|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Darkspore Announced

Default Darkspore Announced

July 21st, 2010, 04:19
EA has announced a "science-fiction action role-playing game" called Darkspore. The game is for PC and consoles and takes story elements from Spore. It's also described as "online", which nearly makde me skip it, but reading further they do specify a single-player campaign. Here's the PR, courtesy of Blue's:
EA Reveals Darkspore, a New Sci-Fi Action Role-Playing Game in Development from Maxis Studio

EA is scheduled to launch Darkspore in February 2011. Consumers can keep up-to-date on the latest Darkspore developments at www.darkspore.com.
EA REVEALS DARKSPORE, A NEW SCI-FI ACTION ROLE-PLAYING GAME IN DEVELOPMENT FROM MAXIS STUDIO

Darkspore to Introduce Innovative Character Customization, Gameplay Mechanics and Online Play to Genre

REDWOOD CITY, CA – July 20, 2010 – Maxis™, an Electronic Arts Inc. (NASDAQ: ERTS) studio, today announced the next project in its award-winning portfolio of PC games: Darkspore™, an online, science-fiction action role-playing game, is currently in development for a February 2011 launch. Darkspore is rich in action and fiction, and is being written and developed by some of the most talented minds in the video game industry.

“Darkspore is inspired in part by the award-winning creature editor tech of Spore, but also in large part from the team’s own passion for gaming and prior experience,” said Lucy Bradshaw, General Manager of Maxis Studio. "The team has combined these inspirations to produce a unique take on the action RPG genre.”

Darkspore will feature dynamic, fast-paced action as players battle across alien worlds to save the galaxy from the mutated forces of Darkspore in a four-player co-operative and full single-player campaign, as well as intense multiplayer battles. In order to defeat the malicious Darkspore, players will need to collect an arsenal of living weapons - genetic heroes with different combat abilities - and upgrade them with tens of thousands of collectible body parts and armor.

Darkspore will feature three unique classes of five different genetic hero types, with a limitless number of upgrades and customizations available through the parts players collect on each planet level. As players progress, Darkspore builds in intensity, with new planets and enemy forces requiring players to strategically select the right squad and ability combinations to succeed in their missions.
Screens and a trailer at Shacknews.
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
SasqWatch
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,967

Default 

July 21st, 2010, 04:19
*pukes*


Uhh, PR speak, never could handle it..

ortucis

Guest

#2

Posts: n/a

Default 

July 21st, 2010, 08:04
Meh…..

Why does everything always have to be "dynamic, fast-paced action" nowadays?
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch

#3

Join Date: Oct 2006
Location: Florida, US
Posts: 17,838

Default 

July 21st, 2010, 11:06
spore based RPG ?!?!? EA just sinks lower and lower…….
GothicGothicness is offline

GothicGothicness

GothicGothicness's Avatar
SasqWatch

#4

Join Date: Oct 2006
Posts: 4,224

Default 

July 21st, 2010, 11:39
Sonic - The Dark Brotherhood
Spore - Darkspore

How do you create an RPG ?

Take any colourful, friendly, fun-looking environment with lots of funny and loveable characters
and turn everything into darkness, evil, hardness, treachery, war, slaughter, blood …

It's so easy nowadays to turn everything into an RPG.

It's called "dark & gritty" now.

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#5

Join Date: Nov 2006
Location: Old Europe
Posts: 15,983

Default 

July 21st, 2010, 12:03
Originally Posted by Dhruin View Post
five different genetic hero types

What exactly are these? Or did they mean "generic"?
Sir_Brennus is offline

Sir_Brennus

Sir_Brennus's Avatar
Planeswalker

#6

Join Date: Feb 2009
Location: Germany
Posts: 361

Default 

July 21st, 2010, 12:51
No, since Spore is everything about Genetics.

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#7

Join Date: Nov 2006
Location: Old Europe
Posts: 15,983

Default 

July 21st, 2010, 13:20
I can not wait to visit the deep astro roads
Tragos is offline

Tragos

Tragos's Avatar
Otinanist

#8

Join Date: Jun 2009
Location: Athens (the original one)
Posts: 1,439

Default 

July 21st, 2010, 22:48
Okay, I've read the web site now.

Anyone remembers "Impossible Creatures". This sounds very much to me like it.

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#9

Join Date: Nov 2006
Location: Old Europe
Posts: 15,983

Default 

July 21st, 2010, 23:37
Originally Posted by JDR13 View Post
Meh…..

Why does everything always have to be "dynamic, fast-paced action" nowadays?
No kidding. It would be refreshing if someone likened their combat to a slow, tactical, stat-based game of chess.
Lemonhead is offline

Lemonhead

Lemonhead's Avatar
Keeper of the Watch

#10

Join Date: Jun 2008
Location: The Great White North
Posts: 663
RPGWatch Forums » Comments » News Comments » Darkspore Announced
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 06:42.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch