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Fallout: New Vegas - Dead Money DLC Trailer
December 16th, 2010, 21:02
The official trailer for Dead Money has been released and you can check it out on the Bethblog. Dead Money is due for release on the X360 next Tuesday.
More information.
More information.
December 16th, 2010, 21:02
So does anyone know or think they will release this to all ??? if so when ??? Is it an add-on or expantion???
Sentinel
December 16th, 2010, 21:05
December 16th, 2010, 21:18
Originally Posted by rich ruffoWe don't know yet!!!!!???!!!
So does anyone know or think they will release this to all ??? if so when ??? Is it an add-on or expantion???
Seriously, Microsoft paid for X360 exclusivity. I personally have no doubt it will get released on PC but they won't talk about it until the exclusivity deal runs out. Until then, noone will officially comment (other than it's only X360), so sit tight and wait for more info down the track. There's no point in looking for information at the moment, because they aren't going to compromise their deal with Microsoft.
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December 16th, 2010, 21:19
I bought NV about a month and a half ago and haven't even opened the box. For some reason, I'm just not that excited to play it. I should have waited for the version with all the add-ons I guess. Or not have bought it at all.
It now holds the record for the game I've owned longest without playing.
It now holds the record for the game I've owned longest without playing.
December 16th, 2010, 21:22
I am pretty sure this will come out for the other systems as well. We'll have to wait a couple of months.
This will be interesting. Bethesda's DLCs for FO3 were very unbalanced when it came to quality. Operation Anchorage was terrible, The Pitt was good, Broken Steel alright, Point Lookout excellent, and Mothership Zeta boring as hell.
This will be interesting. Bethesda's DLCs for FO3 were very unbalanced when it came to quality. Operation Anchorage was terrible, The Pitt was good, Broken Steel alright, Point Lookout excellent, and Mothership Zeta boring as hell.
Sentinel
December 16th, 2010, 21:24
Thanks Slick , Where did u get that time machine? how much ? Did you get a pre - order bonus weapon with it ?
Sentinel
December 16th, 2010, 22:44
Originally Posted by OvenallI've got it, played about 7-8hrs (Including about 3-4 restarts) and then my card died. It's much more like FO1 and FO2 than FO3 was, but I don't know if it's a good thing. It makes scrolling through shops and inventory lists a royal pain due to the huge amount of stuff, and I've used items when I didn't mean to (Accidentally pressed E on the status screen and wasted a Doctor's Bag. Fail.)
I bought NV about a month and a half ago and haven't even opened the box. For some reason, I'm just not that excited to play it. I should have waited for the version with all the add-ons I guess. Or not have bought it at all.
It now holds the record for the game I've owned longest without playing.
It's not exactly an exciting game for me, but that's possibly because it's been nothing but crashes and graphical death for me. Give it a spin, you might surprise yourself and enjoy it, but I would wager it's a bit of a slow burner in terms of excitement and fun. Obsidian have improved on FO3, though. Weapons are much better.
Originally Posted by rich ruffoOh give up, will you? It's pathetic.
Thanks Slick , Where did u get that time machine? how much ? Did you get a pre - order bonus weapon with it ?
December 16th, 2010, 23:08
I intend to play it some day. I guess.
I finished the first one, but was frankly rushing through towards the end just to see what happens. I liked it way more in the beginning, then lost interest once my character had so many tons of weapons, ammo, caps, skills, etc.
I think the overall dreary drab feel of the whole game was tiring too. And the "humor" didn't really work. Wait — why the hell did I buy NV?!?
I finished the first one, but was frankly rushing through towards the end just to see what happens. I liked it way more in the beginning, then lost interest once my character had so many tons of weapons, ammo, caps, skills, etc.
I think the overall dreary drab feel of the whole game was tiring too. And the "humor" didn't really work. Wait — why the hell did I buy NV?!?
December 16th, 2010, 23:33
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I'm not a bug, I'm a feature!
I'm not a bug, I'm a feature!
December 17th, 2010, 01:31
Originally Posted by OvenallDid you use any mods when you played? You really need to use some mods to nerf the character development imo, or the game gets too easy very quickly.
I finished the first one, but was frankly rushing through towards the end just to see what happens. I liked it way more in the beginning, then lost interest once my character had so many tons of weapons, ammo, caps, skills, etc.
December 17th, 2010, 02:17
I enjoyed Fallout 3 but after awhile it became somewhat tiring. The environments began to seem the same as each other, the quests not so interesting, etc. It was a good game overall but not great, I did finish it at least but I have no interest in playing it again. Same thing with Oblivion.
By contrast, I played Fallout New Vegas for about 100 hours through to the end and enjoyed all of it. It's mostly the same type of game as FO3 and the combat is basically the same but almost every location in the game is interesting in its own right.
By contrast, I played Fallout New Vegas for about 100 hours through to the end and enjoyed all of it. It's mostly the same type of game as FO3 and the combat is basically the same but almost every location in the game is interesting in its own right.
Watchdog
December 17th, 2010, 05:33
Originally Posted by NFLedThat's funny, I've had pretty much the exact opposite reaction.
I enjoyed Fallout 3 but after awhile it became somewhat tiring. The environments began to seem the same as each other, the quests not so interesting, etc. It was a good game overall but not great, I did finish it at least but I have no interest in playing it again. Same thing with Oblivion.
I like Fallout NV, but as it seemed I was getting towards the end of the main quest and hitting the max level, I took the explorer's perk to help and went off wandering.And 70 hours in, gosh, I am getting bored.
I keep on running into places that are just doors that are locked with a key I don't have, places that end up being very little to them (such as the Sunset Sasparilla building), or just nothing at *all*. (I assume the latter is for some quest I didn't do, which is okay, but it sucks to go head over there to find what it is and it is nothing.)
I don't think Fallout NV is bad, but it's definitely a different kind of game. It feels to me like it is intended to be played by focusing on the main question (note how the main quest is designed to encourage you to go through much of the map). If you don't play it like that, and just go looking for stuff to do, you are going to be kind-of bored because most of the interest is driven by the main quest.
Bethesda games in contrast have a fairly small main quest and really want you to go wandering out on your own in order to enjoy the game, finding a lot of significant secondary quests. The main quest in Fallout 3 was blah, but there are so many distinctive secondary quests and places to find that those are the things that really stick in my head.
I spent over 160 hours in Fallout 3 (admittedly with the DLC) until getting bored just because there was nothing else to do. I am at well less than half of that in Fallout NV, and there *appears* to be lots more to do, but I am discovering that is not really the case and I should probably just finish it. On the other hand, I had no interest in playing Fallout 3 again (why? I'd already seen anything) while Fallout New Vegas lends it much more to that due to all of the ways you can go about doing the main quest and interacting with the factions.
It is interesting having these really *very* different games that superficially look so much the same.
Watcher
December 17th, 2010, 06:51
actually there are far more npcs in quests in New Vegas than in Fallout 3, not including DLC, probably over double in fact. Keep exploring, there are a buildings with less to do than fallout 3 but there are more of them and that has nothing to do with quests. New Vegas has more NPCs, dialogue and far better quests in my view. Actually Sunset Sasparallia does have a few quests for it. One I missed entirely on my first playthough. Somehow I completely didn't even notice Festus in his broken state in the corner near the entrance dispite picking the entire place clean.
I highly recommend Puce Moose's first adventure mod for New Vegas "Tales from the Burning Sands:The Chef"—will only take about an hour or two but like his fallout 3 ones its full of superb writing, puzzle solving, and charcters that can effect you emotionally. http://www.newvegasnexus.com/downloa…e.php?id=37172
I actually haven't played New Vegas in over 3 weeks while I wait for his part II to come out or Dead Money to come to the PC and I was already at 2 extenstive playthroughs.
I highly recommend Puce Moose's first adventure mod for New Vegas "Tales from the Burning Sands:The Chef"—will only take about an hour or two but like his fallout 3 ones its full of superb writing, puzzle solving, and charcters that can effect you emotionally. http://www.newvegasnexus.com/downloa…e.php?id=37172
I actually haven't played New Vegas in over 3 weeks while I wait for his part II to come out or Dead Money to come to the PC and I was already at 2 extenstive playthroughs.
December 17th, 2010, 09:43
The New Vegas guide is huge (I think it's one of the biggest ones Prima have released in terms of word count), so I would think it's bigger than FO3, but it's more densely packed.
It might be worth picking it up cheap (If you can) to find out where stuff is and what you've missed. It's… Not well laid out, though, and the text is tiny.
It might be worth picking it up cheap (If you can) to find out where stuff is and what you've missed. It's… Not well laid out, though, and the text is tiny.
December 17th, 2010, 11:20
Wow, finally a trailer succeeds in convincing me that I don't want the real thing. It seems to have everything I hate, especially being forced to do something and having to keep stupid companions alive…
Atheistic Pirate
December 17th, 2010, 19:11
Originally Posted by IrianAlthough I thought it looked interesting you do make a really good point. Two of the most annoying video game mechanics used to enhance difficulty regardless of character level are-
Wow, finally a trailer succeeds in convincing me that I don't want the real thing. It seems to have everything I hate, especially being forced to do something and having to keep stupid companions alive…
1) Escorting/protecting NPCs
2) Having your gear taken from you.
They can, of course, be done much better in some games than others but are rarely done without being somewhat annoying. The truth is though that these mechanics are effective means of creating difficulty for even high level characters. You are right to worry about them though and your post makes me somewhat glad that this DLC will not immediately be availible on the PC.
I'm one of those idiots who will compulsively consume DLC for a game I like before considering how worthwhile they are. The delay will force me to see reviews before being able to purchase it and so it may save me from wasting my money on a frustrating time sink. Still - I hope it is towards the higher end of the DLC quality scale and that these mechanics, often cheap tricks for increasing difficulty, do not ruin the concept. If it's good I'll probably buy it but yeah I agree that those potential pitfalls should give people reason to pause before purchasing.
Keeper of the Watch
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