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Default Fallout: New Vegas - Details on Fallout's First DLC

November 24th, 2010, 20:57
Bethesda has released a few details about Dead Money, the first DLC for Fallout: New Vegas. Dead Money is set in the Sierra Madre, an extravagant resort that was going to be the greatest casino in the west. That was before the bombs fell and the place locked down tight:

Dead Money is set in the Sierra Madre, an opulent and extravagant resort that was supposed to be the greatest casino in the west except that it never opened. Bombs fell before the gala opening, and the Sierra Madre froze in time, its state of the art security system locking the place up tight. Nothing could get in, and none of the guests could escape. Years passed. The climate control and air conditioning system within the facility began to spit toxins into the surrounding city, causing a slow cloud and haze to form over the area - which proved lethal to anyone who tried to explore the city. Only a mysterious group called the Ghost People survived to call the city home, trapped inside what appeared to be hazmat suits and never speaking to their victims… only capturing them alive and dragging them away to the depths of the city deep within the Cloud.

And so the Sierra Madre faded from the history books, only occasionally being seen in posters across the wastes, until it took on mythic ghost story status… a supposed "City of Gold" in the Mojave Wasteland where all the treasures of the Old World were rumored to be held. It was kept alive as a late-night saloon story by prospectors who'd claimed to have found maps leading there… and were willing to part with the "map" for a few caps. Or a drink. Or a warm place to sleep.

……………………………………..

Can you share details on some of the new creatures/enemies players will encounter?
This being an extension of Fallout: New Vegas, players will encounter several unique characters, each with their own motivations, all of whom will have to work together if any of them are going to survive. Aside from just struggling with their would-be companions, the courier will also have to deal with the mysterious Ghost People as well as the casino's substantial defense systems.
Source: Neoseeker
More information.
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November 24th, 2010, 20:57
Not a lot of info there, but thanks for the heads up.
I was hoping they would just change the 'ending' to be more open ended, so that DLC's would make more sense rather than, start with a save before the end.
"shrugs"
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November 25th, 2010, 09:14
Do you think they will release this on PC in the future ????
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November 25th, 2010, 09:41
If they can make money from it, which they probably can.

I would be more interested in a proper expansion pack.
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November 25th, 2010, 10:05
Originally Posted by rich ruffo View Post
Do you think they will release this on PC in the future ????
Since this is Bethesda we're talking about I'd be willing to bet that it'll be released soon after the Xbox gets it.

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November 25th, 2010, 10:07
Originally Posted by rich ruffo View Post
Do you think they will release this on PC in the future ????
I certainly hope so, the setting sounds quite interesting.
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