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The Witcher 2 - Gameplay Video @ GameStar
August 21st, 2010, 15:04
An excellent Witcher 2 video at GameStar with 13 minutes of new footage, based on an escape through a castle dungeon. The intro is German, of course, but the actual version on display is English. Well worth a look for anyone following CD Projekt's sequel.
More information.
More information.
August 21st, 2010, 15:04
The graphics look really amazing. Nice how they were able to pull off the scabbard on the back. That seems to be a tough nut to crack. Also liked how the guards looked a bit fat and stupid. It's nice when they have a few different models for human characters so it's not based off of one stereotype npc.
Jumping looks like it's only at designated spots. Why not let the player jump when he wants to? Feels a bit limiting but I guess it's due to level design.
The combat looks alright I guess. Didn't look that different from W1 to me. You do seem to be able to block, was that in W1? If not then that's a great addition.
Jumping looks like it's only at designated spots. Why not let the player jump when he wants to? Feels a bit limiting but I guess it's due to level design.
The combat looks alright I guess. Didn't look that different from W1 to me. You do seem to be able to block, was that in W1? If not then that's a great addition.
August 21st, 2010, 17:00
Wow!!
Hehe, putting out all those torches reminds me of Thief. Funny how nobody thinks its odd that so many torches would all go out at once.
NO LOADING TIME! Yeah, I think they learned their lesson from Witcher 1. And then some.
I wonder what the censorship story will be this time around? Will we have the option of hearing it in Polish with English subtitles?
Hehe, putting out all those torches reminds me of Thief. Funny how nobody thinks its odd that so many torches would all go out at once.
NO LOADING TIME! Yeah, I think they learned their lesson from Witcher 1. And then some.
I wonder what the censorship story will be this time around? Will we have the option of hearing it in Polish with English subtitles?
August 21st, 2010, 17:31
The visuals are exceptional and there's no loading time.This is the first time I saw the covering system and the new fighting system and I must say that I'm impressed.
August 21st, 2010, 20:50
Originally Posted by LemonheadActually they didn't really pull off the scabbard - you can see major collision issues when he pulls the sword out and sheathes it. But at least there is a scabbard there and not a mysteriously floating sword. That's definitely a step in the right direction!
The graphics look really amazing. Nice how they were able to pull off the scabbard on the back. That seems to be a tough nut to crack. ….
The combat looks alright I guess. Didn't look that different from W1 to me. You do seem to be able to block, was that in W1? If not then that's a great addition.
In TW1 Geralt performs blocks automatically provided you aren't issuing countermanding orders, you can't actually make him block by pressing a button.
One thing I like that seems to be a big improvement is that several guards realistically went down with one or two strikes, rather than stand there and take 5 minutes worth of punishment with a huge sword.
—
..& so they take the fiction all out of the Jabberwock & I recognize & accept him as a fact. - Mark Twain, May 30, 1880
..& so they take the fiction all out of the Jabberwock & I recognize & accept him as a fact. - Mark Twain, May 30, 1880
August 21st, 2010, 20:54
What's the deal with that annoying red light just to the right of the center of the screen?
—
..& so they take the fiction all out of the Jabberwock & I recognize & accept him as a fact. - Mark Twain, May 30, 1880
..& so they take the fiction all out of the Jabberwock & I recognize & accept him as a fact. - Mark Twain, May 30, 1880
August 21st, 2010, 21:35
Originally Posted by Kostaz
The visuals are exceptional and there's no loading time.This is the first time I saw the covering system and the new fighting system and I must say that I'm impressed.
This is looking like a real winner! What I would really like to see is more realistic damage mechanics. In most/all games when an enemy is hit, you see maybe a little blood and/or a number of hit points floating around. I would like to see cuts and gashes made into the body of the enemy. When a critical hit is made, maybe an arm or tail falls off…
Sentinel
August 21st, 2010, 21:52
Originally Posted by JabberwockyI think it looks quite good, and the game isn't finished yet anyways.
Actually they didn't really pull off the scabbard - you can see major collision issues when he pulls the sword out and sheathes it. But at least there is a scabbard there and not a mysteriously floating sword. That's definitely a step in the right direction!
Originally Posted by JabberwockyI was wondering the same thing. Some kind of glare, or reflection on the monitor?
What's the deal with that annoying red light just to the right of the center of the screen?
August 21st, 2010, 23:14
Originally Posted by LemonheadThat's the trade-off isn't it. Either you use the same stock model for all characters and make the characters look unique on the non-standard parts (face, clothing, race). Or you make some 20 detailled models and use them for 200+ NPCs. This is not a problem for main/important quest characters whose models will be used only once, but the nameless louts, fighters and guards whose models are used for more than 1 character will stick out like a sore thumb because didn't you just see that same drunk fat dude next to that bearded tatoo'ed dude in the fighting ring in the last inn? Atleast, that's the way it was in The Witcher (1). Ofcourse kudos on the main characters being unique, but for the commoner characters it would be best not to make them too unique, because the more unique something looks, the more likely it is that you'll end up seeing their twins and clones everywhere.
The graphics look really amazing. Nice how they were able to pull off the scabbard on the back. That seems to be a tough nut to crack. Also liked how the guards looked a bit fat and stupid. It's nice when they have a few different models for human characters so it's not based off of one stereotype npc.
Jumping looks like it's only at designated spots. Why not let the player jump when he wants to? Feels a bit limiting but I guess it's due to level design.Would be neat, but since this game probably has cinematics that need to be triggered, allowing parkour-like gameplay would probably cause players to scale walls and end up somewhere without triggering the proper trigger.
Sentinel
RPGWatch Donor
August 21st, 2010, 23:16
What's the deal with that annoying red light just to the right of the center of the screen?That's the recording light of the recording camera of GameStar.
They weren't jacked into the video stream, but cammed the footage, you sometimes see a hand in the screen.
Last edited by JuliusMagnus; August 21st, 2010 at 23:28.
Sentinel
RPGWatch Donor
August 21st, 2010, 23:57
That looked excellent! I loved the scabbard, collision or not. So tired of floating back weapons lol. Thanks for sharing the link. The gritty feel to the dungeon was very nice as well.
To bad I don't enjoy games that much with such fixed protagonists. I am almost tempted to try it anyhow - game looks great.
To bad I don't enjoy games that much with such fixed protagonists. I am almost tempted to try it anyhow - game looks great.
August 21st, 2010, 23:59
I think the red light is a reflection of the recording light from the camcorder recording the video.
Sentinel
August 22nd, 2010, 10:59
Hmm, I couldn't make out too well what was said in the background.
It looked sort of rough, in terms of the combat animations and how they impacted the opponents.
Did they happen to mention if it that aspect was finished?
It looked sort of rough, in terms of the combat animations and how they impacted the opponents.
Did they happen to mention if it that aspect was finished?
August 22nd, 2010, 14:10
There is even more content (7 parts) at Game Trailers:
http://www.gametrailers.com/game/the…atures#Content
Check the beginning of the first video. It seems Witcher 2 will be longer and will have 3 openings and 16 endings…
http://www.gametrailers.com/game/the…atures#Content
Check the beginning of the first video. It seems Witcher 2 will be longer and will have 3 openings and 16 endings…
SasqWatch
August 22nd, 2010, 19:23
Originally Posted by DArtagnanThey mentioned a lot of times in the GameTrailers cam walkthrough that they're still working on combat and it is in no way final.
Did they happen to mention if it that aspect was finished?
Which is good because it was nowhere near impressive in the video, since it was neither visceral and action-y or tactical.
I'm expecting really good things from this game anyway.
—
I'm not a bug, I'm a feature!
I'm not a bug, I'm a feature!
August 22nd, 2010, 19:48
Originally Posted by WorstUsernameEverThat's a relief, and I had the same reaction as you!
They mentioned a lot of times in the GameTrailers cam walkthrough that they're still working on combat and it is in no way final.
Which is good because it was nowhere near impressive in the video, since it was neither visceral and action-y or tactical.
I'm expecting really good things from this game anyway.
August 22nd, 2010, 20:08
Sentinel
August 22nd, 2010, 21:27
Originally Posted by TwotricksWell, no - its the same footage - around 28 mins.
http://www.rockpapershotgun.com/2010…the-witcher-2/
Around 45 minutes of gameplay - english
SasqWatch
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