|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Dungeons of Dredmor - Update

Default Dungeons of Dredmor - Update

April 8th, 2011, 13:17
The humorous graphical roguelike Dungeons of Dredmor is due this month, so I thought I'd post their latest update:
We’ve finished Dredmor 0.94, and are busy trying to figure out what we need to fix for Dredmor 0.94.1 (a handful of minor bugs that weren’t worth stopping the build today for) and 0.95 (???) Based on where we are right now – the start of the game is looking good and polished, but the end game and middle game is still in need of work. We’re looking at how to address that with 0.95, but here’s where it gets encouraging: most of what is left in the TODO for the game – the entire game! – is scripting and content creation. Not much code appears to be needed from me, which leaves me relegated to bug fixes, little pieces of polish, and of course tackling some of the last few little design issues. I’m sure that my bugtracker will fill up again, but it’s very nice having only seven code issues sitting between me and shipping.
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
Keeper of the Watch
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968

Default 

April 8th, 2011, 13:17
I like the art style a lot.
DoctorNarrative is offline

DoctorNarrative

DoctorNarrative's Avatar
Patroling Written Words

#2

Join Date: Jan 2011
Posts: 1,825

Default 

April 8th, 2011, 14:31
I'm curious about the level of depth of the content. The game would likely be targeted at a greater mass audience compared to traditional ascii roguelikes. Will certainly be one to keep an eye on.
Scrav is offline

Scrav

Scrav's Avatar
Sentinel

#3

Join Date: Jan 2010
Location: Australia
Posts: 251

Default 

April 8th, 2011, 14:43
This one shows more promise than Epic Dungeon. I bought that one and while it was fun on the xbox for a day or so the lack of variety killed any replay value.

This one looks like a more traditional type of rogue or at the very least a more complex one than Epic Dungeon.

Despite all my rage.
I'm still just a rat in a cage.
skavenhorde is offline

skavenhorde

skavenhorde's Avatar
Little BRO Rat

#4

Join Date: Feb 2007
Location: Taiwan
Posts: 5,408

Default 

April 8th, 2011, 17:35
For one i would be glad to get into beta testing of that
Twotricks is offline

Twotricks

Sentinel

#5

Join Date: Mar 2010
Posts: 481

Default 

April 9th, 2011, 18:05
Originally Posted by skavenhorde View Post
This one shows more promise than Epic Dungeon. I bought that one and while it was fun on the xbox for a day or so the lack of variety killed any replay value.
What's funny with this sentence is that it tells us nothing about the play value.
Dasale is offline

Dasale

SasqWatch

#6

Join Date: Oct 2007
Posts: 2,096

Default 

April 11th, 2011, 02:46
Ever play a Roguelike, Dasale? It's all about replaying the game over and over again to get farther and farther into the game. You will die many times and have to start over from the beginning before you start to figure out what is going on.

In Epic Dungeon there is nothing to figure out. It's too simple.

Despite all my rage.
I'm still just a rat in a cage.
skavenhorde is offline

skavenhorde

skavenhorde's Avatar
Little BRO Rat

#7

Join Date: Feb 2007
Location: Taiwan
Posts: 5,408
RPGWatch Forums » Comments » News Comments » Dungeons of Dredmor - Update
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 09:51.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch