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Default Ebert - as an axiom games can never be Art

July 9th, 2010, 22:42
Music, video/film, drama/acting, writing, photography/illustrating are considered art so OF COURSE video games can be art since most modern games consist of these parts.

In many games, one or more of these artistic forms can actually make up the core of a game.

It takes a lot of creativity and vision to create games these days - of course it doesn't mean that every game is a visual, aural masterpiece capable of moving one to tears or deep thought which brings me to this: video games ARE art but that doesn't mean it's all good.

AND it's a broad term: film is art but it doesn't mean every director strives to create art. Just ask Uwe Boll Seriously, many are in it to make a fast buck and taking an ages old idea, copying a few tricks from some of the "masters", hiring some amateur actors and having some bimbo you just met who "always wanted to be a writer" come up with the "screenplay" does not make you an artist.

Same goes for a lot of games which are mindless, void of much depth and nothing special in terms of art design or music.

But we have plenty of games which have soundtracks, visual direction, plot/script, art design, and voice acting that rival some of the best Hollywood has to offer and is better than a majority of the summer blockbuster crap released every year.

Ebert's problem is that he has no experience whatsoever with games aside from a couple of mainstream titles he's probably heard of or seen in action (albeit briefly, I'm guessing). He's not a gamer so he really SHOULD not comment.

I'm not a film critic but I have a 300+ DVD collection of films from highly acclaimed directors in a variety of genres and if not for my other hobbies and pastimes that number would be in the thousands but alas, my funds aren't unlimited, hehe.

So although I'm not PROFESSIONALLY qualified to comment on films, I've seen enough of them, many of them numerous times, and enough "making of" and director's commentaries to feel like I can contribute, however amateurishly to a debate or discussion regarding them.

How many games has Ebert played? How many gaming magazines or websites has he visited?

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Last edited by Relayer; July 9th, 2010 at 22:54.
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July 11th, 2010, 14:09
I agree that Ebert should not analyze something he doesn't know at all.

The core point is to know the definition of "Art". It's a delicate matter. Beautiful? Aesthetic emotion? Message behind? Video games can apply to any of that. I was looking a movie demo of a game rejected by Apple, Gabo.

It seems to be a game rather like those pets games coming from Japan where you take care of a cute pet, with many possible interaction. But here it's a cave man, watch the video. End of debate, Video games can be art from any point of view you take.

Myself I hate this and fully agree that Apple rejected it. But when thinking a bit more about this virtual game (not yet released) this little crap make you think about stuff and the human interaction ie the game element is a major part of it. I think this is an extreme example of Art in Video Game but it makes obvious and impossible to deny that it's possible.
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July 13th, 2010, 10:58
I) don't have any source, but I think it could be interesting to see where the word "art" originally omes from, and what it once meant.

This could help understand the definition of "art" a bit better.

Does anyone here have an etymological dictionary of the English language here ?

Personally, to me, "art" has a LOT to do with aesthetics (spelling ?).
I'm rather willing to call a beautifully looking game (like Aquaria, for example, of which the demo had really blown me away, combined with its sound/music) as "art" than something else.

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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