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Default Might & Magic VII - Now on GOG

March 12th, 2011, 21:39
It works extremely well imho.
http://www.youtube.com/watch?v=Uxm9V…eature=related
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March 12th, 2011, 21:39
As a side-note, the sub-title of "for blood & honour" is (translated, of course) a term often used by Neo-Nazis.

If this game had this translated, it would have had severe problems with the BPjS , I believe.

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
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March 13th, 2011, 00:19
Originally Posted by ikbenrichard View Post
Can someone tell us if that is true? And that TB actually works good or perhaps works even better then realtime.
TB mode is pretty much required if you enter an area for the first time and come across enemies that are a challenge.
M&M has respawning enemies though (in a little toned down version in part VII compared to VI) and it depends on the passage of in-game time when an area respawns. You may be required to travel through low level territories that have had respawns late in the game. Those are the fights that you can fight in RT mode, of course, since the low level enemies will be complete cannon fodder by then.
But all other combat will most likely take place in TB mode unless you are a mad leet uber gamer or something…
Also, be aware that the M&M games are known for ridiculous body counts. There are millions of monsters to slay on the way to the finishing line. It's a funny mix of actiony hack'n'slay turn-based combat.
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March 13th, 2011, 06:28
Looks like a good retro game, for 6 bucks you cant go wrong!
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March 13th, 2011, 10:47
Originally Posted by Dark Savant View Post
It works extremely well imho.
http://www.youtube.com/watch?v=Uxm9V…eature=related
Nice, very nice !
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March 13th, 2011, 10:49
Originally Posted by Moriendor View Post
TB mode is pretty much required if you enter an area for the first time and come across enemies that are a challenge.
M&M has respawning enemies though
Ah, great to hear. To bad about the respawning. But i guess it will be still a great game. Gonna buy it since iam convinced.
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March 13th, 2011, 13:47
Respawning is not such a problem. As Moriendor said you have usually enough power and also a fly spell so you can destroy vast armies from above with powerful spells in real time mode or TB mode.

Here is a site with respawn schedule for all territories in M&M7
http://www.flamestryke.com/mm7/miscdata7/mapregen.html

http://www.flamestryke.com/mm7/flamestrykes_mm7.html
You can find a lot of other useful info on that site. Or you can play without any help. The game is quite user friendly and there is also a nice manual with lots of info you need about game mechanics.
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March 13th, 2011, 13:54
Originally Posted by Dark Savant View Post
http://www.flamestryke.com/mm7/flamestrykes_mm7.html
You can find a lot of other useful info on that site. Or you can play without any help. The game is quite user friendly and there is also a nice manual with lots of info you need about game mechanics.
Flamestryke has an excellent site. I referenced it a few times when I played through Wizardry 8.
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March 14th, 2011, 15:54
What JDR13 said. Great resource for all your 20th century, retro-turnbased, first-person perspective fantasy games!

my novel: bit.ly/dreamlandsbook
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March 14th, 2011, 18:22
Fly + Meteor Shower = lots of dead bodies
MM6 and MM7 were some of my favorite RPG's…also MM3-5. Ok I'm a Might and Magic Fan. Go here for mods and updates to these games:

http://www.celestialheavens.com/foru…forum.php?f=10
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