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BioWare - Jade Empire 2 Was In Development?
April 14th, 2011, 02:29
GameBanshee has picked up on a LinkedIn profile for former BioWare designer Rafael Jabulani Brown. Jade Empire 2 is listed in the "unreleased" section, though given that he worked for BioWare in 2006 - 2007, it seems reasonable to speculate the project was canned or put on hold but we don't really know.
More information.
More information.
Sentinel
April 14th, 2011, 11:52
Originally Posted by DArtagnanIt may have been meh but at least it was something new instead of space themes and the typical medieval fantasy. They were probably to busy with masseffect.
Given how "meh" Jade Empire was, I can only be so sad about this.
—
"I'm to lazy to argue with you, but for the record I'm always right"- Couchpotato
"I'm to lazy to argue with you, but for the record I'm always right"- Couchpotato
April 14th, 2011, 11:57
Originally Posted by CouchpotatoUnfortunately, new themes do nothing for me if the game itself isn't good.
It may have been meh but at least it was something new instead of space themes and the typical medieval fantasy. They were probably to busy with masseffect.
Jade Empire was incredibly linear and rigid - even according to Bioware standards. It was PAINFULLY obvious that it was developed for the Xbox - and for some reason they opted to go away from interesting character development - and move towards almost pure arcade combat.
The story, from what I remember, was super cliché and typical of the western approach to asian mythology.
Just plain not for me
April 14th, 2011, 12:10
Well, while I agree with you about most things DArt.
I have to say the atmosphere was great. Which made it my favorite bioware game.
atmosphere is one of the things their other games are really lacking IMHO.
Sad about the second game, perhaps they could have improved on both the good and bad parts. We can probably blaim EA for this too
I have to say the atmosphere was great. Which made it my favorite bioware game.
atmosphere is one of the things their other games are really lacking IMHO.
Sad about the second game, perhaps they could have improved on both the good and bad parts. We can probably blaim EA for this too
April 14th, 2011, 12:12
Originally Posted by GothicGothicnessNothing wrong with the atmosphere - but it's just not enough for me.
Well, while I agree with you about most things DArt.
I have to say the atmosphere was great. Which made it my favorite bioware game.
atmosphere is one of the things their other games are really lacking IMHO.
Sad about the second game, perhaps they could have improved on both the good and bad parts. We can probably blaim EA for this too![]()
I think Mass Effect had fantastic atmosphere, and so did KotOR.
Dragon Age was decent in that way, but Dragon Age 2 was abysmal.
April 14th, 2011, 12:18
I consider JE roughly on par with DA2, maybe slightly better due to the setting. I'd love to see "Jade Empire meets Dragon Age" or some such thing. Basically a BG or DA style game in the JE setting.
SasqWatch
April 14th, 2011, 12:21
Originally Posted by DArtagnanNow that I can agree on. Lets hope the next installment is better.
I think Mass Effect had fantastic atmosphere, and so did KotOR.Dragon Age was decent in that way, but Dragon Age 2 was abysmal.

Oh wait I forgot about all the dlc coming.
—
"I'm to lazy to argue with you, but for the record I'm always right"- Couchpotato
"I'm to lazy to argue with you, but for the record I'm always right"- Couchpotato
April 14th, 2011, 19:06
Damn… it pains me to agree with DAatagnan on something. 
While I didn't dislike Jade Empire, I certainly found it underwhelming. It was far too linear for my taste, and the maps were tiny by crpg standards. I do agree that it had great atmosphere, and I thought the art direction was very good as well, but those things aren't enough to make me want to replay it.
The combat became very boring and predictable half-way through the game, and I just didn't find the overall experience very compelling. For me it was about on par with KoTOR, but I'm not a fan of that game either.

While I didn't dislike Jade Empire, I certainly found it underwhelming. It was far too linear for my taste, and the maps were tiny by crpg standards. I do agree that it had great atmosphere, and I thought the art direction was very good as well, but those things aren't enough to make me want to replay it.
The combat became very boring and predictable half-way through the game, and I just didn't find the overall experience very compelling. For me it was about on par with KoTOR, but I'm not a fan of that game either.
April 14th, 2011, 19:09
Originally Posted by JDR13The real pain is having to disagree when you know I'm right
Damn… it pains me to agree with DAatagnan on something.
While I didn't dislike Jade Empire, I certainly found it underwhelming. It was far too linear for my taste, and the maps were tiny by crpg standards. I do agree that it had great atmosphere, and I thought the art direction was very good as well, but those things aren't enough to make me want to replay it. The combat became very boring and predictable half-way through the game though. For me it was about on par with KoTOR, but I'm not a fan of that game either.
April 14th, 2011, 20:28
The theme, characters, all that stuff I really liked. Everything about Jade Empire was fun except mid-to late game combat. Learn a couple moves, do those moves ad-infinitum or til you fall asleep. In a kung fu game, that's a death sentence
April 14th, 2011, 21:13
I liked that game a lot… characters, atmosphere, looks, humor, even the clichés. And, of course, the slash options (not talking about combat here).
Too bad, I would have loved to see JE2.
Too bad, I would have loved to see JE2.
April 15th, 2011, 15:54
I quite liked it. Wasn't perfect, but different enough atmosphere that it was a nice diversion
I think I played it on the xbox even.
I think I played it on the xbox even.
SasqWatch
April 16th, 2011, 22:23
I liked Jade Empire for how unique the setting was, and I enjoyed the story, some of the characters, the themes and the lore, but the gameplay was atrociously shallow and repetitive. It definitely failed to make me feel like my character was a martial arts expert, and there wasn't any sort of tactical depth to make up for the poor real-time combat. And being limited to bringing along only one party member? When I have 6+ party members to choose from???
April 17th, 2011, 03:45
I enjoyed Jade Empire for what it was. A light hearted action adventure. It was a fun game over all. The setting was a refreshing change compared to the usual medevil stuff and it shows that devs had fun time developing it. Characters were familiar archetypes from kung fu films, heh the whole game took a lot of influence from eastern cinema.
Whats bad then? I enjoyed the variety of different fighting styles, but I feel that they left the whole thing half-baked. Neither strategy or fast reflexes were needed to win. You just pushed the button like in some arcade game. They should have made it either more rpg or forget the whole rpg angle entirely. Since it wanted to be a rpg, i missed my inventory and looting. JE proves that rpg is nothing without looting and inventory. Lastly character development was lacking punch and the gameworld was horribly linear.
Despite the flaws the ip had potential. Its a shame if they have abandoned it entirely.
Whats bad then? I enjoyed the variety of different fighting styles, but I feel that they left the whole thing half-baked. Neither strategy or fast reflexes were needed to win. You just pushed the button like in some arcade game. They should have made it either more rpg or forget the whole rpg angle entirely. Since it wanted to be a rpg, i missed my inventory and looting. JE proves that rpg is nothing without looting and inventory. Lastly character development was lacking punch and the gameworld was horribly linear.
Despite the flaws the ip had potential. Its a shame if they have abandoned it entirely.
Last edited by Dez; April 17th, 2011 at 04:39.
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