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The Witcher 2 - Interview @ IGN
March 6th, 2011, 20:54
Originally Posted by JDR13Not really as the whole forum was lit up with complaints about the problem. As kalniel said it was the Aurora engine. CDproject admitted it was problem till they fixed it. Love how bioware engines have memory leaks.
That sounds like it was more of an issue with your system than anything. I never heard of CTDs being a widespread problem with any release of The Witcher.
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"I'm to lazy to argue with you, but for the record I'm always right"- Couchpotato
"I'm to lazy to argue with you, but for the record I'm always right"- Couchpotato
March 6th, 2011, 20:56
Originally Posted by CouchpotatoMy god, they get the blame for that as well? You guys are funny. NWN didn't have the problem…you think maybe something cdprojekt added could have caused it? No, never that doesn't suport your theories
Not really as the whole forum was lit up with complaints about the problem. As kalniel said it was the Aurora engine. CDproject admitted it was problem till they fixed it. Love how bioware engines have memory leaks.
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If you don't stand behind your troops, feel free to stand in front.
If you don't stand behind your troops, feel free to stand in front.
SasqWatch
March 6th, 2011, 21:30
Originally Posted by rune_74Ah again you comment. Man I swear I just going to ignore your smart ass comments from now on.
My god, they get the blame for that as well? You guys are funny. NWN didn't have the problem…you think maybe something cdprojekt added could have caused it? No, never that doesn't suport your theories![]()
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"I'm to lazy to argue with you, but for the record I'm always right"- Couchpotato
"I'm to lazy to argue with you, but for the record I'm always right"- Couchpotato
March 7th, 2011, 18:39
Originally Posted by JDR13Sure, and the too generic NPC models.. but they aren't what I meant by technical weaknesses
Well I would say the English translation was also sort of weak as well. Of course that was improved dramatically in the EE version, along with the load times.

Originally Posted by rune_74NWN didn't, but NWN2 did, and the version of Aurora for NWN2 was much more similar to The Witcher than NWN's was.
My god, they get the blame for that as well? You guys are funny. NWN didn't have the problem…you think maybe something cdprojekt added could have caused it? No, never that doesn't suport your theories![]()
NWN had it's own stability problems (audio, openGL issues etc.), which again, most people don't remember because it ended up receiving so many patches (can't think of many non-MMOs that had as many). There was a memory leak as well, but it wasn't too noticeable until people started trying to run servers for more than a few hours, which was well outside of Bioware's original design goal I think.
And of course the original baldur's gate had quite a few stability problems and some oddities (woops, we added so many quests with TotSC that we can't hold all the quest flags
)
SasqWatch
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