|
Your continuous donations keep RPGWatch running!
Two Worlds II - New Videos
October 28th, 2010, 23:18
Two Worlds Vault has four new Two Worlds II videos from German site PC Games.de. The videos show off combat, crafting, the intro and questing.
More information.
More information.
October 28th, 2010, 23:18
That combat healthbar/label is far too intrusive. They need to take a lesson from Arcania.
Sentinel
October 28th, 2010, 23:38
Looks good despite the healthbar hopefully its a better game than Arcania.I was disappointed with the new rpgs released recently.Have to stop believing what the developer promises.
October 29th, 2010, 00:42
Yeah, that health bar does seem to be right on top of the action. It looked like the skeleton was actually ducking down and going for the knees, though!
I was down on the bow for this game but, now that I'm playing TW1, I'm kinda glad they went this way rather than stick with that old system.
I was down on the bow for this game but, now that I'm playing TW1, I'm kinda glad they went this way rather than stick with that old system.
October 29th, 2010, 00:58
LoL you guys are suffering from Arcania post traumatic stress disorder. That game is looking (and appears to play) great.
—
Smoking shortens your life, yellows your teeth, makes your breath and clothes stink, and causes your partner to whine and complain that your hands and feet are always too cold.
Smoking shortens your life, yellows your teeth, makes your breath and clothes stink, and causes your partner to whine and complain that your hands and feet are always too cold.
October 29th, 2010, 02:16
Looks pretty good but I'll proceed with caution after the original. Not that the original was horrible, just very pointless, empty and unbalanced after 10 hours or so. Then again I paid $7 so it was worth it.
—
"For Innos!"
"For Innos!"
October 29th, 2010, 06:58
i didn't get the questing part, that guy told to hero "go get me 2 skeleton bones fetcher" ?
October 29th, 2010, 13:10
Looks great, and the health bar is placed at the EXACT place it should be - so you never have to look away from combat to know how you're doing.
Anyone who's played WoW or other MMOs at a high level - knows how much having info in the immediately visible area helps - and it doesn't block anything vital during combat.
The game looks really great, and it's a first-day purchase for me.
Anyone who's played WoW or other MMOs at a high level - knows how much having info in the immediately visible area helps - and it doesn't block anything vital during combat.
The game looks really great, and it's a first-day purchase for me.
October 29th, 2010, 14:23
I completely agree with DArtagnan. De healthbars are in the correct place. It's easy to watch both the fight itself and the healthbars at the same time. The game itself looks great, although the blocking animation could use a little bit of work IMO.
—
Neo: Be right back
Corwin: Ok
Neo: Back
Corwin: Front
Neo: Be right back
Corwin: Ok
Neo: Back
Corwin: Front
October 29th, 2010, 14:41
I've never had a problem with health bars being in the corner, especially the player's. I do think that one is a bit intrusive.
October 29th, 2010, 16:06
Hey why don't they make it an option to put the healthbar at the top or the corner so that everyone can just get along?
October 29th, 2010, 16:13
I think all games should do what the MMOs tend to do and make the UI user configurable.
Sentinel
October 29th, 2010, 17:53
Originally Posted by AlistairAmen to that. I've always wanted a 100% customizable UI in single player CRPGs, even waaaaay before MMO's were referred to as MMORPGs.
I think all games should do what the MMOs tend to do and make the UI user configurable.
—
Smoking shortens your life, yellows your teeth, makes your breath and clothes stink, and causes your partner to whine and complain that your hands and feet are always too cold.
Smoking shortens your life, yellows your teeth, makes your breath and clothes stink, and causes your partner to whine and complain that your hands and feet are always too cold.
October 29th, 2010, 20:51
The combat looks OK. Although the rhino fighting animation was almost non-existent.
October 30th, 2010, 00:00
Yes. In it's natural environment as well. But I wasn't wacking it with a stick. Have you tried it and seen what happens. 
Look at this guy run! He looks pretty animated.
http://www.youtube.com/watch?v=e48ZunW4zEs

Look at this guy run! He looks pretty animated.
http://www.youtube.com/watch?v=e48ZunW4zEs
October 30th, 2010, 00:48
Originally Posted by oliverh72Maybe they did - they didn't show the options menu. I sure hope so because that is one annoying health bar. Sure it makes it easier to see EXACTLY when the enemy is going to go down, but why would I want to see that??
Hey why don't they make it an option to put the healthbar at the top or the corner so that everyone can just get along?![]()
October 30th, 2010, 00:58
Why shouldn't the "enemies" health bar be where the enemy is like in pretty much every game that shows the enemies health. If you don't want the enemies health to be shown then you probably can disable that like in most games.
PS. the only difference in placement of the enemies health bar compared to most games is that it is at the bottom instead of over the enemies head.
PS. the only difference in placement of the enemies health bar compared to most games is that it is at the bottom instead of over the enemies head.
Keeper of the Watch
| Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 02:35.

