|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Frayed Knights - It's Not What You Do

Default Frayed Knights - It's Not What You Do

June 15th, 2010, 15:56
Jay Barnson has penned a new blog entry on Frayed Knights, titled It's Not What You Do, But How You Do It. The piece starts with some self reflection after reading one of the recent articles on choices-and-consequences in Alpha Protocol; here's the intro:
One of the dangers I face on this blog, where I occasionally criticize aspects of games that I feel were done poorly, is that I leave myself open to the same criticisms of my own work. And deservedly so. The pure critic has it easy they can rip on other peoples stuff with relative impunity without ever having to produce anything in return other than the occasionally clever prose. But I not only realize that I have the potential to be savaged by the very standards I apply to others, I also recognize to my chagrin where my own deficiencies are occurring, and I doggedly continue down the same path of weakness and failure.

Im finding myself making the same mistakes others have made (and I have criticized), and allowing myself to live with certain weaknesses and limitations of the engine and game system that Im not particularly happy with. But the thing is if we had to get it perfect, wed never release a game. By we I mean pretty much everybody, indies and mainstream developers. But in the way of the alternative lay madness. And Duke Nukem Forever. The tough part is knowing where to draw the line what battles to fight, and on which ones to yield the field.
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
Keeper of the Watch
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968

Default 

June 15th, 2010, 15:56
That's the type of choice/consequences I like, not the 'turn the other cheek for light points or kick the dude in the nuts for dark points', but the 'fight the goblins at the entrance (and waste resources like mana, potions, whatever) and then fight the bad dude, or go straight for the bad dude (but then risk the reinforcements)'. Choices and consequences that affect *gameplay* as opposed to just there to show me different cutscenes and endings.
Last edited by wolfing; June 16th, 2010 at 17:28.
wolfing is offline

wolfing

wolfing's Avatar
Wonders what SasqWatch is

#2

Join Date: Sep 2008
Location: Tardis
Posts: 3,380
RPGWatch Forums » Comments » News Comments » Frayed Knights - It's Not What You Do
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 20:29.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch