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View Poll Results - I prefer dungeon crawler with :
| Single hero |
|
9 | 32.14% |
| Party of 4 heroes |
|
19 | 67.86% |
Voters: 28. You may not vote on this poll
I am developing old school RPG - need your oppinion
March 3rd, 2011, 12:42
Hi guys.
I am developing old school RPG dungeon crawler / roguelike game
Think Eye Of Beholder / Dungeon Hack.
And I am on the edge between if it should be single character or party of 4
I need your opinion / preference !
I am developing old school RPG dungeon crawler / roguelike game
Think Eye Of Beholder / Dungeon Hack.
And I am on the edge between if it should be single character or party of 4
I need your opinion / preference !
Sentinel
March 3rd, 2011, 12:43
I'm developing such a game, so STOP IT IMMEDIATELY 
I'm going for a cerebral 1-person tactical combat system - by the way.

I'm going for a cerebral 1-person tactical combat system - by the way.
March 3rd, 2011, 12:46
Dont worry 
There is place for 2 good RPGs
And anyway , you decided for 1 person ?
Ok. I also started making it that way. But I started playing Dark Spire on DS lately , and got me thinking that people maybe prefer 4 heroes group.

There is place for 2 good RPGs

And anyway , you decided for 1 person ?
Ok. I also started making it that way. But I started playing Dark Spire on DS lately , and got me thinking that people maybe prefer 4 heroes group.
Sentinel
March 3rd, 2011, 12:51
Originally Posted by TwotricksYeah, I considered a party-based system for a while - but I ultimately prefer focusing on one character.
Dont worry
There is place for 2 good RPGs
And anyway , you decided for 1 person ?
Ok. I also started making it that way. But I started playing Dark Spire on DS lately , and got me thinking that people maybe prefer 4 heroes group.
Most of my emphasis has been on developing a deep and intricate character development system, and in that way - I felt it best to keep it as personal as possible.
I want players to focus on a single character - and I've decided to go for a very advanced turn-based combat system, with things like being able to interrupt attacks and counter-attack, as well as develop a "flow" of moves that work together.
Such things won't work well with a multiple-character system - so I'm going to stick to just a single character.
It's really about what kind of experience you're going for, obviously
March 3rd, 2011, 12:55
I am going for emulating original D&D pen to greatest possible extend . Trying to recreate that old feeling to the max
We are even using Original D&D rules to the letter (well actually Dark Dungeons - opensorce OD&D clone)
We are even using Original D&D rules to the letter (well actually Dark Dungeons - opensorce OD&D clone)
Sentinel
March 3rd, 2011, 12:57
Originally Posted by TwotricksSounds very interesting.
I am going for emulating original D&D pen to greatest possible extend . Trying to recreate that old feeling to the max
We are even using Original D&D rules to the letter (well actually Dark Dungeons - opensorce OD&D clone)
I'll be checking on your progress

How far along are you with it?
March 3rd, 2011, 13:23
hey twotricks, have you been helping prosper from rpgcodex? hes quite a talented and totally funnay
March 3rd, 2011, 13:47
It is a big problem these days that everyone wants to develop their own games, but very few get anywhere. If people could team up with their efforts that would go a long way.
Of course it is hard to share a common vision… but everyone could probably compromise a bit.
Of course it is hard to share a common vision… but everyone could probably compromise a bit.
March 3rd, 2011, 14:08
Originally Posted by GothicGothicnessYou're all quite welcome to work on my project under my vision and supervision
It is a big problem these days that everyone wants to develop their own games, but very few get anywhere. If people could team up with their efforts that would go a long way.
Of course it is hard to share a common vision… but everyone could probably compromise a bit.

But somehow, I doubt it would be satisfying.
Since I can't even offer up money as a certified reward, I've kinda given up that sort of project entirely. I'm not willing to compromise on any of the important stuff anyway.
I might pay some artists to create animated 3D models for me, as that's the only kind of art I'm not sure I can do at the level of quality I'd be happy with - but the rest I'll have to do myself.
Too much ego, I suppose
March 3rd, 2011, 14:14
Depends on the combat type. You can add quite a bit of variety and tactics by having more members, especially balanced around different classes. On the other hand, it's probably easier to stick with a single hero, at least if it's hack'n slash type of combat (lots of clicking).
SasqWatch
March 3rd, 2011, 15:20
Originally Posted by DArtagnanYes. Its a big problem
You're all quite welcome to work on my project under my vision and supervision
But somehow, I doubt it would be satisfying.
Since I can't even offer up money as a certified reward, I've kinda given up that sort of project entirely. I'm not willing to compromise on any of the important stuff anyway.
I might pay some artists to create animated 3D models for me, as that's the only kind of art I'm not sure I can do at the level of quality I'd be happy with - but the rest I'll have to do myself.
Too much ego, I suppose![]()
Getting more people working on same project for free.
And anyway. We are making smaller indy games. You dont need much people.
That being said
I am looking for a skilled writer
(i mean story writer , i am not good with english)So if you love D&D and you want to take part , contact me
Sentinel
March 3rd, 2011, 15:45
I should start making a game and put you all in your place! Haha 
Nah, I don't have the discipline necessary to keep that up for more than two months. I did want to try my hand at writing again… but I never got further than 7 pages.

Nah, I don't have the discipline necessary to keep that up for more than two months. I did want to try my hand at writing again… but I never got further than 7 pages.
SasqWatch
March 3rd, 2011, 16:00
Originally Posted by ThaurinAll I need is someone who is skilled in fantasy writing , has good English.
I should start making a game and put you all in your place! Haha
Nah, I don't have the discipline necessary to keep that up for more than two months. I did want to try my hand at writing again… but I never got further than 7 pages.![]()
Most of things i need is just room descriptions, monster descriptions, short dialogues.
But you need to have good imagination and creativity ( like skill to imagine great boss names
)
Sentinel
March 3rd, 2011, 16:54
Originally Posted by Twotricks
All I need is someone who is skilled in fantasy writing , has good English.
Most of things i need is just room descriptions, monster descriptions, short dialogues.
But you need to have good imagination and creativity ( like skill to imagine great boss names)
I would need to learn more about your project first, of course, but I could probably do this for you.
Watcher
March 3rd, 2011, 17:58
Because I think you should maximize the chance to actually finish the project I suggest you make it 1 character and only 1 dungeon. Make everything modular, so that it can be recycled.
When this is finished analyze the result and do what you consider best.
When this is finished analyze the result and do what you consider best.
March 3rd, 2011, 19:52
Originally Posted by GorathI agree with this. I created a small 3D game… a small village, a temple and a single character. Some stats were added but that's about as far as I got. I realized my artistic skills left a lot to be desired. I'm curious in what language most of you are coding in? Is it first-person, isometric…etc?
Because I think you should maximize the chance to actually finish the project I suggest you make it 1 character and only 1 dungeon. Make everything modular, so that it can be recycled.
When this is finished analyze the result and do what you consider best.
Watchdog
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