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Deus Ex: Human Revolution - E3 Preview @ Giant Bomb
June 21st, 2010, 21:28
Giant Bomb has posted their impressions of the demo for Deus Ex: Human Revolution given by Square Enix at E3. The demo was also shown in a closed off area, available only to accredited game journalists. Here's an small part from the preview:
More information.
From the looks of the demo, it's a safe bet the story-related scenarios at least will give you the freedom to define your play style. When confronted with a surly bouncer who wasn't too excited about letting Jensen enter the club, the demo's driver went through a simple-looking menu-based dialog tree to talk his way past the front door. The conversation system doesn't look quite as elaborate here as the ones in games like Alpha Protocol and Mass Effect have recently, but each option does carry a label dictating how aggressive or focused on the topic at hand it is. Of course, afterward I was told it would have been a perfectly valid option to just shoot the guy and storm into the place, too.There's also previews at GamerLimit and GameZenith
More information.
SasqWatch
RPGWatch Team
June 22nd, 2010, 01:55
The conversation system doesn't look quite as elaborate here as the ones in games like Alpha Protocol and Mass Effect have recentlyAlpha Protocol and Mass effect had "elaborate" conversation systems?

This does not bode well….
June 22nd, 2010, 07:48
I'm expecting what they are talking about is that this is a standard tree based conversation system instead of the (so called) elaborate time based radial system from Mass Effect and Alpha Protocol. I am glad they aren't using that since it is an unwanted constraint on something you should be thinking about and choosing instead of being forced into. The only way the radial system would be useful is if you are told before hand what you have the choice of saying before you get into the conversation. It is not useful for roleplayers to not have control of the conversation.
Keeper of the Watch
June 22nd, 2010, 10:16
Originally Posted by JDR13That is indeed such a weird statement that I suspect he refers to the amount of words + the ability to chose the flavor of the character's personality, and not to what we generally understand as "conversation systems".
Alpha Protocol and Mass effect had "elaborate" conversation systems?
This does not bode well….
In any case, I haven't got too far with Deus Ex yet, but from what I've seen even Mass Effect is more "elaborate" than it was in that department. So I don't think that's much to worry about.
—
"I am not interested in good; I am interested in new, even if this includes the possibility of it's being evil"
(LaMonte Young, 1962)
"I am not interested in good; I am interested in new, even if this includes the possibility of it's being evil"
(LaMonte Young, 1962)
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