|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Games » Gothic 3 » Gothic3 interview

Default Gothic3 interview

February 27th, 2007, 00:51
hi guys .. here is an interview from the czech g3 site does not say much but any info better than none
thx to dark-cz-klaw from WOG for the translation

Gothicz.net: Hello Bjorn. May you please introduce yourself? How is your job at PB and how does your daily job look like?
Bjorn Pankratz: My name is Bjorn Pankratz and at PB I'm the main project director and game designer. Some of my projects are Gothic, Gothic 2, the addon, and Gothic 3. My small workplace in Essen is a little complex. Some of my jobs are managing, composing dialogues and quests, guaranteeing quality, gamedesign, and others. Most of my time I spend by my work desk, just like most of the other boys who have this job.

GCZ: What is your favorite game, music, movie/film, woman/women, beer pub and food?
BP: My favorite game was System Shock 2 in Coop mode. I'm a fan of EBM and industrial music, I like dark music. I love to watch fantasy and sci-fi movies, so one of my favorites is Lord of the Rings. Women? Well. YES, I love women…most of them. Weekends I often walk for conversations in my city here in Germany. I love eating a loaf of bread with cheese buttered on it. That is my elixir.

GCZ: How long did the production of Gothic 3 take and what is your favorite feature in that game?
BP: We worked on that game for 3 years of 19. In my opinion, the best feature is the enormous free world filled with real-like beasts and people.

GCZ: Gothic 3 got a lot of rewards for best game of the year, best game design and best soundtrack. On our fansite, the game got 84%. Satisfied?
BP: Yes, I am very satisfied. We didn't really expect such support for Gothic 3, after the release of Goldmaster. We apologize, we had to release the game by the deadline. I hope, that with the newest patch, the game runs on your systems better.

GCZ: How would you end the never-ending arguments on Gothic 3 v.s. Oblivion?
BP: Oblivion is a great game. End of conversation.

GCZ: Did you plan on Gothic being a triology from the beginning of the series?
BP: No, not at all. But after Gothic 1 and at the beginning of the second game, the term "triology" was just a thought, as things went on. Nevertheless, we still aren't stopping.

GCZ: Where'd you leave your hair? You look like a bandit…
BP: My hair is gone, just like my childhood. But I still have a lust for playing games.

GCZ: Many people work for Piranha Bytes. Who is the biggest lazy guy on the team?
BP: At the moment, there are 16 of us and a dog named Sammy. The laziest one is of course him.

GCZ: Everyone wants to know, what is going to be after Gothic 3. And I don't have "next patch" in mind…
BP: That isn't really clear yet. Of course it's going to be something about the world of Gothic, that is clear.

GCZ: I heard, that you work on other RPG fantasy projects…
BP: Really? I didn't.

GCZ: Do you want to say something to the fans?
BP: Yes, thank you all for the great support, especially through rough times, which in the past has never happened. Next time we'll be better. Thank you.

Bjorn Pankratz
(Project Director, Game-Design)

Interesting Interview, isn't it? Took me only 15 minutes to translate and paste it on here.
darghan is offline

darghan

Watcher

#1

Join Date: Oct 2006
Location: Prague, Czech Rep.
Posts: 71

Default 

February 27th, 2007, 10:09
I saw this interview over at World of Gothic. It confirms what we all suspected - they are working on more stuff for the Gothic world. My guess is an add-on, and then either Gothic 4 or something set before Gothic 1, during the war with the orcs.
Maylander is offline

Maylander

SasqWatch

#2

Join Date: Oct 2006
Location: Bergen
Posts: 5,179
Send a message via MSN to Maylander

Default 

February 27th, 2007, 22:11
I'd love to see the realm of myrtana in it's fullest glory…walking to the stronghold of palandins when the paladin order was in full power. Join the militia and serve the kingdom, raise in ranks and later on have an honour of joining paladins… JUST IMAGNE!
Dez is offline

Dez

Dez's Avatar
Keeper of the Watch

#3

Join Date: Oct 2006
Posts: 1,089

Default 

February 28th, 2007, 13:47
Meet Lee back when he was Myrtanas greatest general, and so on and so forth. Yes indeed Dez, I agree, that sounds like a great game to me!
Maylander is offline

Maylander

SasqWatch

#4

Join Date: Oct 2006
Location: Bergen
Posts: 5,179
Send a message via MSN to Maylander

Default 

February 28th, 2007, 14:07
I'd like to play as an Orc now that they have something resembling a civilization. Not that many games have given you that side…
Zaleukos is offline

Zaleukos

Zaleukos's Avatar
Bum

#5

Join Date: Nov 2006
Posts: 1,863

Default 

February 28th, 2007, 18:15
Or a Gothic in which you can CHOOSE one of several characters/races to play? Not character customization per se, but one of a bunch of heroes instead of just the one. Then of course you have still to make several choices based on what who you chose which will affact the game and plot…
Thaurin is offline

Thaurin

SasqWatch

#6

Join Date: Oct 2006
Location: The Netherlands
Posts: 2,375

Default 

March 2nd, 2007, 15:22
GCZ: How would you end the never-ending arguments on Gothic 3 v.s. Oblivion?
BP: Oblivion is a great game. End of conversation.
Personally I would have prefered Piranna Bytes to have released Gothic 3 not the The Elder Scrolls V: Gothic. PB needs to take a step back and stop trying to achieve the unachievable. Gothic 1 and 2 worked because their worlds could be convincingly represented with current technologies. After all no one expects thousands of people and buildings spread over vast distances in a penal colony or a small provincial island. In contrast trying to represent entire kingdoms… well that's considerably less convincing. RPGs that present major cities with populations of just a few dozen people don't work for me, the ecosystem isnít convincing. Developers should concentrate on small, detailed and coherent worlds instead.

In Gothic 1 the size of the settlements and population density made sense, the social and economic relationships between camps made sense, and the attitudes of the NPCs as shaped by their environment and the player's actions made sense. It was a self-contained and logically consistent world.
MudsAnimalFriend is offline

MudsAnimalFriend

Watchdog

#7

Join Date: Feb 2007
Posts: 150
RPGWatch Forums » Games » Gothic 3 » Gothic3 interview
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 21:13.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch