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RPGWatch Forums » Comments » News Comments » Elemental: War of Magic - v1.09 Change Log

Default Elemental: War of Magic - v1.09 Change Log

October 2nd, 2010, 16:08
The next Elemental patch is imminent and Stardock has posted the change log. Here's a partial snip:
* Gameplay / Balance *
+ AI sovereigns take more care about where they are doing their attacking
+ Added code so that AIBasic is smarter about attacking units in cities
+ ‘Equipment Cache’ goodie hut now hands out cloth armor, instead of the patchwork armor that should not be in the game anymore
+ You can no longer train *groups* of Dragons, Catapults, or Giant Demons
+ New option: Players can choose not to have monsters spawn
+ New option: Players can disable minor factions
+ Loot given by monsters increased
+ Fixed bug where some AI-controlled caravans that had already established trade routes would wander off those routes while delivering their stuff at a city
+ Fixed a bug where caravan pathfinding through territory owned by anyone other than their owner would still have a penalty, even through caravans can always move freely through any territory
+ Changed dynasty kids to determine their essence based on the BASE essence of their parents (ignoring equipment, player ability bonuses, etc.) This should keep kids from double-dipping from things like player-wide essence bonuses and keep their max mana at more reasonable levels
+ fixed several armor and special ability xml issues (that were either pointed out on the forums or that I discovered while fixing others)
More information.
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October 2nd, 2010, 16:08
I won't be compelled to play Elemental again until 1.10. The game is getting better, but it is a slow process.
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October 2nd, 2010, 17:08
I wont play Elemental until it get a expansion!
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October 4th, 2010, 23:54
I think I'm in your boat. This patches made and talked about so far don't address the fundamental issues that appear to break the game.
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