|
Your continuous donations keep RPGWatch running!
Diablo 3 - Q3 Beta "Likely"
May 11th, 2011, 01:32
Gamasutra reports Blizzard are aiming for Diablo III beta testing in Q3 and are "working hard" for a 2011 release:
More information.
Blizzard president Michael Morhaime is "pleased to report" the developer has begun internal testing of the upcoming dungeon crawler; external testing is targeted for the third quarter ahead of a possible late 2011 launch.Thanks, zohaib.
In a Gamasutra-attended conference call, Morhaime said "I am pleased to report that we began internal company-wide testing last week. The game is looking great, and we are currently targeting a Q3 launch for external beta testing."
More information.
—
-= RPGWatch =-
-= RPGWatch =-
May 11th, 2011, 01:32
Meh, just announce a release date at Blizzcon this year, and I'll be happy!
May 11th, 2011, 10:30
Originally Posted by DoctorNarrativeIt's a conceit, but it could theoretically sell well AND be innovative
What would be their motivation for that when SC2 reviewed and sold so well?

SC2 sold because of its name, and we don't know how it would have been received - had it been more than a visual upgrade of a 12 year old game.
May 11th, 2011, 13:12
Originally Posted by DArtagnanI can counter that argument with what about DA2 it tried to be innovative and look at all the negative feedback. That is why the industry mostly sticks to what sells and not what pushes innovation. When a game is nothing like its predecessor people are put off by it.
It's a conceit, but it could theoretically sell well AND be innovative
SC2 sold because of its name, and we don't know how it would have been received - had it been more than a visual upgrade of a 12 year old game.
—
"You know if my grammar and punctuation bother you tough luck. No one cares but you."
"You know if my grammar and punctuation bother you tough luck. No one cares but you."
May 11th, 2011, 13:54
Originally Posted by CouchpotatoDA2 innovative?
I can counter that argument with what about DA2 it tried to be innovative and look at all the negative feedback. That is why the industry mostly sticks to what sells and not what pushes innovation. When a game is nothing like its predecessor people are put off by it.
Please tell me you're joking

Anyway, I don't think the bad feedback is because of changes - but because the changes sucked.
May 11th, 2011, 14:20
Originally Posted by DArtagnanStill in the words of the developers they did try to be innovative.
DA2 innovative?
Please tell me you're joking
Anyway, I don't think the bad feedback is because of changes - but because the changes sucked.
I see nothing wrong with SC2 the way it is. It's what the fanbase wanted and it was successful. See if its not broke dont fix it works well. Though I hate the forced battle.net connection. Now if they could make games faster than the 6-10 year development cycle they love then I would be happier. But thats the Online part and there obsession of making it perfectly balanced.
—
"You know if my grammar and punctuation bother you tough luck. No one cares but you."
"You know if my grammar and punctuation bother you tough luck. No one cares but you."
SasqWatch
| Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 03:52.

