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JA2 Reloaded - Turn-Based Discussion
October 21st, 2010, 13:49
Alrik sends word of a newsletter for Jagged Alliance 2: Reloaded (well, it's not much more than a link to a forum discussion) asking for input into a "modern" turn-based combat system:
Jagged Alliance 2: Reloaded - Discussion: Turn-based combat system 2011More information.
We would love to receive your suggestions and ideas for a modern, turn-based combat system for Jagged Alliance 2: Reloaded. What do you think a modern version of such a combat system should look like? What is wrong with the existing JA2 combat system, what annoys you about it and what must be retained without fail?
We look forward to hearing your proposals, suggestions and ideas.
http://jaggedalliance.com/index.php?id=35&tx_mmforum_pi1[action]=list_post&tx_mmforum_pi1[tid]=101
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-= RPGWatch =-
-= RPGWatch =-
October 21st, 2010, 13:49
How long till someone says, Why don't you make it real time?
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bit.ly/scottjaeger
bit.ly/scottjaeger
October 21st, 2010, 15:47
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Mankind must put an end to war or war will put an end to mankind. - John F Kennedy
An eye for an eye, and soon the whole world is blind. - Mahatma Gandhi
The world is my country. To do good is my religion. My mind is my own church. This simple creed is all we need to enjoy peace on earth. - Thomas Paine
Mankind must put an end to war or war will put an end to mankind. - John F Kennedy
An eye for an eye, and soon the whole world is blind. - Mahatma Gandhi
The world is my country. To do good is my religion. My mind is my own church. This simple creed is all we need to enjoy peace on earth. - Thomas Paine
October 21st, 2010, 17:32
I can't help myself, but I always wondered why this Western game by Spellbound had to be an RTS game. I'd LOVED it to be TBS.
http://www.spellbound.de/front_content.php?idcat=16
http://www.spellbound.de/front_content.php?idcat=16
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“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
October 21st, 2010, 17:40
Originally Posted by txa1265JA2 of course isn't 3rd person but it does have a cover system.
And third-person with a cover system!
Originally Posted by JemyMIt also has that. Albeit fairly slow recharge.
And recharging health!
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Jagged Alliance 2 is alive!
http://www.ja-galaxy-forum.com/board…?ubb=cfrm&c=11
Jagged Alliance 2 is alive!
http://www.ja-galaxy-forum.com/board…?ubb=cfrm&c=11
October 21st, 2010, 17:41
Originally Posted by BillSeurer
JA2 of course isn't 3rd person but it does have a cover system.
It also has that. Albeit fairly slow recharge.

I think you understand we were talking about how so many games are taking the 'let's make it like Gears of War' approach. Or how UFO is becoming a FPS.
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— Mike
— Mike
October 21st, 2010, 17:49
Are there people who actually enjoyed Gears? I'm begining to think it's all some sort of cruel hoax. I like FPS games, but wow, was Gears terrible.. it's sad to see how instead of going away from the old horrid "House of the dead" gameplay (where you just push 1 button to shot - the game even walks for you) we're getting closer to it.. Next thing we know those awful FMV games from the 90's are back again in full force..
October 21st, 2010, 17:51
Hey, I was just pointing out that some of your statements about JA2 were wrong. Wrong! WRONG I tell you!! 
Looking back it's also part time realtime.

Looking back it's also part time realtime.
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Jagged Alliance 2 is alive!
http://www.ja-galaxy-forum.com/board…?ubb=cfrm&c=11
Jagged Alliance 2 is alive!
http://www.ja-galaxy-forum.com/board…?ubb=cfrm&c=11
October 21st, 2010, 20:11
JA 2 has one of the best turn based combat engines of all time, some improvements were made in JA 2 V1.13 - no need to change anything.
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For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
October 21st, 2010, 21:28
Originally Posted by HiddenXThere are still a lot of issues in JA2 but we're slowly working them out and improving it.
JA 2 has one of the best turn based combat engines of all time, some improvements were made in JA 2 V1.13 - no need to change anything.
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Jagged Alliance 2 is alive!
http://www.ja-galaxy-forum.com/board…?ubb=cfrm&c=11
Jagged Alliance 2 is alive!
http://www.ja-galaxy-forum.com/board…?ubb=cfrm&c=11
October 22nd, 2010, 04:48
The AI was the biggest issue in JA2, very easy to exploit. Would be nice if the new AI increased the change of the enemy not charging through doorways when they know you are in there waiting for them and improved their use of counter-measures like smoke grenades.
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Favourite RPGs of all time: Wizardry 6, Ultima 7/7.2, Fallout2, Planescape Torment, Baldurs Gate 2+TOB, Jagged Alliance 2, Ravenloft: The stone prophet, Gothic 2 and Secret of the Silver Blades.
Favourite RPGs of all time: Wizardry 6, Ultima 7/7.2, Fallout2, Planescape Torment, Baldurs Gate 2+TOB, Jagged Alliance 2, Ravenloft: The stone prophet, Gothic 2 and Secret of the Silver Blades.
October 22nd, 2010, 17:10
The problem with the AI is that if you make it too good the game will be structurally unplayable.
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Jagged Alliance 2 is alive!
http://www.ja-galaxy-forum.com/board…?ubb=cfrm&c=11
Jagged Alliance 2 is alive!
http://www.ja-galaxy-forum.com/board…?ubb=cfrm&c=11
October 22nd, 2010, 19:09
The enemy AI was not so good at night - throwing a chemlight and the enemies reacted like mothes.
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For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
Last edited by HiddenX; October 22nd, 2010 at 20:42.
October 22nd, 2010, 20:44
Originally Posted by ikbenrichardI dunno. My uncles talked about having to "rush" enemy positions in WW2 and they knew they weren't (all) going to make it.
True, but there is a difference between realistic and unplayable. going through a door knowing you are going be shot is not realistic.
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Jagged Alliance 2 is alive!
http://www.ja-galaxy-forum.com/board…?ubb=cfrm&c=11
Jagged Alliance 2 is alive!
http://www.ja-galaxy-forum.com/board…?ubb=cfrm&c=11
October 22nd, 2010, 20:46
The biggest overall problem with the JA2 AI is that is is completely predictable. If you do X then the response will be Y. Once you know all the major X's and Y's the difficulty is a lot less.
I am actually working on something to make the AI less predictable (and a bit smarter) at the strategic level.
I am actually working on something to make the AI less predictable (and a bit smarter) at the strategic level.
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Jagged Alliance 2 is alive!
http://www.ja-galaxy-forum.com/board…?ubb=cfrm&c=11
Jagged Alliance 2 is alive!
http://www.ja-galaxy-forum.com/board…?ubb=cfrm&c=11
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really interesting….


