|
Your continuous donations keep RPGWatch running!
Deus Ex: Human Revolution - Walkthrough Trailer
March 22nd, 2011, 12:15
Eidos has released a new walkthrough trailer for Deus Ex: Human Revolution, with writer Mary DeMarle showing three different approaches to the same scenario. She shows a gameplay segment using combat, then stealth, then "exploring to find alternative paths". It all looks pretty good but the yellow outline to show interactive objects sure is annoying.
More information.
More information.
SkyPirate
March 22nd, 2011, 13:44
Everybody is protesting against the highlight. It's too much hand-holding
Games nowadays are just so full of game aids. Damn consoles.
Games nowadays are just so full of game aids. Damn consoles.
March 22nd, 2011, 18:32
remember its a demo of a tutorial level and then there's always the possiblity that even if its in the whole game it will have an option to turn it off like most games these days that are multi platform
—
—-when we figure out how to build guillotines for corporations the new revolution will have begun—-
—-when we figure out how to build guillotines for corporations the new revolution will have begun—-
March 22nd, 2011, 19:47
Originally Posted by curiousShe specifically says its the first mission. She's just showing how it can be done.
remember its a demo of a tutorial level and then there's always the possiblity that even if its in the whole game it will have an option to turn it off like most games these days that are multi platform
SkyPirate
March 22nd, 2011, 20:24
Originally Posted by curiousThe highlight is actually an augmentation you get for "free", from what I understand, you can't turn it off.
remember its a demo of a tutorial level and then there's always the possiblity that even if its in the whole game it will have an option to turn it off like most games these days that are multi platform
That and the 3rd person for climbing ladders make me suspicious of the game PC quality.
SasqWatch
RPGWatch Donor
March 22nd, 2011, 22:30
first mission=~tutorial mission
many games no longer have tuturiol missions but instead throw you into the fray for a more action pack start and instead insert game design in a way for it to play like a tutorial level. so yes we're both right eh
i don't know i thought the transition from 3rd to 1st and back again seemed natural and seemless especially the cover system. climbing the latters was a bit less natural but i hardly think that warrants fear over game quality.
many games no longer have tuturiol missions but instead throw you into the fray for a more action pack start and instead insert game design in a way for it to play like a tutorial level. so yes we're both right eh

i don't know i thought the transition from 3rd to 1st and back again seemed natural and seemless especially the cover system. climbing the latters was a bit less natural but i hardly think that warrants fear over game quality.
—
—-when we figure out how to build guillotines for corporations the new revolution will have begun—-
—-when we figure out how to build guillotines for corporations the new revolution will have begun—-
March 22nd, 2011, 22:33
also all the other deus ex games had the ability to turn of augmentations so even it doesn't require energy or the like i would imagine you should still be able to disable the "free" aug.
—
—-when we figure out how to build guillotines for corporations the new revolution will have begun—-
—-when we figure out how to build guillotines for corporations the new revolution will have begun—-
March 22nd, 2011, 22:45
Originally Posted by curiousNope. You can't. It's part of the great gaming retarded experience.
also all the other deus ex games had the ability to turn of augmentations so even it doesn't require energy or the like i would imagine you should still be able to disable the "free" aug.
http://translate.google.com/translat…fossi%2F~1Jjy3
March 23rd, 2011, 00:46
The object highlight is ridiculous and the way he the character looks around and moves through the levels feels very stiff (because it's played with a controller?). And alternate paths/approaches? Meh, not impressed. The whole thing seems too linear overall and honestly looks like a freaking bore to me. The more I see this game in action, the less I'm inclined to buy it. What a shame.
Watcher
March 23rd, 2011, 01:37
doesn't seem like it would be that dificult to add it as an option in the menu or somehow in game. i'm sure if enough people voice their opinions we could se it even pre-release and not an afterthefact patch.
—
—-when we figure out how to build guillotines for corporations the new revolution will have begun—-
—-when we figure out how to build guillotines for corporations the new revolution will have begun—-
| Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 11:51.

