|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Dragon Age 2 - Hightown Update, Video Interview

Default Dragon Age 2 - Hightown Update, Video Interview

December 6th, 2010, 06:29
The Dragon Age 2 site has been updated with Hightown, the upmarket area of Kirkwall:
Everyone who is anyone in Kirkwall lives in Hightown, and they give little thought to what goes on in Lowtown other than to complain when the wind drags up the stench from its foundries or ancient mines. People in Hightown feel safe, not because the city's walls are impregnable, but because an invader would need to scale the stairs from Lowtown in order to reach them. Many bloody battles have been fought on those narrow stairs, and in several wars Hightown has held out for months after Lowtown was taken. The wealthy often forget, however, that those stairs are also their only escape.
…and GameSpot UK has a video interview with Associate Producer Heather Rabatich. The conversation covers the standard ground of the changes they've made to combat and dialogue but her responses are refreshingly off the cuff.
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
Keeper of the Watch
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968

Default 

December 6th, 2010, 06:29
Regarding a snip from the interview and at the risk of (perhaps again) sounding like a cantancerous, whiny zealot:

I rather dislike the fact that the dialogue system has been overhauled. Accidentally hitting on Zevram, irritating Wynne or getting annoyed by Sten was part of the charm of the first game. Where's the fun in facing a character and hitting the 'flirt' option when you want to get it on? Relationships are fickle and unpredictable. They need work. Or a big wad of cash.
Last edited by Zerotown; December 6th, 2010 at 15:32.
Zerotown is offline

Zerotown

Zerotown's Avatar
SasqWatch

#2

Join Date: Nov 2010
Location: the Netherlands
Posts: 120

Default 

December 6th, 2010, 18:07
Originally Posted by Zerotown View Post
Regarding a snip from the interview and at the risk of (perhaps again) sounding like a cantancerous, whiny zealot:

I rather dislike the fact that the dialogue system has been overhauled. Accidentally hitting on Zevram, irritating Wynne or getting annoyed by Sten was part of the charm of the first game. Where's the fun in facing a character and hitting the 'flirt' option when you want to get it on? Relationships are fickle and unpredictable. They need work. Or a big wad of cash.
I completely agree. I want to choose a text to say, and face the consequences. I don't want to choose some kind of symbol, which results in a text I might never had chosen knowingly.
bkrueger is offline

bkrueger

Nothing to see here.

#3

Join Date: Dec 2007
Posts: 797

Default 

December 6th, 2010, 19:06
"Hit the flirt button and something awesome happens".

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#4

Join Date: Nov 2006
Location: Old Europe
Posts: 16,002

Default 

December 6th, 2010, 20:07
This would be a lot easier if she wasn't attractive.

The end was funny..it seemed like she was going to forget to mention consoles.
chautemoc is offline

chautemoc

chautemoc's Avatar
Watcher

#5

Join Date: Oct 2010
Posts: 78

Default 

December 7th, 2010, 00:57
Originally Posted by bkrueger View Post
I completely agree. I want to choose a text to say, and face the consequences. I don't want to choose some kind of symbol, which results in a text I might never had chosen knowingly.
I like it the other way. I don't want to pick a text, then hear my character say those exact words. I'd just end up skipping over most of it, since I already know exactly what I'm about to say. I like being somewhat surprised by what comes out of my mouth.
Anderson is offline

Anderson

Anderson's Avatar
Consolized

#6

Join Date: Sep 2009
Location: US
Posts: 884

Default 

December 7th, 2010, 21:24
I can see the attraction of surprise, but it sure can ruin one's roleplaying intentions…
Thrasher is online now

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#7

Join Date: Aug 2008
Location: Studio City, CA
Posts: 10,127
RPGWatch Forums » Comments » News Comments » Dragon Age 2 - Hightown Update, Video Interview
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 07:34.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch