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February 11th, 2007, 20:13
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February 12th, 2007, 22:09
The Magic Shoppe:

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February 13th, 2007, 02:05
That is simply superb!!

If God said it, then that settles it!!

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February 17th, 2007, 18:19
The Sorceress and the Barbarian:

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February 17th, 2007, 18:50
Steamy !

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February 18th, 2007, 00:14
They must have had wide doorways back then!!

If God said it, then that settles it!!

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February 18th, 2007, 03:41
The magic shop is excellent!

Sorry. No pearls of wisdom in this oyster.
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February 18th, 2007, 11:55
Originally Posted by Corwin View Post
They must have had wide doorways back then!!
he's the outdoorsy type
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February 20th, 2007, 14:43
And now for something completely different:

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February 20th, 2007, 15:20
Nice Work ! Some Pictures found their Way to my Harddrive

But I think the Soldier needs a bigger Gun, it looks a bit like a Toy-Weapon
(Big Guns are important for males)

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February 20th, 2007, 15:24
Originally Posted by Fenris View Post
Nice Work ! Some Pictures found their Way to my Harddrive

But I think the Soldier needs a bigger Gun, it looks a bit like a Toy-Weapon
(Big Guns are important for males)
the gun is standard size, it's the soldier that is a bit on the larger size
The figure is called 'The Freak' and he is a lot bigger then the normal male figures
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February 20th, 2007, 16:15
Great work!! What game is his background from. I feel like I have been there before. lol

Bart and Corwin should just admit that when it gets down to it, I will have the final say.
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February 20th, 2007, 16:46
Originally Posted by Sorcha Ravenlock View Post
And now for something completely different:
A man with a tape recorder up his nose …

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February 20th, 2007, 16:47
it's not from a game. The walls are from a French Cottage, the sunset is literally a photo of a sunset and the crates are a Daz Studio freebie The crates do always remind me a bit of DOOM though…
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February 20th, 2007, 17:37
That's it, I think so too.

Bart and Corwin should just admit that when it gets down to it, I will have the final say.
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February 20th, 2007, 17:40
The head seems a little small, particularly given his mammoth hands. Also, the biceps and triceps are turned wrong—they are postioned for an arm facing forward, not turned out from the body.

Not that I could do any better, mind you, but you've set a pretty high standard of quality with your previous work.

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February 20th, 2007, 20:00
Originally Posted by dteowner View Post
The head seems a little small, particularly given his mammoth hands. Also, the biceps and triceps are turned wrong—they are postioned for an arm facing forward, not turned out from the body.

Not that I could do any better, mind you, but you've set a pretty high standard of quality with your previous work.


Most of that is due to the figure, he isn't supposed to be the most realistic man:
http://www.daz3d.com/i.x/shop/itemdetails/-/?item=1681
His biceps turn wrong the moment I move his arm, i haven't found a fix for that yet. I believe they are working on a newer version of all the Daz people, giving them higher poly meshes, better bending limbs and larger textures.

Anyway, here he is in comparison to David, the figure I normally use for men. Neither of them have any work done to them, exept for a texture on them:



As you can see, he's huge
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February 20th, 2007, 20:29
Originally Posted by Sorcha Ravenlock View Post
And now for something completely different:
What, it's Brick Bazooka, ArTILLery!

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February 20th, 2007, 20:30
Not much you could do with that, is there? The proportions of the model are wrong to start with (the hands are longer than the forearms; the big head is only marginally larger than the little one—female modeller making a statement perhaps? ), so you don't have a chance. Regardless of model nitpicking, your artistic sense was excellent as always. The "feel" of your compositions is consistently top-shelf.

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February 20th, 2007, 20:48
hehe, he works great for the 'big but not very smart-guy' renders though

Don't worry about giving constructive critisism, if I can do anything about it I will, if anything I'll learn from it. But I'm limited to the tools I have, hence my explanation.
I am glad to hear people like my work, regardless of the flaws
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