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The Witcher 2 - Reviews @ Kotaku and The Escapist
May 31st, 2011, 17:26
Thing the prologue tells nothing about: WASD and camera control. The prologue tells about the other commands. Signs, looting, plants, (un)sheathe swords, what sword to use, parry, fast/strong style, finishing moves, dodge (first combat) and a few other things.
Now if people have to be pointed out that a guy wearing a light armour is not built to take hits and has to dodge, well, that states a lot about the point RPG has come to.
Now if people have to be pointed out that a guy wearing a light armour is not built to take hits and has to dodge, well, that states a lot about the point RPG has come to.
Keeper of the Watch
May 31st, 2011, 17:54
I thought that: "Dodging - Move and roll in combat to evade enemy blows. Press "Space" to roll." would be kind of a hint?
Originally Posted by ChienAboyeurCouldn't agree more ChienAboyeur!
Now if people have to be pointed out that a guy wearing a light armour is not built to take hits and has to dodge, well, that states a lot about the point RPG has come to.
SasqWatch
May 31st, 2011, 20:54
Originally Posted by ChienAboyeurWhy does it do this - eventually? I did not know this, untill I read some comment here, I think, in one of the Witcher threads, or maybe it was in the Witcher thread at adventuregamers.com? Ever since I've learned this, combat in Witcher 1 has become so much easier and so much more enjoyable. I also enjoy the combat more now, since I've learned (through experience) to have the correct potions and oils on me, or Geralt, actually.
Now if people have to be pointed out that a guy wearing a light armour is not built to take hits and has to dodge, well, that states a lot about the point RPG has come to.
I think the problem is that many people who play both Witcher 1 and Witcher 2 expects these games to be like say BG2 or even DA2, e.g. having a tank, thinking of Geralt like a tank in one of these games. Instead, we should think of him as a rogue, doing his best to avoid damage, and striking his enemies, be they humans or monsters, with precision - using a variation of tactics to do this: traps, pinpointing, rolling, attacking fast and hard, more rolling, slashing, hacking, applaying oils, potions and bombs (in the game) to defeat his enemies.
In Witcher 1, I did die many times, but how wonderful was not the feeling inside when my Geralt (and me) did finally finish that bruxa, that fleder or that alp. And as I see, the monsters are, among other things, what made these games, unique.
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SasqWatch
RPGWatch Team
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