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Soldak Entertainment - On Spaceship Health
May 27th, 2011, 15:09
Soldak has a blog post on "health" in their upcoming space-y game. A lengthy snip:
Health or hit points in RPGs is kind of a nice simplification of reality in RPGs. It works pretty well, but it's a little boring. I'm not sure in a fantasy game there are many other good options, but there are a lot of interesting things you can do when you are in a spaceship. Here's how I'm planning on implementing "health" in our upcoming space game.More information.
Right now I think your "health" will be shields, armor, and then structure/internals. The interesting part is that each layer of "health" increases in cost for you.
Usually your shields are your first line of defense. Shields will automatically recharge fairly quickly over time so damaged shields aren't a big deal.
After your shields are down, your armor will start being damaged. Armor probably won't auto repair at the beginning and when you do get automatic repairing it will probably be fairly slow. You will be able to pay someone to repair your armor though and it will probably be fairly cheap.
After your shields and armor are destroyed, you are in a bad position. Those were your only real defenses. Now all the damage taken is trashing your ship. Some of the damage will hit the structure of the ship. When your structure gets to zero you explode, so that's kind of bad. However, anything that doesn't hit the structure is hitting important internal structures. You know unimportant things like your engines or weapons.Repairing internal components will probably be much more expensive to fix.
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May 27th, 2011, 15:09
When your structure gets to zero you explode, so that's kind of bad. However, anything that doesn't hit the structure is hitting important internal structures. You know unimportant things like your engines or weapons.Destroying the superstructure of the ship will cause it to explode, hitting the engines and weapons won't. I think he's got that backwards. Wouldn't it be more stressful if, after losing shields and armor, any hit to your engines or missiles had a chance to destroy the ship altogether?
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bit.ly/scottjaeger
bit.ly/scottjaeger
May 27th, 2011, 15:23
In real life that would be very true. I think not having a very well defined point where you die would be problematic though.
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Steven Peeler
lead designer/programmer of Depths of Peril
http://www.soldak.com/
Steven Peeler
lead designer/programmer of Depths of Peril
http://www.soldak.com/
Watcher
May 27th, 2011, 16:26
If the superstructure of a spaceship were damaged badly enough the ship may fly apart. Not really an explosion but close enough, especially if an explosive caused the damage.
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http://www.ja-galaxy-forum.com/board…?ubb=cfrm&c=11
Jagged Alliance 2 is alive!
http://www.ja-galaxy-forum.com/board…?ubb=cfrm&c=11
May 28th, 2011, 15:20
Would be cool if the ship were powered through a singularity and damaging the "internal structure" translated into damaging its containment mechanism.
What a way to go! Being compressed to the size of an atom (or visiting the Q continuum - your choice).
What a way to go! Being compressed to the size of an atom (or visiting the Q continuum - your choice).
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Repairing internal components will probably be much more expensive to fix.
