|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Neverwinter - Interview @ Gamasutra

Default Neverwinter - Interview @ Gamasutra

September 1st, 2010, 13:22
Jack Emmert has been interviewed at Gamasutra, again spending a fair bit of time explaining what Neverwinter isn't and not so much explaining what it is:
So was Neverwinter originally conceived as a co-op RPG, or as an MMO?
JE: Neverwinter was, at least initially… I'll be honest, my initial version is far different. My initial version was a flat-out MMO that would essentially be different zones in Neverwinter, and there would be various entrances and critters scattered throughout. And my initial idea — and again, we flushed this down the toilet because this was a while ago — but it was essentially going to be a dungeon that would be instanced between you and your friends. Any real story, per se, was all about exploration.
And there would be stories you would stumble upon, like, "Oh hey, these goblins are trying to relocate the tribe," or "Oh hey, these bandits are trying to look for a particular artifact." But you wouldn't go to a contact to get a mission, per se, as you would in World of Warcraft or Champions Online or whatever. It would be more exploration. But we decided that it would be something else, and I'm entirely for that, because it makes sense.
Thanks, Luck Day!
More information.

-= RPGWatch =-
Dhruin is offline

Dhruin

Dhruin's Avatar
Watcher
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,964

Default 

September 1st, 2010, 13:22
I'm really looking forward to this one, but I hope they start adding more classes soon after the release.

- If at first you don't succeed… try, try again.
Davion is offline

Davion

Davion's Avatar
Lawful Good

#2

Join Date: Dec 2009
Location: Belgium, Brasschaat
Posts: 256

Default 

September 1st, 2010, 18:28
The game has one thing going for it - low expectations.
Umbragen is offline

Umbragen

Watcher

#3

Join Date: Aug 2008
Posts: 34

Default 

September 1st, 2010, 22:33
Umbragen- I laughed out loud at that.

Davion- I am guessing that there will be more and more info on customizations of the 4 classes versus tons of separate "classes." Completely a guess though.

I hold out a tiny glimmer of hope that there's some pay-to-play pricing. That's the only way I'll even try it. I am just too busy to commit to any monthly fee based MMO, no matter who makes it or what it's about.
Ovenall is offline

Ovenall

Ovenall's Avatar
Keeper of the Watch

#4

Join Date: Jan 2010
Location: Downtown Chicago, IL
Posts: 914
RPGWatch Forums » Comments » News Comments » Neverwinter - Interview @ Gamasutra
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 17:54.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch