|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Dead State - Preview @ PC Gamer

Default Dead State - Preview @ PC Gamer

May 4th, 2011, 15:36
As I recall, this is the second time PC Gamer has looked at DoubleBear's Dead State:
As project lead at DoubleBear Productions, that’s precisely the experience Mitsoda wants you to have in Dead State: a zombie game with isometric, turn-based RPG combat similar to Fallout and Fallout 2 paired with X-COM’s base management. You’re the leader of a group of survivors that’ve holed up in Splendid Elementary School in Texas. Upgrading the school is essential to survival—like your base in X-COM, it’s the source for facilities and production. “If you want to start building thrown weapons, you’re going to need a lab. A garden will increase food supply by a minor amount per week. An infirmary will make wounded allies heal faster,” says Mitsoda.
To do all that, you’ll need to bring back survivors from surrounding towns. You can choose to recruit them, trade with them, exploit them or remove them from your party if they outlive their usefulness. “A lot of allies are not good at combat. But they will all have some value—some having unique perks that give bonuses to things like speed of production of certain kinds of items. The more people in the shelter, the more people you have to work on upgrades and projects. Of course, this means having more food for them, which in turn leads to more exploration for resources.”
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
Keeper of the Watch
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968

Default 

May 4th, 2011, 15:36
Isn't the link a while ago?
Neverwinter27 is offline

Neverwinter27

SasqWatch

#2

Join Date: Jan 2010
Posts: 18

Default 

May 4th, 2011, 15:50
Er, no? Seems to say May 3rd to me.

-= RPGWatch =-
Dhruin is offline

Dhruin

Dhruin's Avatar
Keeper of the Watch
Super Moderator
RPGWatch Team

#3

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968

Default 

May 4th, 2011, 17:09
Neverwinter27 not sure where you are from but the rest of the world and even the scientific community here often use the format of day/month/year rather than month/day year

by the way not sure if those are new screenshots but they look damn sweet.

mmm bloodlines dialogue trees

—-when we figure out how to build guillotines for corporations the new revolution will have begun—-
curious is offline

curious

curious's Avatar
liberty or license

#4

Join Date: Oct 2006
Location: California
Posts: 1,386

Default 

May 4th, 2011, 17:16
I'd not actually looked at any screenshots for this before, it looks really nice.

I'd probably have bought it even if it was ASCII so nice graphics are a pleasant bonus.
Benedict is offline

Benedict

SasqWatch

#5

Join Date: Feb 2007
Location: London
Posts: 2,348

Default 

May 4th, 2011, 17:18
Those pics were in their magazine a while back. They certainly look nice for such a small production. This game has me all sorts of jazzed for many reasons.
DoctorNarrative is offline

DoctorNarrative

DoctorNarrative's Avatar
Patroling Written Words

#6

Join Date: Jan 2011
Posts: 1,825

Default 

May 4th, 2011, 17:53
Doh, PCGamer is down atm. Hack Attack?

Btw, this is an instant buy for me, if Brian's involved.

Trust me, most of the names I have been called you can't translate in any language…they're not even real words as much as a succession of violent images.
Acleacius is offline

Acleacius

SasqWatch

#7

Join Date: Oct 2006
Posts: 2,519

Default 

May 4th, 2011, 18:26
Originally Posted by Acleacius View Post
Btw, this is an instant buy for me, if Brian's involved.
Does it have jumping?

Seriously, though, this seems to be shaping up nicely. It's refreshing to see a CRPG in a genre other than fantasy or space opera.
khaight is offline

khaight

Watchdog

#8

Join Date: Nov 2009
Posts: 194

Default 

May 4th, 2011, 18:44
Fallout RPG with X-Com base management…and *trumpets* zombies…created by the guy who wrote Bloodlines? I couldn't have imagined a better scenario. I wish they'd let me pre-order.
Capt. Huggy Face is offline

Capt. Huggy Face

Capt. Huggy Face's Avatar
Magicky Utok

#9

Join Date: Sep 2010
Posts: 1,086

Default 

May 4th, 2011, 18:58
Originally Posted by Capt. Huggy Face View Post
Fallout RPG with X-Com base management…and *trumpets* zombies…created by the guy who wrote Bloodlines? I couldn't have imagined a better scenario.
Pretty unfuckwithable combo indeed.
And judging by some of the design updates, including the recent "Reality" one, Brian Mitsoda definitely hasn´t lost his touch.
Really lookin´ forward to this one.
DeepO is offline

DeepO

DeepO's Avatar
deep outside

#10

Join Date: Apr 2008
Location: Prague
Posts: 2,338

Default 

May 4th, 2011, 19:18
Yes, I found the "reality" post, along with all the well-thought-out and apparently meaningful weapon stats, very encouraging that these guys have their heads screwed on straight regarding the development of this game.

If they threw up a pre-order website that listed the price as "your firstborn child," my son and I just might end up sitting down for a long conversation about "the greater good."
Capt. Huggy Face is offline

Capt. Huggy Face

Capt. Huggy Face's Avatar
Magicky Utok

#11

Join Date: Sep 2010
Posts: 1,086

Default 

May 4th, 2011, 22:52
Looks 100 times better than before. They should have just posted no pics until now. I knew it was WIP but the improvement is startling.
ManWhoJaped is offline

ManWhoJaped

Keeper of the Watch

#12

Join Date: Apr 2011
Posts: 777

Default 

May 5th, 2011, 12:10
Originally Posted by khaight View Post
Does it have jumping?
As you well know, you set jump height in the console.

Trust me, most of the names I have been called you can't translate in any language…they're not even real words as much as a succession of violent images.
Acleacius is offline

Acleacius

SasqWatch

#13

Join Date: Oct 2006
Posts: 2,519

Default 

May 5th, 2011, 14:29
Climbing would indeed be great, wouldnt work so well in isometric though

Good zombie games are hard to come by, i liked that old UT2004 mod "Killing Floor", where you have to barricade yourself from the zombies, had some really intense and suspensfull moments. I especially remember a map with a school setting in the middle of the night.

Anyone heard if it has dynamic day/night cycles?
vurt is offline

vurt

vurt's Avatar
Serial Modderer

#14

Join Date: Apr 2011
Location: The land of rape and honey
Posts: 1,644
RPGWatch Forums » Comments » News Comments » Dead State - Preview @ PC Gamer
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 06:33.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch