|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Games » Indie RPG » I am developing old school RPG - need your oppinion

View Poll Results - I prefer dungeon crawler with :

Single hero 9 32.14%
Party of 4 heroes 19 67.86%
Voters: 28. You may not vote on this poll

Default I am developing old school RPG - need your oppinion

March 3rd, 2011, 12:42
Hi guys.

I am developing old school RPG dungeon crawler / roguelike game

Think Eye Of Beholder / Dungeon Hack.

And I am on the edge between if it should be single character or party of 4

I need your opinion / preference !
Twotricks is offline

Twotricks

Sentinel

#1

Join Date: Mar 2010
Posts: 481

Default 

March 3rd, 2011, 12:43
I'm developing such a game, so STOP IT IMMEDIATELY

I'm going for a cerebral 1-person tactical combat system - by the way.
DArtagnan is offline

DArtagnan

DArtagnan's Avatar
Waste of potential

#2

Join Date: Oct 2006
Location: Denmark
Posts: 13,047

Default 

March 3rd, 2011, 12:46
Dont worry

There is place for 2 good RPGs


And anyway , you decided for 1 person ?

Ok. I also started making it that way. But I started playing Dark Spire on DS lately , and got me thinking that people maybe prefer 4 heroes group.
Twotricks is offline

Twotricks

Sentinel

#3

Join Date: Mar 2010
Posts: 481

Default 

March 3rd, 2011, 12:51
Originally Posted by Twotricks View Post
Dont worry

There is place for 2 good RPGs


And anyway , you decided for 1 person ?

Ok. I also started making it that way. But I started playing Dark Spire on DS lately , and got me thinking that people maybe prefer 4 heroes group.
Yeah, I considered a party-based system for a while - but I ultimately prefer focusing on one character.

Most of my emphasis has been on developing a deep and intricate character development system, and in that way - I felt it best to keep it as personal as possible.

I want players to focus on a single character - and I've decided to go for a very advanced turn-based combat system, with things like being able to interrupt attacks and counter-attack, as well as develop a "flow" of moves that work together.

Such things won't work well with a multiple-character system - so I'm going to stick to just a single character.

It's really about what kind of experience you're going for, obviously
DArtagnan is offline

DArtagnan

DArtagnan's Avatar
Waste of potential

#4

Join Date: Oct 2006
Location: Denmark
Posts: 13,047

Default 

March 3rd, 2011, 12:55
I am going for emulating original D&D pen to greatest possible extend . Trying to recreate that old feeling to the max

We are even using Original D&D rules to the letter (well actually Dark Dungeons - opensorce OD&D clone)
Twotricks is offline

Twotricks

Sentinel

#5

Join Date: Mar 2010
Posts: 481

Default 

March 3rd, 2011, 12:57
Originally Posted by Twotricks View Post
I am going for emulating original D&D pen to greatest possible extend . Trying to recreate that old feeling to the max

We are even using Original D&D rules to the letter (well actually Dark Dungeons - opensorce OD&D clone)
Sounds very interesting.

I'll be checking on your progress

How far along are you with it?
DArtagnan is offline

DArtagnan

DArtagnan's Avatar
Waste of potential

#6

Join Date: Oct 2006
Location: Denmark
Posts: 13,047

Default 

March 3rd, 2011, 13:23
hey twotricks, have you been helping prosper from rpgcodex? hes quite a talented and totally funnay
SAGO is offline

SAGO

SAGO's Avatar
Typical RPGWatch user

#7

Join Date: Feb 2011
Location: Virgin Islands
Posts: 315

Default 

March 3rd, 2011, 13:35
Originally Posted by DArtagnan View Post
Sounds very interesting.

I'll be checking on your progress

How far along are you with it?
Oh…very very far.

We are just working on prototype at the moment.
Twotricks is offline

Twotricks

Sentinel

#8

Join Date: Mar 2010
Posts: 481

Default 

March 3rd, 2011, 13:36
Originally Posted by SAGO View Post
hey twotricks, have you been helping prosper from rpgcodex? hes quite a talented and totally funnay
No.

What do you mean ?
Twotricks is offline

Twotricks

Sentinel

#9

Join Date: Mar 2010
Posts: 481

Default 

March 3rd, 2011, 13:36
Originally Posted by Twotricks View Post
Oh…very very far.

We are just working on prototype at the moment.
Cool

I'll keep an eye out, and hope you'll keep us updated.
DArtagnan is offline

DArtagnan

DArtagnan's Avatar
Waste of potential

#10

Join Date: Oct 2006
Location: Denmark
Posts: 13,047

Default 

March 3rd, 2011, 13:44
Party-based has my vote.

Exitus acta probat.
wiretripped is offline

wiretripped

wiretripped's Avatar
Machiavellian

#11

Join Date: Oct 2006
Location: Leuven, BE
Posts: 549

Default 

March 3rd, 2011, 13:47
It is a big problem these days that everyone wants to develop their own games, but very few get anywhere. If people could team up with their efforts that would go a long way.

Of course it is hard to share a common vision… but everyone could probably compromise a bit.
GothicGothicness is offline

GothicGothicness

GothicGothicness's Avatar
SasqWatch

#12

Join Date: Oct 2006
Posts: 4,024

Default 

March 3rd, 2011, 14:08
Originally Posted by GothicGothicness View Post
It is a big problem these days that everyone wants to develop their own games, but very few get anywhere. If people could team up with their efforts that would go a long way.

Of course it is hard to share a common vision… but everyone could probably compromise a bit.
You're all quite welcome to work on my project under my vision and supervision

But somehow, I doubt it would be satisfying.

Since I can't even offer up money as a certified reward, I've kinda given up that sort of project entirely. I'm not willing to compromise on any of the important stuff anyway.

I might pay some artists to create animated 3D models for me, as that's the only kind of art I'm not sure I can do at the level of quality I'd be happy with - but the rest I'll have to do myself.

Too much ego, I suppose
DArtagnan is offline

DArtagnan

DArtagnan's Avatar
Waste of potential

#13

Join Date: Oct 2006
Location: Denmark
Posts: 13,047

Default 

March 3rd, 2011, 14:14
Depends on the combat type. You can add quite a bit of variety and tactics by having more members, especially balanced around different classes. On the other hand, it's probably easier to stick with a single hero, at least if it's hack'n slash type of combat (lots of clicking).
Maylander is offline

Maylander

SasqWatch

#14

Join Date: Oct 2006
Location: Bergen
Posts: 5,179
Send a message via MSN to Maylander

Default 

March 3rd, 2011, 15:20
Originally Posted by DArtagnan View Post
You're all quite welcome to work on my project under my vision and supervision

But somehow, I doubt it would be satisfying.

Since I can't even offer up money as a certified reward, I've kinda given up that sort of project entirely. I'm not willing to compromise on any of the important stuff anyway.

I might pay some artists to create animated 3D models for me, as that's the only kind of art I'm not sure I can do at the level of quality I'd be happy with - but the rest I'll have to do myself.

Too much ego, I suppose
Yes. Its a big problem

Getting more people working on same project for free.

And anyway. We are making smaller indy games. You dont need much people.


That being said

I am looking for a skilled writer (i mean story writer , i am not good with english)

So if you love D&D and you want to take part , contact me
Twotricks is offline

Twotricks

Sentinel

#15

Join Date: Mar 2010
Posts: 481

Default 

March 3rd, 2011, 15:45
I should start making a game and put you all in your place! Haha

Nah, I don't have the discipline necessary to keep that up for more than two months. I did want to try my hand at writing again… but I never got further than 7 pages.
Thaurin is offline

Thaurin

SasqWatch

#16

Join Date: Oct 2006
Location: The Netherlands
Posts: 2,375

Default 

March 3rd, 2011, 16:00
Originally Posted by Thaurin View Post
I should start making a game and put you all in your place! Haha

Nah, I don't have the discipline necessary to keep that up for more than two months. I did want to try my hand at writing again… but I never got further than 7 pages.
All I need is someone who is skilled in fantasy writing , has good English.

Most of things i need is just room descriptions, monster descriptions, short dialogues.

But you need to have good imagination and creativity ( like skill to imagine great boss names )
Twotricks is offline

Twotricks

Sentinel

#17

Join Date: Mar 2010
Posts: 481

Default 

March 3rd, 2011, 16:54
Originally Posted by Twotricks View Post
All I need is someone who is skilled in fantasy writing , has good English.

Most of things i need is just room descriptions, monster descriptions, short dialogues.

But you need to have good imagination and creativity ( like skill to imagine great boss names )

I would need to learn more about your project first, of course, but I could probably do this for you.
Dyspaire is offline

Dyspaire

Watcher

#18

Join Date: Mar 2007
Location: Relative
Posts: 60

Default 

March 3rd, 2011, 17:58
Because I think you should maximize the chance to actually finish the project I suggest you make it 1 character and only 1 dungeon. Make everything modular, so that it can be recycled.

When this is finished analyze the result and do what you consider best.
Gorath is offline

Gorath

Gorath's Avatar
Prime Evil
RPGWatch Team

#19

Join Date: Aug 2006
Posts: 6,699

Default 

March 3rd, 2011, 19:52
Originally Posted by Gorath View Post
Because I think you should maximize the chance to actually finish the project I suggest you make it 1 character and only 1 dungeon. Make everything modular, so that it can be recycled.

When this is finished analyze the result and do what you consider best.
I agree with this. I created a small 3D game… a small village, a temple and a single character. Some stats were added but that's about as far as I got. I realized my artistic skills left a lot to be desired. I'm curious in what language most of you are coding in? Is it first-person, isometric…etc?
sherwinz28 is offline

sherwinz28

Watchdog

#20

Join Date: Jul 2007
Posts: 171
RPGWatch Forums » Games » Indie RPG » I am developing old school RPG - need your oppinion
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 05:20.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch