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Default JA2 Reloaded - Turn-Based Discussion

October 21st, 2010, 13:49
Alrik sends word of a newsletter for Jagged Alliance 2: Reloaded (well, it's not much more than a link to a forum discussion) asking for input into a "modern" turn-based combat system:
Jagged Alliance 2: Reloaded - Discussion: Turn-based combat system 2011
We would love to receive your suggestions and ideas for a modern, turn-based combat system for Jagged Alliance 2: Reloaded. What do you think a modern version of such a combat system should look like? What is wrong with the existing JA2 combat system, what annoys you about it and what must be retained without fail?
We look forward to hearing your proposals, suggestions and ideas.
http://jaggedalliance.com/index.php?id=35&tx_mmforum_pi1[action]=list_post&tx_mmforum_pi1[tid]=101
More information.

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October 21st, 2010, 13:49
How long till someone says, Why don't you make it real time?

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October 21st, 2010, 15:18
Originally Posted by screeg View Post
How long till someone says, Why don't you make it real time?
And third-person with a cover system!

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October 21st, 2010, 15:28
I am going to watch this one closely really interesting….
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October 21st, 2010, 15:47
Originally Posted by txa1265 View Post
And third-person with a cover system!
And recharging health!

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October 21st, 2010, 17:32
I can't help myself, but I always wondered why this Western game by Spellbound had to be an RTS game. I'd LOVED it to be TBS.
http://www.spellbound.de/front_content.php?idcat=16

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October 21st, 2010, 17:40
Originally Posted by txa1265 View Post
And third-person with a cover system!
JA2 of course isn't 3rd person but it does have a cover system.

Originally Posted by JemyM View Post
And recharging health!
It also has that. Albeit fairly slow recharge.
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October 21st, 2010, 17:41
Originally Posted by BillSeurer View Post
JA2 of course isn't 3rd person but it does have a cover system.

It also has that. Albeit fairly slow recharge.


I think you understand we were talking about how so many games are taking the 'let's make it like Gears of War' approach. Or how UFO is becoming a FPS.

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October 21st, 2010, 17:49
Are there people who actually enjoyed Gears? I'm begining to think it's all some sort of cruel hoax. I like FPS games, but wow, was Gears terrible.. it's sad to see how instead of going away from the old horrid "House of the dead" gameplay (where you just push 1 button to shot - the game even walks for you) we're getting closer to it.. Next thing we know those awful FMV games from the 90's are back again in full force..
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October 21st, 2010, 17:51
Hey, I was just pointing out that some of your statements about JA2 were wrong. Wrong! WRONG I tell you!!

Looking back it's also part time realtime.
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October 21st, 2010, 20:11
JA 2 has one of the best turn based combat engines of all time, some improvements were made in JA 2 V1.13 - no need to change anything.

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October 21st, 2010, 21:28
Originally Posted by HiddenX View Post
JA 2 has one of the best turn based combat engines of all time, some improvements were made in JA 2 V1.13 - no need to change anything.
There are still a lot of issues in JA2 but we're slowly working them out and improving it.
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October 22nd, 2010, 04:48
The AI was the biggest issue in JA2, very easy to exploit. Would be nice if the new AI increased the change of the enemy not charging through doorways when they know you are in there waiting for them and improved their use of counter-measures like smoke grenades.

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October 22nd, 2010, 17:10
The problem with the AI is that if you make it too good the game will be structurally unplayable.
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October 22nd, 2010, 19:09
The enemy AI was not so good at night - throwing a chemlight and the enemies reacted like mothes.

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
Last edited by HiddenX; October 22nd, 2010 at 20:42.
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October 22nd, 2010, 20:17
Originally Posted by BillSeurer View Post
The problem with the AI is that if you make it too good the game will be structurally unplayable.
True, but there is a difference between realistic and unplayable.
going through a door knowing you are going be shot is not realistic.
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October 22nd, 2010, 20:44
Originally Posted by ikbenrichard View Post
True, but there is a difference between realistic and unplayable. going through a door knowing you are going be shot is not realistic.
I dunno. My uncles talked about having to "rush" enemy positions in WW2 and they knew they weren't (all) going to make it.
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October 22nd, 2010, 20:46
The biggest overall problem with the JA2 AI is that is is completely predictable. If you do X then the response will be Y. Once you know all the major X's and Y's the difficulty is a lot less.

I am actually working on something to make the AI less predictable (and a bit smarter) at the strategic level.
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