure, though. Sawyer described the world as "much more political." "'Fallout 3' presented the Enclave as very very bad, and the Brotherhood of Steel as very good in opposition to the Enclave," he explained. "In 'New Vegas' we're presenting the landscape a bit differently. You might think the [New California Republic] is purely good, but they're not purely good. And you may think Caesar's Legion is purely bad, but they're not purely bad."
You know, New Vegas is a story we came up. It's all our own characters. It's a bunch of new weapons. It's a whole new part of the world. I mean, it has "Fallout" on it, and we are very faithful to the canon and what's come before, but we can do whatever we want. So, I mean, at that point, it's almost like it's an original.Also at Joystiq, a general Bethsoft interview, which includes their other games.
…and the Bethblog has a profile on J.E. Sawyer:
What would you say is your personal favorite game of all time?More information.
I have three all-time favorites: the original Pool of Radiance, Darklands, and the original Fallout. All have their own flaws and idiosyncrasies, but those are the three that have drawn me in more than any others. They’re also the ones that I can go back to without feeling like they’ve aged badly.
May 6th, 2010, 16:44
I'm really looking forward to this. It's the closest yet to the Bioware/Bethesda fusion I've been hoping for. With Bethesda's sandbox game engine they pretty much can't go for the "it's not a game it's a narrative with player interaction" approach, even if they wanted to. But these guys have excellent story-telling credentials in their own right, so I'm confident they can can make a more compelling and just plain charming game than Fallout 3. It looks like they've already improved upon the graphics - especially the models and the textures - which is another thing they do well.
I'm hoping they get it right. I'd love to see more games using Bethesda's technology that were more interesting and fun to play than Bethesda's games usually are.
I'm hoping they get it right. I'd love to see more games using Bethesda's technology that were more interesting and fun to play than Bethesda's games usually are.
SasqWatch
May 7th, 2010, 09:47
Originally Posted by CraigCWBI don't care for visuals… If characters were boxes and circles I'd still play it if:
It looks like they've already improved upon the graphics - especially the models and the textures - which is another thing they do well.
I'm hoping they get it right. I'd love to see more games using Bethesda's technology that were more interesting and fun to play than Bethesda's games usually are.
the game has a story.
Bethesda's games have a trend of boredom, the newer the game, more boring it gets.
May 7th, 2010, 11:12
From the screens so far, i'd say they've done a worse job with the artwork, muted / desaturated colors mixed with some extremely colorful details, looks really bad and tasteless imo. Also some strange/ugly design choices, like the cartoon face on the robots they show in one screen, doesnt fit in well.. Obsidian arent well known for their graphics though (see Alpha Protocol, for example which looks horrible for a 2010 game..)
Personally i think graphics(the artwork) is very important in games, just like i enjoy good photo in movies, it really makes a big difference.. Unfortunately not their strong side, a real waste imo.
Personally i think graphics(the artwork) is very important in games, just like i enjoy good photo in movies, it really makes a big difference.. Unfortunately not their strong side, a real waste imo.
May 7th, 2010, 11:15
I actually found the cartoonish faces really Fallout-y and didn't find the art direction tasteless, though the graphics could be improved.
Also, 'horrible' seems a tad excessive to me, but then again, I don't play game for their graphics (if I did I would only play shooter and occasional really high-budget cookie-cutter games like Assassin's Creed).
Also, 'horrible' seems a tad excessive to me, but then again, I don't play game for their graphics (if I did I would only play shooter and occasional really high-budget cookie-cutter games like Assassin's Creed).
May 7th, 2010, 11:33
Originally Posted by WorstUsernameEverThey are fallout-y, the kind of artwork you would expect for their little funny "info commercial" cartoon pics/movies that they have. There has always been a line between the dark FO tone that you have in-game and the opposite cartoonish/funny side of FO that is used for other parts as a nice balance between the two. Joining them in-game is tasteless. Why would the robots have a funny cartoon face, it really doesnt fit the in-game dark world of FO, at all.
I actually found the cartoonish faces really Fallout-y
, though the graphics could be improved.I doubt anyone is playing games _just_ for the graphics.. would be kind of paradoxal since movies, still, looks way better than games..
Also, 'horrible' seems a tad excessive to me, but then again, I don't play game for their graphics (if I did I would only play shooter and occasional really high-budget cookie-cutter games like Assassin's Creed).
May 7th, 2010, 12:23
Originally Posted by bemushroomedYou mean, like Super Mutants with straps on their face, Robobrains, soldiers in clunky 50's power armor and.. should I go on?
They are fallout-y, the kind of artwork you would expect for their little funny "info commercial" cartoon pics/movies that they have. There has always been a line between the dark FO tone that you have in-game and the opposite cartoonish/funny side of FO that is used for other parts as a nice balance between the two. Joining them in-game is tasteless. Why would the robots have a funny cartoon face, it really doesnt fit the in-game dark world of FO, at all.
.
Fallout is post-apocalyptic, but the backdrop of the setting is very much campy.
It just was a bit less noticeable with the isometric graphics.
May 7th, 2010, 12:27
Well, consider Obsidian (then Black Isle) developed the original setting of Fallout, I'll give them the benefit of the doubt for now.
SasqWatch
May 7th, 2010, 12:29
Well, I think they've got a good track record improving the graphics when they do sequels using other people's engines. At least, they've always managed to improve on Bioware's graphics but I'll admit that isn't hard to do. Bioware is in desperate need of a new art director, or at least a new 3D modeler. They've been cranking out the same oddly mis-shapen and just plain weird looking models since NWN. It'll be harder to top Bethesda, but I like what I've seen so far. I'm looking mostly at the armor because I didn't like the way Bethesda did that in FO3 at all. Guns, too. The guns in FO3 were… lame.
Oh, and I absolutely DO care about graphics. Sue me
Oh, and I absolutely DO care about graphics. Sue me
SasqWatch
May 7th, 2010, 12:49
Originally Posted by WorstUsernameEverThose things are still fitting very much with the 50's post apolcalypse atmosphere, a funny cartoon face on a robots monitor though, not so much.. I really don't like its over-the-top colorful interface on the front either, goes really bad with the rest of the bleak colors in the game, looks out of place just like the cartoon face.
You mean, like Super Mutants with straps on their face, Robobrains, soldiers in clunky 50's power armor and.. should I go on?
Fallout is post-apocalyptic, but the backdrop of the setting is very much campy.
May 7th, 2010, 18:08
Originally Posted by bemushroomedReason as for why it doesn't fit? Because you say so?
Those things are still fitting very much with the 50's post apolcalypse atmosphere, a funny cartoon face on a robots monitor though, not so much.. I really don't like its over-the-top colorful interface on the front either, goes really bad with the rest of the bleak colors in the game, looks out of place just like the cartoon face.
May 7th, 2010, 18:12
I think i explained the reason why I didn't like it, yes. I'm not forcing anyone to agree am i (not that it in any way would be possible anyways). It doesnt fit in FO and it wouldnt fit in a "scary" 50's sci-fi movie either (which so far has been the main inspiration for the design in previous titles..).
May 7th, 2010, 18:14
Which screens are you guys talking about specifically? Can you link to them?
May 7th, 2010, 18:28
JDR:
Robots and oversaturated "patch" on arm.
Oversaturated flag (compare to the bleak colors in the rest of the scene)..
I might be brainwashed from reading / watching a lot about colors for the latest months though
but to me it looks out of place, at least in those screens
Robots and oversaturated "patch" on arm.
Oversaturated flag (compare to the bleak colors in the rest of the scene)..
I might be brainwashed from reading / watching a lot about colors for the latest months though
but to me it looks out of place, at least in those screens
May 7th, 2010, 19:31
Originally Posted by bemushroomedhttp://fallout.wikia.com/wiki/Mr._Handy
It doesnt fit in FO and it wouldnt fit in a "scary" 50's sci-fi movie either (which so far has been the main inspiration for the design in previous titles..).
This too was 'scary'?
Admit it, you were wrong.
May 7th, 2010, 20:03
Well I don't have a problem with the flag, but I agree that the 'toon' image on the robots looks ridiculous.
May 7th, 2010, 20:29
Originally Posted by WorstUsernameEverMr Handy is a household robot, he's not supposed to be "scary" really, but he'd make the perfect role of the kind of robot that is overly calm and nice (he's too nice!) and kills you in your sleep when you least expect it
http://fallout.wikia.com/wiki/Mr._Handy
This too was 'scary'?
Admit it, you were wrong.![]()
There's in fact a killer Mr Handy in FO3..Also, Mr. Gutsy is just an upgraded version of it, so i don't think it's a robot to be laughed at, they definetely wouldnt in the 50's! The robot with the cartoon face on the other hand, they'd both point AND laugh (+ wonder from which Charlie Chaplin movie he'd escaped from
).
Last edited by bemushroomed; May 7th, 2010 at 20:50.
May 10th, 2010, 14:59
May 10th, 2010, 17:20
Originally Posted by bemushroomedThey do look somewhat out of place in these screens.
JDR:
Robots and oversaturated "patch" on arm.
Oversaturated flag (compare to the bleak colors in the rest of the scene)..
I might be brainwashed from reading / watching a lot about colors for the latest months thoughbut to me it looks out of place, at least in those screens
![]()
Nevertheless adding patches of color to what is essentially an almost colorless pallet might eventually work nicely in the game itself. (although it does seem a lot more colorful than FO3 which might negate the effect.)
They work great on pure grayscale!
(Check out these screens from the Lost Crown and tell me they're not awesome
:The
Lost
Crown
Rocks!!
—
"I am not interested in good; I am interested in new, even if this includes the possibility of it's being evil"
(LaMonte Young, 1962)
"I am not interested in good; I am interested in new, even if this includes the possibility of it's being evil"
(LaMonte Young, 1962)
May 10th, 2010, 17:37
Like The Saboteur (looks a lot nice than Lost Crown, imo). Not a big fan of that, to lose immersion for something more stylish, like an MTV music video where the producer plays with the video mixer. Not my cup of tea.
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