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RPGWatch Forums » Games » Gothic 3 » Gothic 1/2 » Upcoming Gothic II texture pack

Default Upcoming Gothic II texture pack

September 16th, 2010, 00:44
JDR: you mean this fella?

ofcourse he's smiling, it's lunch time after all

The other ones
, not so much..


I Just finished the ore texture.

Before / after.
Last edited by bemushroomed; September 16th, 2010 at 01:13.
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September 16th, 2010, 19:38
Do you mind if I ask how you did this? Maybe some steps and what software.
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September 16th, 2010, 21:45
I think you should see if you can somehow improve the Seekers,they were the most memorable Gothic II enemies.

I'd just like to interject here and point out that I'm not going to say anything to spoil the mood, Chief. I'll just float here and watch. Don't mind me, just sitting here, floating and watching, that's me.
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September 16th, 2010, 23:07
Sherwinz28: do you mean the textures themselves or modding Gothic2 in general? I use Photoshop CS5 for the most part, but also Blender 2.49b for 3D modelling. I can give you a few steps, but you have to be more specific

Kostaz: I might look into that

I think i need to play through the game now with what i have so far, to see what needs to be changed and whatnot.

The mod now has about 340 new or enchanced textures (vs ~240 when i started the thread 6 days ago.)

Gothic2 has about 2400 textures and that doesnt include the expansion. It's quite low compared to games like Morrowind which has almost the double.

Goblin Enhanced

Minecrawler Warrior Enhanced
Last edited by bemushroomed; September 17th, 2010 at 14:29.
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September 17th, 2010, 23:37
Originally Posted by bemushroomed View Post
Kostaz: I might look into that
Thanks
I like that minecrawler.

I'd just like to interject here and point out that I'm not going to say anything to spoil the mood, Chief. I'll just float here and watch. Don't mind me, just sitting here, floating and watching, that's me.
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September 18th, 2010, 22:52
I updated the first post with some new screens
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September 19th, 2010, 17:37
Very nice that you are taking the time to do this, bemushroomed

Two questions:
Any idea when you will be done?

How long would you say it takes to make a texture pack like that?
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September 19th, 2010, 18:47
I think i can have a version out in a few weeks. It won't cover every texture, but should cover most textures that you see a lot of in the game. I don't want the game to look to "patchy", like a hi-res texture here, and a low-res texture next to it..

A texture pack that would cover every of the 2400+ textures in Gothic2 would take months or even years depending on how often you work on it and the quality you're willing to put in into every texture. I've been working with this mod for a little more than 2 weeks now, usually 5-12 hours every day.
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September 21st, 2010, 22:05
great work, with the patch nvidia did for windows7 i'll reinstall it and give this a go
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September 22nd, 2010, 12:42
Don't hatch too much hope in Nvidia fixing our problems. At least the game now runs under Windows 7, but i have massive framerate drops and view distance also fluctuates all the time, although i have it set to 300%. I guess we need a miracle to get the game working correctly under win 7 (read: someone needs to coax a programming genius like Timeslip into playing and liking Gothic).
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September 22nd, 2010, 16:44
Arent there any .ini tweaks for the nvidia users that could work? I have that view distance fluctuation too i believe (ATI), but only (if i recall correctly) when i use zfogzone to extend it beyond 300%. There are quite a few .ini settings, 1-2 that are specific for nvidia cards (for the old cards at least), maybe something in there could fix it?

The mod is going well. I've joined up with the german Gothic Reloaded mod team. They're recreating textures and meshes for Gothic1, so im helping out with that too now. It seems like i will be able to get access to some of these textures for this mod. We'll see how it progresses. Their textures are amazingly well done, take a look in the gallery.
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September 23rd, 2010, 22:01
Originally Posted by bemushroomed View Post
Arent there any .ini tweaks for the nvidia users that could work? I have that view distance fluctuation too i believe (ATI), but only (if i recall correctly) when i use zfogzone to extend it beyond 300%. There are quite a few .ini settings, 1-2 that are specific for nvidia cards (for the old cards at least), maybe something in there could fix it?

The mod is going well. I've joined up with the german Gothic Reloaded mod team. They're recreating textures and meshes for Gothic1, so im helping out with that too now. It seems like i will be able to get access to some of these textures for this mod. We'll see how it progresses. Their textures are amazingly well done, take a look in the gallery.
Yeah, i've kept an eye on that mod for a long time now. Every new batch of screenshots from them looks more and more impressive. The downside of this is they'll probably eventually start redoing their older batch of textures as the new stuff looks too good Anyway, you teaming up with them is fantastic news.
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September 23rd, 2010, 22:26
Reloaded is big,but it's so ambitious that I doubt it'll ever finish.

I'd just like to interject here and point out that I'm not going to say anything to spoil the mood, Chief. I'll just float here and watch. Don't mind me, just sitting here, floating and watching, that's me.
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September 24th, 2010, 14:19
I'm not getting my hopes up for a release of that mod either, and it's what i'm saying to them. The texture artist i'm talking to seem to agree with that fact, but he isnt willing to change.

Every texture is viewed very, very carefully in Photoshop, and even if it can look good or great in-game they dont care, it is rejected immediately if it doesnt look "right" when studying every detail in Photoshop.. I'm not sure what gamers are gaining from that, it's a bit of a mutual pissing contest i'd say. I've joined but i have hard time looking at it seriously to be completely honest.
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October 18th, 2010, 19:58
This looks unfu!*in' real!

You should open up a paypal donations type dealy, I'm sure people would support this project.. I would.

Can't wait to get my grubby mitts on this
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October 18th, 2010, 20:24
Gothic 2's gameplay was awesome and I would replay it over Gothic 3 or Arcania, which both turned out to be rubbish…

Sure the graphics of 3 & 4 are better than 2 but what good are graphics if the gameplay is lacking?..

This is what modern developers don't seem to understand.. Like the Final Fantasy series. The old ones on PS1 were awesome, the ones on PS2 were OK and XIII on PS3 is truly awful. Gamers want games that are fun to play and don't just look good aesthetically.

Gothic 2 is probably my favorite game in ever, and you're giving it new life. Hats off to you good sir
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October 19th, 2010, 21:19
I havent worked on this for some time now, but i should release what i have. i never meant to retexture the whole game, just the textures i disliked, it's now much bigger than i imagined from the start. Still no idea where to upload 300 or so MB though..
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October 19th, 2010, 22:44
You can create a .rar achive, split it to two(or more) files and upload them anywhere you want.

I'd just like to interject here and point out that I'm not going to say anything to spoil the mood, Chief. I'll just float here and watch. Don't mind me, just sitting here, floating and watching, that's me.
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October 28th, 2010, 22:21
I am sure Worldofgothic would gladly host your textures.
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October 29th, 2010, 09:05
bemushroomed, we really really really need a texture artist for Tactica….. would you be interested?
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