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Default Dungeon Siege 3 - Interview @ AtomicGamer

May 4th, 2011, 16:05
AtomicGamer has an interview with Obsidian's George Ziets and, later, Rich Taylor on Dungeon Siege III. George focuses on the writing and the conversation with Rich wanders onto broader cRPG topics:
AG: There have been so many RPGs, especially first games in a series, that try to build lore. One of those ways is with lore books that are really long. Morrowind did that. Then there are games like Mass Effect, where you get it more by talking to characters, with long dialogue trees you can optionally dig into. Where's the mix in DS3 between reading books and character exposition?
GZ: A lot of the lore that you get, you won't see a ton of it in conversation. I know Obsidian has a history of some very long conversation trees, and there are a few in this game, but we tried to keep them more direct and more to the point, so you'll get more suggestions of the lore. You might ask a character at the beginning of the game, you'll see the Lescanzi mercenaries coming after you. At some point in that sequence you can ask a couple characters about those guys, and they'll give you their perspective on them. You get a suggestion of what those guys are, enough for the casual player to be like, "ok, that's who they are". We also have some lore books that talk a lot more about it, and there are a couple places where you meet some Lescanzi NPCs that give you more of a suggestion. But if you just focus on the dialogue, we really tried to keep it more about the story and driving the narrative forward, whereas the extra stuff can be suggested in dialogue but we go into it in more detail in lore books.
That was the balance we tried to strike in this particular game. It's not so much based on a principle or "the way we want to do things now", but this style of game is much more action-oriented, and we wanted to keep the dialogue as a result a little more spare and focus more on the action so action players don't have to sit through the dialogue and read and read just to understand what's going on.
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May 4th, 2011, 16:05
Bleh, "focus more on the action" for the "casual player" does not sound promising at all to me. I suppose I should have expected as much from a Dungeon Siege game.
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May 4th, 2011, 16:17
Originally Posted by Motoki View Post
Bleh, "focus more on the action" for the "casual player" does not sound promising at all to me. I suppose I should have expected as much from a Dungeon Siege game.
Obsidian are allowed to make different kinds of games, especially when making a third title in a traditionally action-focused and simple series. Turning Dungeon Siege into Planescape Torment would be pissing on Dungeon Siege fans like Dragon Age 2 pissed on Origins fans.

Can't complain both ways
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May 4th, 2011, 16:37
Originally Posted by DoctorNarrative View Post
Obsidian are allowed to make different kinds of games, especially when making a third title in a traditionally action-focused and simple series. Turning Dungeon Siege into Planescape Torment would be pissing on Dungeon Siege fans like Dragon Age 2 pissed on Origins fans.

Can't complain both ways
Well put. There's many different types of games out there. I mostly enjoy RPGs, but some other games can be really fun as well. They're all time-killers and silly diversions in the end.
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May 4th, 2011, 18:01
Couldn't agree more DoctorNarrative. With DS you know exactly what you are getting so Obsidian can't be accused of false advertising.
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May 4th, 2011, 19:15
Originally Posted by Motoki View Post
Bleh, "focus more on the action" for the "casual player" does not sound promising at all to me. I suppose I should have expected as much from a Dungeon Siege game.
Agreed, I watched a video showing the game play on this one and it looked dull and uninspired. If I want a game like this then Diablo 3 is what I would get when available. At the least it wouldn't have the standard of Obsidian's infamous buggy releases.
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May 4th, 2011, 19:51
I guess what turned me off, after watching the quicklook on giantbomb which pretty much confirmed that online co-op doesn't bring in your character into the other person's game. Something that almost everyone hated from Fable 2, which was released awhile ago. This is a huge miss in my point of view.
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May 4th, 2011, 20:21
Oh don't get me wrong. I only play DS games if there is nothing more interesting around. All I am saying is that, with Obsidian, you know exactly what to expect.
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May 4th, 2011, 23:56
Here's a deal. I give you Dungeon Siege 3 and Alpha Protocol - and you give me my Aliens CRPG?
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