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Default White Gold - Console Version Canned

May 11th, 2010, 02:57
Mind you, the PC version doesn't seem to be heading to Western shores in a hurry. CVG has an unsurprising quote from Russian publisher GFI, who say development of the X360 versions of both White Gold and Precursors has "stopped":
"Right now, we don't know what will happen with versions for Xbox 360. Development has been stopped for some time," the company said.
More information.

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May 11th, 2010, 02:57
No wonder they couldn't finish the PC title, two different games and consoles all at once, sigh.

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May 11th, 2010, 07:53
The PC versions are finished and fan translated.

I've played White Gold, it looked extremely dated and played even worse.
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May 11th, 2010, 10:10
I'm sure they sold a lot of Boiling Point in Russia but iirc they sold the most numbers with the English international version, I meant the English PC version should have been finished.

It's been really bad planning they tried to make 2 games at once for PC and console, then the PC version would have been finished much sooner and not looked so dated.

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May 11th, 2010, 13:23
Actually English version is finished just not released. The text is there in game files and wesp is doing on extracting this text and making his own English patch. Everything except most of the dialogs is already done. More info
http://board.deep-shadows.com/index.php?showtopic=1177
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May 11th, 2010, 13:41
"except for the dialogues, which are almost completely untranslated." :/
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May 11th, 2010, 15:09
I'm thinking they hit a wall not in the development part for the 360, but in Microsoft's requirements (royalties, exclusivity, etc)
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May 11th, 2010, 15:12
Originally Posted by wolfing View Post
I'm thinking they hit a wall not in the development part for the 360, but in Microsoft's requirements (royalties, exclusivity, etc)
I'm thinking the qaulity was not good enough to get past microsofts review.
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May 11th, 2010, 18:34
Maybe it had something to do with when they lost their international publisher.

PS. Wesp has specifically said that all text is in English but he needs to copy the English text and replace the Russian text. (this includes all dialog)
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May 11th, 2010, 18:39
Originally Posted by guenthar View Post
Maybe it had something to do with when they lost their international publisher.
After playing it for a bit, i can understand they lost the publisher..

PS. Wesp has specifically said that all text is in English but he needs to copy the English text and replace the Russian text. (this includes all dialog)
This quote is from Wesp: "except for the dialogues, which are almost completely untranslated."
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May 11th, 2010, 19:20
Has anyone tried their other game, Percursors?
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May 11th, 2010, 19:22
This quote is from Wesp: "except for the dialogues, which are almost completely untranslated.
Which part you don`t understand? English text is hidden in game files and dialogs are already translated by developers. They are not translated in his unofficial White Gold English patch. And he is not translating anything. He just uses "copy-paste" procedure within game editing tool. He managed do finish everything but dialogs which of course will take most of the work
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May 12th, 2010, 00:40
So what he meant was he need to copy/paste those parts, then i get it i thought he meant those parts werent translated in the files.
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May 12th, 2010, 11:02
Originally Posted by DarNoor View Post
Has anyone tried their other game, Percursors?
The Precursors is basically White Gold In Space.

The ground portion uses Deus Ex-style FPS exploration and combat; anything your bullets hit takes damage (no dice rolls), but reticle size, stamina and so forth are determined by skills ("perks"). Killing enemies and solving quests earns experience, and each level grants one perk point to spend. Unlike many RPGs a perk is either earned or not, but some things have more than one applicable perk (such as carrying capacity) and many perks have to be unlocked by choosing an earlier perk. There are also perks for many non-combat actions such as hacking computers and repairing/modifying weapons.

You can also use various vehicles to move around faster, some of which have mounted weapons. When using a vehicle you need to manage ammo, health and fuel (which can be refilled/repaired with the appropriate items). Vehicles also have storage space for hauling extra loot, but if it blows up you lose the lot. Unfortunately you cannot carry your vehicle in your ship so anything you want to take off-world will have to be manually moved into the ship's storage (and vice versa). For most purposes you will only need to transfer healing items and ammo so this takes very little time.

Each planet type has its own particular native species, monsters, weapons and vehicles, so on a jungle planet you'll find energy spears and lightning guns and ride on dinosaur things instead of using assault rifles and cars. This variety also encourages planning ahead; if you bring in a weapon not used on that planet you may have trouble finding ammo and repair kits for it so it's best to carry lots of extra stuff on your ship. Rather than exploring a vast, boring planet you select from one or more "hubs" which are only a few square kilometers each.

Transition to and from outer space is seamless; you get into your ship, walk to the cockpit and sit down in the pilot's seat to leave the planet, and do the reverse to get out when you have landed. You can also get out of your seat at any time to walk around and interact with your ship whether on land or in space (doing this while in combat is a bad idea though because the outside world remains in motion ). Landing and take-off are handled through mini-cutscenes rather than direct interaction, but they are only a few seconds each and all loading is done invisibly while it is playing.

You can fly around wherever you like, either manually or by selecting a hyperspace destination from the galaxy map, and you have to worry about paying for repairs, missiles and the fuel needed for hyperspace jumps. As on the ground you will be accosted by bandits from time to time and you can try to bribe or bluff them if you don't want to fight (your success is improved by certain perks). As on the ground combat hits are determined by physics, not dice, but there are also some perks to enhance your dogfighting prowess. Space escort quests are done remarkably well; entering "formation" mode with the mission vessel automatically carries you along with it (no further input needed) while still making it easy to break off to attack enemies when needed. Your ship can be customised by buying upgrades at space stations, but unfortunately you can't recruit wingmen (at least from what I've seen so far) or change to a different ship.

As in White Gold quests are divided into story and non-story quests (so you always know what is needed for advancing the main storyline), and many have more than one solution or open up different quests depending on how you decide to solve the quest. Also as in White Gold many quests will alter your relationship with particular factions, as will killing their people in or out of a mission (unless you did so unobserved using silent weapons); once a faction is hostile to you they will attack when they spot you, but each time they will take a few seconds to challenge you and make sure you are indeed an enemy, and during this brief period you can bluff/bribe them to be temporarily friendly. There are no Far Cry 2-style psychic hostiles in this game.

While there are things about The Precursors that could have been improved (beside the translation, obviously) it's a solid, enjoyable effort and there really hasn't been anything like this in quite a while. Unfortunately an official English release seems unlikely at this point, which is a great shame because I would certainly like to see an official English version with localised voices and whatnot.
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May 13th, 2010, 16:13
Nice write up Arkose thanks.

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