|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » DoubleBear Productions - Annie Mitsoda Interview

Default DoubleBear Productions - Annie Mitsoda Interview

May 21st, 2011, 17:56
Annie Mitsoda from DoubleBear has been interviewed by one Geraldo Nascimento on his blog. Here's a sample:
How do you organize a thick web of dialog consequences? I imagine that organizing all those stat checks and branching dialog trees must be nerve wracking.
Absolutely! Writing for RPGs with a extensive amount of player choice involves a lot of careful organization, which is one of those things that doesn’t seem like a big deal until you really realize how massive an amount of text your average RPG deals with. One thing we did for AP – that I would recommend to anyone working on dialogue – is we charted out the direction the conversation would take ahead of time. Brian and I would meet up and talk about what each scene was about, what it was trying to achieve, and what the player would want to ask. From there, we distilled the direction of the dialogue into a node structure, and went from there. Tree dialogues – like in SoZ – had a structure that was way more difficult to work out ahead of time, but even jotted notes and charts on notebook paper helped me keep stuff in order.
Aside from the scripting side of setting up dialogues (which I would recommend keeping track of via Excel – I carefully tracked the state of completion for every single dialogue in SoZ that way), I recommend sketching out bare-boned outlines, adding in interesting elements in a quick edit, and then actually attempting to do a solid first pass for readability. Once you’ve got that, try to take a longer view of what you’re trying to do – the flow of the dialogue in the mission, the area, etc. – and run a second pass. Ideally, once you’re on the third, you’ve got the tone of the entire game in mind.
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
Watcher
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,964

Default 

May 21st, 2011, 17:56
just : D'oh . but she's a girl .. for her it's rocket science
borcanu is offline

borcanu

borcanu's Avatar
muist

#2

Join Date: Aug 2008
Location: Ro
Posts: 593

Default 

May 21st, 2011, 18:17
Mmm seems like a tool is needed just to write that sort of writing.
Dasale is offline

Dasale

SasqWatch

#3

Join Date: Oct 2007
Posts: 2,096
RPGWatch Forums » Comments » News Comments » DoubleBear Productions - Annie Mitsoda Interview
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 09:51.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch