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Age of Decadence - Choices and Consequences Video
January 20th, 2011, 00:45
There's a new video for The Age of Decadence, showing off choices and consequences. The trailer offers around four minutes of footage with voiceover from Lead Artist Oscar Velzi explaining the setup. The clip follows a quest to assassinate Marcus Carrinas, a Commander of the Imperial Guards. You'll need to expand the video and pause frequently to read the dialogue, if you want to understand what is happening.
Head to Youtube to watch the video and for social types, they have a new Facebook page, as well.
More information.
Head to Youtube to watch the video and for social types, they have a new Facebook page, as well.
More information.
Sentinel
January 20th, 2011, 05:19
I am looking forward to this game and will buy it. But… I find the choices & consequences too often come across as a gimmick and not add much to gameplay. C&C is only one way to add variation to a game. There are many other ways of doing it. Randomly generated areas, random encounters, random loot, time of day changes, hidden areas, multiplayer/coop, etc etc etc.. I wish people would get off the C&C as being the best way to add replayability to games. It's a fad and it's not true. Sorry this speech is not just meant for this game.
Sentinel
January 20th, 2011, 06:00
I'm loving these different choices and consequences. I am more likely to replay a game that offers different choices along the way.
@Daroou Sounds like you're talking about rogues or action rpgs. I like those as well, but I like C&C more. Seems to me more like a real roleplaying experience other than just what junk you get or if you can play with your buddy. I'd rather have interesting choices along the way than any of that.
@Daroou Sounds like you're talking about rogues or action rpgs. I like those as well, but I like C&C more. Seems to me more like a real roleplaying experience other than just what junk you get or if you can play with your buddy. I'd rather have interesting choices along the way than any of that.
—
Despite all my rage.
I'm still just a rat in a cage.
Despite all my rage.
I'm still just a rat in a cage.
January 20th, 2011, 06:35
Originally Posted by DaroouC&C exist mainly for the purpose of roleplayability
I wish people would get off the C&C as being the best way to add replayability to games.
.Even moreso when viability of included choices depends on your char´s skills.
That it also tends to help on replayability front is a bonus.
—
What you think about most, is what you become.
What you think about most, is what you become.
January 20th, 2011, 07:05
I see choices and consequences as completely separate to randomisation. In fact, I rarely have time to replay games so that isn't a concern for me. However, even if I don't replay, choices make me feel like my character has some impact and makes me feel rewarded for certain character development choices - even if I never re-play it to see a different outcome.
—
-= RPGWatch =-
-= RPGWatch =-
January 20th, 2011, 08:37
Originally Posted by DhruinExactly. Also I have to say that randome encounters do very little with regards to replayability, although I imagine there is untapped potential there as well. But usually it just means "oh another fight with 3 goblins, 2 Orks, and 1 Ork Lord" which will not be a hell of a lot different from my last one with 6 gnomes and 1 Orc Shaman.
I see choices and consequences as completely separate to randomisation. In fact, I rarely have time to replay games so that isn't a concern for me. However, even if I don't replay, choices make me feel like my character has some impact and makes me feel rewarded for certain character development choices - even if I never re-play it to see a different outcome.
@Daroou: with regards to AoD which is really built around C&C as a central cornerstone (the second one being classic TB combat),your critique is really not well placed. For randomization and coop you will definitely have to look elsewhere, and there is plenty of that in Roguelikes, Diablo-clones, including indie efforts like Din's curse.
January 20th, 2011, 09:05
Looks superb… but how about showing something not in some way related to assassins? That's about all we've seen of the game so far!
January 20th, 2011, 09:35
Originally Posted by GothicGothicnessUh, they have already shown too much, if you ask me. Of course many things were only shown in the forums, so you might not have seen them.
Looks superb… but how about showing something not in some way related to assassins? That's about all we've seen of the game so far!
January 20th, 2011, 10:20
Well, I was talking about videos……. during the let's play they showed some other things… not that I followed anywhere near all of them…. if there are some videos of other things that would be great though…
January 20th, 2011, 11:05
Originally Posted by GothicGothicnessYes. We are lobbying for a factions and world video on the forums
Well, I was talking about videos……. during the let's play they showed some other things… not that I followed anywhere near all of them…. if there are some videos of other things that would be great though…
. But Vince clarified that what they release at the moment is mostly targeted at their existing fans, they'll do more ProMo stuff when the actual release is imminent.
January 20th, 2011, 13:08
There is a difference between conscious choices and "hidden" choices.
"Do you want to kill this guy or let him live?" is a conscious choice.
"Oh by the way, remember that fellow beset by wolves you met back in the beginning of the game? Yes, that's right, you should have saved him, because he only knew the location of the Anti-Bad-Guy-Sword of Badassness +9 that you really need at this point." is a hidden choice.
Conscious choice I don't mind, but I stay WAY clear of games with hidden choices. Sorry, not my cup of tea at all.
"Do you want to kill this guy or let him live?" is a conscious choice.
"Oh by the way, remember that fellow beset by wolves you met back in the beginning of the game? Yes, that's right, you should have saved him, because he only knew the location of the Anti-Bad-Guy-Sword of Badassness +9 that you really need at this point." is a hidden choice.
Conscious choice I don't mind, but I stay WAY clear of games with hidden choices. Sorry, not my cup of tea at all.
—
"Chess in particular had always annoyed him. It was the dumb way the pawns went off and slaughtered their fellow pawns while the kings lounged about doing nothing that always got to him; if only the pawns united, maybe talked the rooks around, the whole board could've been a republic in a dozen moves." - Commander Vimes in Thud! by Terry Pratchett
"Chess in particular had always annoyed him. It was the dumb way the pawns went off and slaughtered their fellow pawns while the kings lounged about doing nothing that always got to him; if only the pawns united, maybe talked the rooks around, the whole board could've been a republic in a dozen moves." - Commander Vimes in Thud! by Terry Pratchett
January 20th, 2011, 13:14
Originally Posted by fatBastard()Depends on the frequency, and the severeness of the consequences. Used in moderation I think this can be interesting, but it can be annoying if it is overused or unjustly punishes the player.
There is a difference between conscious choices and "hidden" choices.
"Do you want to kill this guy or let him live?" is a conscious choice.
"Oh by the way, remember that fellow beset by wolves you met back in the beginning of the game? Yes, that's right, you should have saved him, because he only knew the location of the Anti-Bad-Guy-Sword of Badassness +9 that you really need at this point." is a hidden choice.
Conscious choice I don't mind, but I stay WAY clear of games with hidden choices. Sorry, not my cup of tea at all.
January 20th, 2011, 13:39
Choices - if done properly these can surely add to the game and be of valu…blah blah blah…just gimme that SWEET TURN BASED COMBAT already!
Sorry…but seeing things like "Weapon Mastery! Fulvio hits guard for 6 points knocking him down. The armo(u)r absorbed 3 points." in 2011 makes me overexcited & all else irrelevant :)
Sure as hell, lots and lots depends on this games success…I won`t dare say "revival", but if they do well…who knows what might happen? :)
Sorry…but seeing things like "Weapon Mastery! Fulvio hits guard for 6 points knocking him down. The armo(u)r absorbed 3 points." in 2011 makes me overexcited & all else irrelevant :)
Sure as hell, lots and lots depends on this games success…I won`t dare say "revival", but if they do well…who knows what might happen? :)
Sentinel
January 20th, 2011, 14:00
January 20th, 2011, 18:46
Originally Posted by GothicGothicnessWhat do you want to see?
Looks superb… but how about showing something not in some way related to assassins? That's about all we've seen of the game so far!
As for the release date, the game is still in development, but I hope that our progress speaks for itself.
January 20th, 2011, 22:39
It would be especially interesting to see some exploring / treasure hunting…… I am not sure how much dungeons or puzzles it would have but that would be intersting too.
The really cool text-quest would probably not make a good videos though.
The really cool text-quest would probably not make a good videos though.
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