|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Dragon Age 2 - Call of Duty's Audience Welcome Bioware says

Default Dragon Age 2 - Call of Duty's Audience Welcome Bioware says

February 9th, 2011, 21:40
Fernando Melo, senior producer, has spoken to Now Gamer about this according to this thread at the rpgcodex. Fernando did say this about the subject
We have data that shows there are a lot of people that enjoy playing RPGs although they won’t necessarily call them RPGs. They’ll play Fallout, Assassin’s Creed and even Call Of Duty, which have these progression elements – you’re putting points into things – but they don’t necessarily associate that as an RPG. So we think that if we expand that out we’ll attract a much bigger audience.”
There's a thread on this in the Dragon Forums on the Bioware Social Forums.
Do you think Bioware will succeed? And is an RPG defined by putting points into things?
More information.
aries100 is offline

aries100

Keeper of the Watch
RPGWatch Team RPGWatch Donor

#1

Join Date: Oct 2006
Location: Denmark, Europe
Posts: 2,075

Default 

February 9th, 2011, 21:40
*** Facepalm ***

blackcanopus:
Steam is out of question. It's not convenient, it's not easy to use, it's not simple and fast. It's terrible.
"Where STEAM fails, the PHOENIX rises"
Sir_Brennus is offline

Sir_Brennus

Sir_Brennus's Avatar
Planeswalker

#2

Join Date: Feb 2009
Location: Germany
Posts: 367

Default 

February 9th, 2011, 21:46
Of course, they will succeed, for as long as people accept to gobble just about anything that comes out of their marketing services.

Pay more for less (game content, added value, support) ? Sure thing.
Want an awesome button to win at games ? Sure thing.

We can also cut your game in three, so that you pay it three times as much : Starcraft II.

We can also remove in-game content before release, so that you can pay it as DLC : Dragon Age II.

Marketing people are so amazing.
Karmapowered is offline

Karmapowered

Watcher

#3

Join Date: Dec 2010
Posts: 35

Default 

February 9th, 2011, 21:56
This is how my "mental alarm" sounds like …

And I fear they will even succeed this way.

And this success might even be the basis to build other games on … Because what sells will be copied …

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#4

Join Date: Nov 2006
Location: Old Europe
Posts: 16,029

Default 

February 9th, 2011, 22:00
If they want to make action-adventures they could just call them that.

“I've learned that people will forget what you said, people will forget what you did, but people will never forget how you made them feel.” - Maya Angelou
"Those who dont read history are destined to repeat it."– Edmund Burke
zakhal is offline

zakhal

zakhal's Avatar
VideoGamingWaste

#5

Join Date: Dec 2006
Location: Europa Universalis
Posts: 3,011

Default 

February 9th, 2011, 22:02
This type of thinking is for the fast cash grab,DA:O took many years to create ,and now they want to pump out a DA game on a yearly basis. When i look at the screen shots for DA2 it looks unpolished and incomplete and to know that when the game is released , moments later they will announce DLC out the anus . What gamer wants that ? Surely when you create a franchise your in it for the long hall. Bioware is going to pound DA into every gamers head until we cant take it anymore.The DLC is what makes me want to war with Bio, its so annoying.
rich ruffo is offline

rich ruffo

Sentinel

#6

Join Date: Oct 2010
Posts: 576

Default 

February 9th, 2011, 22:38
*sigh*

I'm sure that guy quoted is quite correct in what he said.
Capt. Huggy Face is offline

Capt. Huggy Face

Capt. Huggy Face's Avatar
Magicky Utok

#7

Join Date: Sep 2010
Posts: 1,060

Default 

February 9th, 2011, 22:47
Predictable reactions to this statement by Bioware. It's just some guy trying to drum up business for the game by making comparisons (not good ones) with other games. Move along, nothing to see here.
NFLed is offline

NFLed

Sentinel

#8

Join Date: Oct 2006
Posts: 320

Default 

February 9th, 2011, 23:04
Originally Posted by Capt. Huggy Face View Post
*sigh*

I'm sure that guy quoted is quite correct in what he said.
Do you really think that ?

I don't take any enjoyment out of a washed down Action+Adventure+RPG+RTS+FPS+Puzzle+whatever mixed game.

Yes, I do enjoy most good RTSes, and I also can enjoy a good FPS from time to time, even a MMORPG'ish grindfest, but does it mean that I suddenly want all my RPGs to feature FPS combat/gore, Facebook'ish farmvilles, or "content ready for the masses" just because of WoW ? Not really.

Now you can tell me to each their own, I know, and it is just my personal opinion.

However, I wouldn't be surprised if the aformentioned data was just a clever Powerpoint construction to justify the most ludicrous aberrations/shortcuts of some game producers, because they just fail at producing any decent games anymore. Games in their very own style.
Last edited by Karmapowered; February 9th, 2011 at 23:14.
Karmapowered is offline

Karmapowered

Watcher

#9

Join Date: Dec 2010
Posts: 35

Default 

February 9th, 2011, 23:30
Dez is offline

Dez

Dez's Avatar
Watcher of The Keep

#10

Join Date: Oct 2006
Posts: 1,196

Default 

February 9th, 2011, 23:49
Direct quote from Bioware dev Stanley Woo from that thread:

If a game is technically a shooter but has a good story, character development, banter, loot, an inventory system, and "level up" systems, what difference is there in an RPG anyway?
Loot and level systems are all you need to be an RPG! Call of Duty is an RPG! Come on everyone we can appeal to every gamer in the country and make billions!

I like shooters… shit, I like Call of Duty (the first and fourth ones anyway), but the thing is I don't want all my games to be like that. I don't want all games to merge into one simplified formula that has the largest chance at sales. Mass Effect was specifically designed to be an RPG for shooter fans and that is FINE, I love that game for being a shooter with RPG elements, it works well. I don't want every RPG to be Mass Effect though, or anywhere near it.
DoctorNarrative is offline

DoctorNarrative

DoctorNarrative's Avatar
Patroling Written Words

#11

Join Date: Jan 2011
Posts: 1,825

Default 

February 9th, 2011, 23:50
Originally Posted by DoctorNarrative View Post
Loot and level systems are all you need to be an RPG!
This is nothing but what Blizzard did.

Blizzard re-defined the RPG genre, then ?

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#12

Join Date: Nov 2006
Location: Old Europe
Posts: 16,029

Default 

February 9th, 2011, 23:56
Originally Posted by Alrik Fassbauer View Post
This is nothing but what Blizzard did.

Blizzard re-defined the RPG genre, then ?
You're dangerously close to starting the classic "is Diablo an RPG?" debate.
DoctorNarrative is offline

DoctorNarrative

DoctorNarrative's Avatar
Patroling Written Words

#13

Join Date: Jan 2011
Posts: 1,825

Default 

February 9th, 2011, 23:58
Bioware are wrecking everything we love. Quick, lets give them endless praise!
darkling is offline

darkling

Keeper of the Watch

#14

Join Date: Sep 2009
Posts: 836

Default 

February 10th, 2011, 00:11
To me, the interesting part of Melo's statements is this: "you’re putting points into things". By this definition, I can make an adventure game, (like curse of monkey island) having the protagonist choosing from a skilltree to get better in say electronics or speech. And then it would be an rpg?

This would actually mean that car game (a racing game) where you put points into things to develop your car is an rpg now? I think I remember Stanley Woo saying something like this….

However, I believe that yes, Bioware may initially succeed by getting some of the COD players aboard, maybe even some of the RTS players and maybe even som of the car racing gamers onboard. The big question will be; are they still hanging around 5 or 10 years from now…..

Please support http://www.maternityworldwide.org/ - and save a mother giving birth to a child.
aries100 is offline

aries100

Keeper of the Watch
RPGWatch Team RPGWatch Donor

#15

Join Date: Oct 2006
Location: Denmark, Europe
Posts: 2,075

Default 

February 10th, 2011, 00:31
Originally Posted by aries100 View Post
To me, the interesting part of Melo's statements is this: "you’re putting points into things". By this definition, I can make an adventure game, (like curse of monkey island) having the protagonist choosing from a skilltree to get better in say electronics or speech. And then it would be an rpg?
Many people really do think that, yes.

What is the difference between Grand Theft Auto: San Andreas and Oblivion?
DoctorNarrative is offline

DoctorNarrative

DoctorNarrative's Avatar
Patroling Written Words

#16

Join Date: Jan 2011
Posts: 1,825

Default 

February 10th, 2011, 02:10
Originally Posted by DoctorNarrative View Post
Direct quote from Bioware dev Stanley Woo from that thread:



Loot and level systems are all you need to be an RPG! Call of Duty is an RPG! Come on everyone we can appeal to every gamer in the country and make billions!

I like shooters… shit, I like Call of Duty (the first and fourth ones anyway), but the thing is I don't want all my games to be like that. I don't want all games to merge into one simplified formula that has the largest chance at sales. Mass Effect was specifically designed to be an RPG for shooter fans and that is FINE, I love that game for being a shooter with RPG elements, it works well. I don't want every RPG to be Mass Effect though, or anywhere near it.
Allow me to shake your hand sir. I wonder where they find these pr people at bioware and how the docs can receive a lifetime award for there rpgs. This whole fad of adding stats to other genres and calling them rpgs needs to stop. I for one don't want every rpg to be like masseffect.

"It's quite simple my word is the law around here, and failure to comply means termination."

RPGWatch News Editor & Moderator
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Evil Potato Overlord
RPGWatch Team

#17

Join Date: Oct 2010
Location: Potato Land
Posts: 10,693

Default 

February 10th, 2011, 05:09
All this makes me think if I shouldn't cancel the pre-order.
Von Paulus is offline

Von Paulus

Von Paulus's Avatar
Sentinel

#18

Join Date: Dec 2010
Location: Portugal
Posts: 414

Default 

February 10th, 2011, 09:27
Originally Posted by DoctorNarrative View Post
Many people really do think that, yes.

What is the difference between Grand Theft Auto: San Andreas and Oblivion?
San Andreas has Games for Windows, Oblivion doesn't.
Roi Danton is offline

Roi Danton

Roi Danton's Avatar
Sentinel

#19

Join Date: Oct 2006
Location: Saarbruecken
Posts: 464

Default 

February 10th, 2011, 11:34
If a game is technically a shooter but has a good story, character development, banter, loot, an inventory system, and "level up" systems, what difference is there in an RPG anyway?
Um, Deus Ex? System Shock 2? Even Arx Fatalis and Vampire : Bloodlines?

He's correct, there is a direct path of progression from 'shooter with progression mechanics and inventory' to 'First/Third Person RPG'.

I don't think that should be the only type of RPG available, but his point is valid.

Indie game developer.

Dev Blog
Naked Ninja is offline

Naked Ninja

Naked Ninja's Avatar
Watchdog

#20

Join Date: Dec 2007
Posts: 195
RPGWatch Forums » Comments » News Comments » Dragon Age 2 - Call of Duty's Audience Welcome Bioware says
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 16:39.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch