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RPGWatch Forums » Comments » News Comments » RPGWatch Feature: Dungeons of Dredmor Interview

Default RPGWatch Feature: Dungeons of Dredmor Interview

June 20th, 2011, 02:30
With Dredmor almost ready to ship, Skavenhorde catches up with Gaslamp to discuss this humorous, graphical roguelike. Here's a snip:
RPGWatch: What are some of the main stats and secondary stats that the character will have?

David: The six primary stats are Burliness, Nimbleness, Sagacity, Caddishness, Stubbornness, and Savvy. We used to have normal stat names but one day I was listening to a podcast on pen & paper RPG design and it brought up the point that you should focus the mechanics of your game on what the game is actually about. Is the game about hope? - make "hope" a stat. When you make a stat it becomes something the player will focus on and will be rewarded for focusing on.

Dredmor doesn't have anything as avant-garde as "hope" as a stat, but I figured we could make these names a little more interesting to signal to the player that they weren't dealing with a normal game here, and that these stat names might imply a bit of undermining of the usual upstanding heroic virtues.

Anyway, these primary stats trickle down to a ton of secondary stats that actually matter in game. Some are pretty obvious like "dodge", "melee power", and "alchemy level".

Less obvious is "enemy dodge reduction" which I ought to explain: Basically, a Real Hero never misses, right? What actually happens is that the enemy dodges an attack which was aimed true (of course). So instead of increasing your ability to not-miss, you're really reducing the enemy's ability to dodge your attacks. It makes sense!
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June 20th, 2011, 02:31
Looks like Dredmor will be delayed a little bit. Hopefully not too much longer.

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June 20th, 2011, 10:21
Originally Posted by skavenhorde View Post
Looks like Dredmor will be delayed a little bit. Hopefully not too much longer.
before 01 july and i wont complain
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June 20th, 2011, 10:57
You're going on vacation too? I would guess it'll be released sometime this week. I know there are no major bugs in it (or at least there weren't the last time I played) so the delay probably has something to do with ironing out the details with the distributors.

You'll need the vacation time too. I'm still hooked on this dang game. I was playing it straight for two or three weeks. I would still be playing it a bit between trips to Frayed Knights if they hadn't wiped out my beta. Absolutely great game with endless replay value.

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June 20th, 2011, 19:18
Originally Posted by skavenhorde View Post
… I'm still hooked on this dang game. I was playing it straight for two or three weeks. I would still be playing it a bit between trips to Frayed Knights if they hadn't wiped out my beta. Absolutely great game with endless replay value.
sounds good - you get a rat-pic for this

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June 20th, 2011, 20:27
Ok, that is too adorable. Thanks Hiddenx. Glad to see some rat appreciation here

If you guys get bored you can always read Jay Barnson or my preview over at his sight. I know I have a few times just waiting for the announcement that they're releasing it. Sigh…..Well at least I got Frayed Knights and that one is great as well. I couldn't have planned this more perfectly if I had actually done it myself. One beta ends and another begins.

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Last edited by skavenhorde; June 21st, 2011 at 06:10.
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June 20th, 2011, 20:49
2011 is / will be a great crpg-year -> all the indie stuff + Witcher 2 + Elder Srolls V + Risen 2. I hope that I'll have enough time to play through all of them.

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
Last edited by HiddenX; June 20th, 2011 at 21:04.
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June 21st, 2011, 15:53
Who are these players that complain about the price being too low? You want to complain, yell about how Daggerdale is $14.99, which is entirely too much (even though it's the way 4th edition D&D is meant to be played )
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June 21st, 2011, 21:10
Originally Posted by EvilManagedCare View Post
Who are these players that complain about the price being too low?
ItΔ's easy, imho :

Because people will get used to that.

And if a game is above of this "industry standard" of prices - it is more likely to become pirated than ever ! - Imho.

This is what I fear. hat people just won't be willing to pay< more than a small sum - and ONLY the "biggies" in the business can afford it !

It imho destroys those developers who need EVERY PENNY !

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
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June 22nd, 2011, 02:25
Regardless of what Dreadmore does, I'm pretty sure that we will see a trend downwards on the price of games over the years as electronic distribution becomes more and more commonly used.
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