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RPGWatch Forums » Comments » News Comments » Din's Curse - Review @ Sorcerer's Place

Default Din's Curse - Review @ Sorcerer's Place

June 29th, 2010, 00:06
Sorcerer's Place has made a review 7/10 for Din's Curse. Here's a bit about why this game is different:
So, what makes the game different? To me, the main ingredient is the dynamic world aspect of it. Time doesn't stand still for you. You cannot accept a quest and take your sweet time doing it. For example, if you need to stop Baddie X from building an earthquake machine and you don't hop to it, then Baddie X builds his earthquake machine and bad things happen to you and the town. If you have to escort an NPC from level 3 to 5 of the dungeon (why you would need to do this, I don't know, but I was given that quest, so I know it's true), and you dawdle on your way to finding that NPC, they may go and do it themselves. Certain vendors come and go from the towns (although you can't do that yourself, until you save or lose the town.
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June 29th, 2010, 00:06
Nice review!

Sounds like fun, except for time limits and the initial bug I experienced on the demo (clicking through a menu onto the world behind it).
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