|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Risen 2 - Preview @ GameSpot

Default Risen 2 - Preview @ GameSpot

June 10th, 2011, 15:29
Originally Posted by Zloth View Post
I'm guessing one of Piranha Byte's lead designers was maimed by a wild boar and now considers them to be the most deadly critter this side of the gates of Hell. I would give them even odds against a rabid elephant in all the PB games I've played.
Indeed. It baffles me. I still get bouts of incoherent rage and frustrated head-desking by just thinking about the boars and wolves of Gothic 3. So, come Risen and I'm playing it and I see the first wild boar. I'm eyeing the beast with trepidation and pondering if PB had changed their όber-boars into something more "sensible". POW! GORE! MAIM! AIEEAAARGHHHT! Hmm, I guess not.

Be that as it may, still I would NOT want them to make their games easier. No! C'mon, it's good to give players some challenge and make them pay attention, instead of just making use of mindless clicking of the Awesome Button(tm).

"It is pitch black. You are likely to be eaten by a grue."
Lurking Grue is offline

Lurking Grue

Lurking Grue's Avatar
Random Encounter #23

#21

Join Date: Jan 2008
Location: I come from the land of ice and snow
Posts: 564

Default 

June 10th, 2011, 15:29
I'm a whiner, so I shouldn't play Risen 1 or 2.

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#22

Join Date: Nov 2006
Location: Old Europe
Posts: 16,036

Default 

June 10th, 2011, 15:32
Making things more accessible early on is a necessity because Risen 2 is officially by far their most expensive game. (Place no. 2 should be Gothic.) They have to make it easier for new players to get into the game.
PB also said in the latest interviews that the game will open up more and more, they'll work on the NPCs and avoid having nothing left to do in the late game.
Gorath is offline

Gorath

Gorath's Avatar
Prime Evil
RPGWatch Team

#23

Join Date: Aug 2006
Posts: 6,887

Default 

June 11th, 2011, 17:26
its kind of a toss up though as most games that have more late game stuff to do generally achieve this by either sequestering off areas or restricting certain gameplay elements. the pirahnas have usually done a good job on this, but i imagine stepping back into a smaller world for risen meant that had to make some tough choices that ultimately led to the weak late gameplay.

does anyone know if risen 2 will have a larger gameworld, i remember them saying there will be multiple islands but usually they always give us a this game will be x times the size of a prior game?

—-when we figure out how to build guillotines for corporations the new revolution will have begun—-
curious is offline

curious

curious's Avatar
liberty or license

#24

Join Date: Oct 2006
Location: California
Posts: 1,386

Default 

June 11th, 2011, 21:01
Originally Posted by Gorath View Post
Making things more accessible early on is a necessity because Risen 2 is officially by far their most expensive game.
That makes for interesting commentary.

I remember the 80s when Arcades were huge here in the U.S. Arcade games were anything but 'accessible' yet they swallowed billions in quarters.

My view is that 'accessibility' is really a self-fullfilling prophecy. The industry declares that accessibility is needed and therefore it has become needed.

But really, if accessibility is so important, it fails to explain why I (and so many others) dumped all their spare money (and time) into super hard arcade games.

If I'm right but there is no wife around to acknowledge it, am I still right?
TheMadGamer is offline

TheMadGamer

TheMadGamer's Avatar
SasqWatch

#25

Join Date: Oct 2006
Location: Oregon
Posts: 2,022

Default 

June 11th, 2011, 21:22
Originally Posted by Moriendor View Post
Risen 1 was a cakewalk even on hard. I remember saving up far over 100 learning points on the first 15 levels or so because I wanted to prolong my class/faction decision for as long as possible and then just spend all the points once I had chosen a path.
Despite the saving up of LP and running around with a cripple of a character it was still pretty easy.
And I'm not boasting or trying to show off by saying this. I know for a fact that I'm not a leet gamer (how could I be with the little time I have for gaming - I sometimes don't play anything for weeks). I'm average at best so for anyone with any real skill it must have been ridiculously super-easy even on hard.
GameSpot is completely and totally nuts claiming it had an "absurd difficulty curve". STFU, GameSpot, before anyone reads -or worse- believes that crap. Thank you.
Quoted for truth.
I think Risen was very easy even on hard too. ( Especially compared to Gothic ) Of course, maybe it's because I played as a mage. I mean, unlike Gothic 2, mage is ridiculously powerful in Risen. Especially if you save LP and max one of your offensive magics earlier in the game. Then you can see how strongest of enemies fall at your feet before even having the opportunity to hit you.

I'm a bit disturbed to see someone from Piranha Bytes saying that Risen 2 will be "easier". I hope this isn't the start of them dumbing down their games in order to compete with more mainstream titles.
Yeah, it really worries me too. Of course, it's really hard to remain faithful to your roots in this industry these days.
Frozen Fireball is offline

Frozen Fireball

Frozen Fireball's Avatar
Trying to unfreeze

#26

Join Date: Feb 2011
Location: Iran
Posts: 207

Default 

June 11th, 2011, 22:23
You guys must be the stud gods of the gaming universe if you really thought Risen was too easy on the Hard setting.

I agree that playing a mage gets easier in the latter half of the game, but the early stages were anything but easy for me.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch

#27

Join Date: Oct 2006
Location: Florida, US
Posts: 18,235

Default 

June 12th, 2011, 05:05
Originally Posted by JDR13 View Post
You guys must be the stud gods of the gaming universe if you really thought Risen was too easy on the Hard setting.

I agree that playing a mage gets easier in the latter half of the game, but the early stages were anything but easy for me.
Well, as I said earlier I'm very far from being a leet gamer so definitely no "stud god of the gaming universe" powers involved on my side . The "secret" to finding Risen easy on hard was to pick fights.
If anything looked like a mid or high level animal (remember that animal attacks could not be blocked) the strategy was to run like hell. If it looked like a humanoid on the other hand then the strategy was to lure it away from its group (if there was any), corner it and then hack it to death (attack spamming FTW). It was rare that an enemy would or could break out of a cornered encounter. The AI was pretty poor in that regard. This strategy worked especially well even at a very low level against those skeleton warriors on the West coast.
Then once you found your first Fred scroll in the West coast ruins it became tons easier once again since you could use Fred for tanking or as a distraction.

It really wasn't that hard. What's hard is some of the Tomb Raider games (puzzles and boss fights) or some of the QTEs in Fahrenheit (Indigo Prophecy).

P.S.: There's some shaky-cam in-game "footage", well, or more like a still frame of Risen 2 from E3 right here on YouTube. It's an official Deep Silver video and in spite of the low quality of the camera (it was shot with an iPhone) and being filmed off the screen it does look quite spectacular graphically (as opposed to the IMHO somewhat very average looking low res console screenshots from E3).
Last edited by Moriendor; June 12th, 2011 at 05:16.
Moriendor is offline

Moriendor

Moriendor's Avatar
Spielkind

#28

Join Date: Oct 2006
Location: Schland
Posts: 1,964

Default 

June 12th, 2011, 10:43
As a melee dude after primary enemies started to appear, it was not easy.

Anyone claiming differently is bullshitting or exploiting. Not necessarily a hard game or anything like that, but it wasn't easy.
DArtagnan is online now

DArtagnan

DArtagnan's Avatar
Waste of potential

#29

Join Date: Oct 2006
Location: Denmark
Posts: 15,258

Default 

June 12th, 2011, 12:01
It is of course to be expected that an open world game, that doesn't resort to scaling, will provide a preset amount of challenge throughout. The more your character improves the easier the world gets; that's the whole point. There still remain areas that offer a greater challenge but even those should be in some way limited otherwise the game becomes effectively more linear.

Moreover it seems logical to me that it should be balanced in such a way so that it will be manageable to players that, for whatever reason, choose to ignore a fair number of side quests and limit their exploration and xp gathering.

So if I spend my time exploring everywhere, doing everything there is do, effectively improving my character in the most efficient way to the point of being the most powerful individual around, I expect that the game will reflect that by 'becoming' easier. As such I find that complaining that Risen is an easy game, either because it gets easier or because you found the way to exploit it is unreasonable.

(Not to mention that for every game there's always someone who will complain that it's too easy, to the point that it gets pretty boring. Maybe sometimes it's not that the game is easy but it just provides a kind of challenge that, for some reason, you can handle better than others, even if you are not a particularly skilled gamer.)

"I am not interested in good; I am interested in new, even if this includes the possibility of it's being evil"
(LaMonte Young, 1962)
holeraw is offline

holeraw

holeraw's Avatar
V.G.A.

#30

Join Date: Sep 2009
Posts: 693

Default 

June 12th, 2011, 12:46
Originally Posted by TheMadGamer View Post
My view is that 'accessibility' is really a self-fullfilling prophecy. The industry declares that accessibility is needed and therefore it has become needed.
Yes.

And it becomes a self-fulfillung prophecy, because "the industry" is training/educating the audience to only play "accessible" games - hence the infamous "Ultima = unplayable" thing.

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#31

Join Date: Nov 2006
Location: Old Europe
Posts: 16,036

Default 

June 12th, 2011, 16:34
Originally Posted by JDR13 View Post
You guys must be the stud gods of the gaming universe if you really thought Risen was too easy on the Hard setting.

I agree that playing a mage gets easier in the latter half of the game, but the early stages were anything but easy for me.
Well, no I'm a noob compared to the most people on this forum.
Yes, the game has it's slow and hard start, because you become a mage only after reaching chapter 2. So in chapter 1, I decided to avoid combat and exploring as much as I could ( only did them when they were necessary for a quest ) and did them all in chapter 2.

BTW, when I wasn't a mage, the " hit-evade " tactic worked perfectly for me.

Originally Posted by DArtagnan View Post
As a melee dude after primary enemies started to appear, it was not easy.

Anyone claiming differently is bullshitting or exploiting. Not necessarily a hard game or anything like that, but it wasn't easy.
Well, I guess playing as a melee character is hard in Risen. ( I haven't played as one, so I don't know for sure ) Because you should get near your enemy to hit them and also you can hit one enemy at a time, but when you play as a mage, not only you can hit them from a long distance, but also you can hit couple of them at the same time. ( When fireball is maxed, it has a good range of effect. )
Also one of the things that makes the game easier than Gothic games is the fact that you can drink potions while moving. So even Mana bar won't become a restriction, because whenever it becomes empty, you drink one while you are escaping and when you are charged, you cast the spells again before they reach you.
But I agree, I used the wrong sentence , I should have said " the game is not that hard even on hard" instead of " the game was easy even on hard. "
Frozen Fireball is offline

Frozen Fireball

Frozen Fireball's Avatar
Trying to unfreeze

#32

Join Date: Feb 2011
Location: Iran
Posts: 207

Default 

June 12th, 2011, 18:06
Well all I know is that I'll be seriously disappointed if Piranha Bytes reduces the difficulty in any significant way. I would prefer that they simply added an "easy" setting, and left normal and hard alone.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch

#33

Join Date: Oct 2006
Location: Florida, US
Posts: 18,235

Default 

June 13th, 2011, 17:36
Originally Posted by Toaster View Post
I think Daniel Oberlerchner is the brand manager at Deep Silver so that'd mean it isn't a real Piranha saying it will be easier.
Exactly. Besides, I never said that the whole game is going to be easier. When you have a 40-60 hour long game, you have plenty time later on to "torture" the player so the learning curve at the beginning will be not as steep as in the previous games. There will also be a bit more exposition in the story for the players who haven't played Risen 1 before, so the pacing feels alright.
doberlec is offline

doberlec

Traveler

#34

Join Date: Jun 2009
Posts: 9

Default 

June 14th, 2011, 12:42
PB should put a single Gothic 3 boar in Risen 2 as an easter egg. Everyone knows Gothic 3 boars are comparable to end bosses in most games. Just imagine a few of these fights:

- Boar vs Master Li (Jade Empire): Boar wins by stunlocking Li the entire fight.
- Boar vs Diablo (D1 and 2): Same as above.
- Boar vs Malak (KotOR): Yep, you guessed it. Malak may be a Sith Lord, but the boar would win without breaking a sweat.
- Boar vs Sarevok (BG1): Slow, 2H using guy? Roadkill..
Maylander is offline

Maylander

SasqWatch

#35

Join Date: Oct 2006
Location: Bergen
Posts: 5,655
Send a message via MSN to Maylander

Default 

June 14th, 2011, 13:03
Originally Posted by Maylander View Post
- Boar vs Sarevok (BG1): Slow, 2H using guy? Roadkill..
That was kind of how I won that fight first time around Summon monster, lots
kalniel is offline

kalniel

SasqWatch

#36

Join Date: Oct 2006
Posts: 1,877

Default 

June 14th, 2011, 13:31
Originally Posted by kalniel View Post
That was kind of how I won that fight first time around Summon monster, lots
Wand of Monster Summoning is incredibly overpowered, hehe.
Maylander is offline

Maylander

SasqWatch

#37

Join Date: Oct 2006
Location: Bergen
Posts: 5,655
Send a message via MSN to Maylander

Default 

June 14th, 2011, 14:13
Maybe we get the same wand in Risen2…
What? No? No wand?
I guess good old Fred will still kick arses then.
joxer is offline

joxer

joxer's Avatar
The Smoker
RPGWatch Donor

#38

Join Date: Apr 2009
Posts: 6,412
RPGWatch Forums » Comments » News Comments » Risen 2 - Preview @ GameSpot
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 20:44.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch