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Default The Witcher 2 - Review @ 1Up

June 9th, 2011, 01:08
Tom Chick takes a look at The Witcher 2 at 1Up, with an "A" rating:
The story opens with the action underway, skipping the usual exposition. On one hand, this will be confusing. But on the other hand, figuring out what's going on gives everything a sense of forward motion — urgency, even. Want to know what's going on? Then snap to it and do some quests! Call it pace-based storytelling. The plot weaves a canny combination of mysterious personal backstory and unfolding political intrigue, neither of which is dumbed down for a videogame. And even if they never quite come together, or even resolve, they don't have to. That's not the point. The lack of resolution by the time the credits roll isn't a cheap hook for a sequel. It's a minor key that fades out precisely where it should.
As a story-driven game about choice-and-consequences, The Witcher 2 beats Bethesda's and Bioware's best handily for how it progresses without obvious either/or forks in the road or gamey dialogue systems. In fact, the occasional dramatic choices in The Witcher 2 might not even be apparent as a dramatic choice. These aren't your usual tropes about either/or faction choices, world-ending plots, or even dastardly villains. In fact, it's debatable whether it even has a villain. Where you expect a boss fight, you might just get a conversation. Where you expect an enemy, you might get a begrudging ally. By the time it's all over, you probably won't even realize the opportunities you've missed, because it comes together better than the usual multiple-choice storyline. Be sure to debrief with other players who've finished the game — you'll probably be in for a few surprises.
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Dhruin is offline

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June 9th, 2011, 01:08
Don't tend to agree with Mr Chick but thought this was spot on.
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June 9th, 2011, 08:00
Who knew a sophisticated RPG could double as an intricate timing-based action game?
Actually, that is the expectation of any person wishing for a RPG.

Combat must represent the role and the character. Very hard to RP a light armoured guy with no mobility at all.

On this point, the game does a good job with the rolling around and auto targeter device that allows to keep adversity on the back foot.

The review is rather spot on, even if sometimes, a bit too positive. Not sure this guy plays the game the four or five times required to post an accurate, all encompassing review as his remark on crafting items is off when it comes to play full alchemists.
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