|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » KoA: Reckoning - Interrogation Room @ GameSpy

Default KoA: Reckoning - Interrogation Room @ GameSpy

June 5th, 2011, 02:48
GameSpy has an "Interrogation Room" piece on Reckoning with two editors discussing the game together. There's really nothing new but it does give an overview:
Eric Neigher: Hmmm, I've often wondered about putting an honest-to-goodness fighting system in an RPG, or even an action-RPG, but it's hard to duplicate that Bayonetta perfection without a lot of trial-and-error. Tekken seems like it might be kinda button-mashy for an RPG system, but hey, that's better than The Elder Scrolls IV: Oblivion's mouse-swing thing. So how about the storyline itself? R.A. Salvatore is a pretty well-known dude, and Todd McFarlane and all his Spawn stuff is involved. What's the tone of the game?

Gus Mastrapa: Reckoning doesn't look like Spawn at all, which is appropriate. You may remember that Todd McFarlane also did some art for the aborted Ultima Online 2 back in the day; the look of this game seems like a continuation of that train of thought. Though if you look closely, you can certainly see some of McFarlane's style come through in the universe. During one dungeon crawl, I saw characters called Bolgans, which were pink, tubby brutes not too dissimilar to the grotesque Clown from Spawn. R.A. Salvatore's contribution to the game feels even bigger: The author cooked up a 10,000-year history for the world of Amalur. 38 Studios' long-gestating MMO project will take place in the same universe, albeit sometime in the future. Reckoning's focus is on one hero's contribution to the history of the realm. With an open world and 100 hours of gameplay, it feels like you get to write that history as you see fit.
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
Keeper of the Watch
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968

Default 

June 5th, 2011, 02:48
The game looks pretty and sounds interesting (as a pure action rpg) but what I've heard of the combat system kinda scares me. I dislike (and suck, not sure which causes which) at combo/chain attack type fighting games. I just don't enjoy learning how to chain 4-5 (or more) different attacks in the right order to get that super attack at the end. It's annoying and I just won't do it. From what I've read that's where they're going with the combat for this game. I don't want your fighting game in my rpg thank you. (Yes, I'm old and change frightens me).
Majnun is offline

Majnun

Sentinel

#2

Join Date: Oct 2006
Posts: 330

Default 

June 5th, 2011, 05:13
Originally Posted by Majnun View Post
The game looks pretty and sounds interesting (as a pure action rpg) but what I've heard of the combat system kinda scares me. I dislike (and suck, not sure which causes which) at combo/chain attack type fighting games. I just don't enjoy learning how to chain 4-5 (or more) different attacks in the right order to get that super attack at the end. It's annoying and I just won't do it. From what I've read that's where they're going with the combat for this game. I don't want your fighting game in my rpg thank you. (Yes, I'm old and change frightens me).
Yes, thank you. I feel the same way. Looks like I've been pushed out of the market as far as day one game purchases for my favorite genre pastime.
Dajjer is online now

Dajjer

Dajjer's Avatar
Keeper of the Watch

#3

Join Date: Oct 2006
Location: Los Angeles area
Posts: 1,041

Default 

June 5th, 2011, 05:44
Originally Posted by Majnun View Post
The game looks pretty and sounds interesting (as a pure action rpg) but what I've heard of the combat system kinda scares me. I dislike (and suck, not sure which causes which) at combo/chain attack type fighting games. I just don't enjoy learning how to chain 4-5 (or more) different attacks in the right order to get that super attack at the end. It's annoying and I just won't do it. From what I've read that's where they're going with the combat for this game. I don't want your fighting game in my rpg thank you. (Yes, I'm old and change frightens me).
Buy Ninja Gaiden for training and I'm pretty sure you'll be able to handle this one just fine.
hishadow is offline

hishadow

Level N+1

#4

Join Date: Mar 2008
Location: Southern parts of Norway
Posts: 1,142

Default 

June 5th, 2011, 14:07
Never heard about a game called "Ninja Garden" for the PC platform.

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#5

Join Date: Nov 2006
Location: Old Europe
Posts: 16,032
RPGWatch Forums » Comments » News Comments » KoA: Reckoning - Interrogation Room @ GameSpy
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 03:37.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch