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August 7th, 2009, 23:25
Arhu, thank's for your consideration!

That fixed it. Bravo!
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August 19th, 2009, 19:23
Just as a kind of sidenote … I'm currently seeing a screenshot of Might & Magic VII … Sub-Title: "For Blood & Honour" …

That "blood & honour" thing is a direct translation of the motto of Nazi Youth organisation … And it is frequently used even today, because the German original of these words is forbidden in Germany …

I give you a link for background information, although it is only in German language:
http://www.jurawelt.com/gerichtsurte…gh/2009/284858

I'm a bit touchy about these things.

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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March 10th, 2010, 21:49
It looks like the search field on the front page is broken. I enter "King's Bounty", select RPGWatch, and click search. It goes to a blank page and nothing happens.
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March 10th, 2010, 21:57
Remove the apostrophe, i.e. "Kings Bounty". I had the same problem a couple of days ago but forgot about it. Myrthos will probably know how to fix it.

"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
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March 10th, 2010, 22:00
Ah right. Should have known that myself. Thanks!
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March 19th, 2010, 14:28
The server appears to be quite slow for me - or am I the only one experiencing this ?

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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March 19th, 2010, 15:30
It is normal for me.

Computer n. A machine which flawlessly performs the instructions it is given, no matter how flawed those instructions may be.
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March 19th, 2010, 17:49
Also pretty slow for me since yesterday. Still okay, but definitely slower than usual.
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March 19th, 2010, 22:15
I've noticed a small slow down as well.

If God said it, then that settles it!!

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April 19th, 2011, 22:09
I've added a small piece of Javascript to the forums related to VigLink.
What happens is that if you click on a link that leads to a site where games can be purchased (or something else) and they have a deal with Viglink, we get a percentage of what you are buying.

I'm trying this out at the moment, to see if it brings anything, but especially if it has downsides.

Although it complies to our forum rules (see the FAQ) I figured it was only fair to inform you of this change.

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April 26th, 2011, 00:56
Heads up. This site on a blocking list for sites that contain malware. Hasn't that been fixed?
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April 26th, 2011, 10:57
On what blocking list is that?

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April 26th, 2011, 22:16
I don't know… I do know that GOG was blocked, too. I may get the subscription service's name in a bit, but the corporate IT guys are purposely opaque.

I know in the past there were troubles. Maybe these lists are really slow to update?

Is all malware gone?
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April 26th, 2011, 22:20
UPDATE: it could be the GOG ads. Or some other bad links on this site….

In many cases, it is not actually the site you are trying to access that is suspect. For example, many sites you access via the Internet contain links to additional sites that you did not specifically intend to access. Some of these sites containing legitimate advertisements, but other contain malware. If this type of site is associated with the legitimate site you access, it will simply be blocked and you won’t be aware of it.
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April 26th, 2011, 22:33
Maybe a self-scan would be a good idea?
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April 26th, 2011, 22:41
That issue was somewhere last year and has been resolved at that time.
Let me know what blocking list is being used and I try to get us removed.

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June 6th, 2011, 11:09
Does this screenshot really belong to the game ?
http://www.rpgwatch.com/show/imagevi…=MMVII_013.jpg
I've never played it, but I didn't expect something like that for it.

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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June 11th, 2011, 10:49
Originally Posted by Alrik Fassbauer View Post
Does this screenshot really belong to the game ?
http://www.rpgwatch.com/show/imagevi…=MMVII_013.jpg
I've never played it, but I didn't expect something like that for it.
Yes it's a part of the game. This card mini game is so good, it was released as a stand alone game a few years ago, too.

I made a real card game out of it.

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
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June 11th, 2011, 12:39
Yeah it was amazing
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June 12th, 2011, 06:50
@Alrik

The game is called Arcomage:

Arcomage

Open Source

Arcomage cards


from an old Arcomage thread:

Green cards

Count (Beast-Value) / Description
1x (0) Full Moon / +1 to all player's zoo, you gain 3 beasts
1x (0) Mad Cow Desease / All players lose 6 beasts
2x (1) Moody Goblins / 4 damage, you lose 3 gems
2x (1) Faery / 2 damage, play again
1x (2) Elven Scout / draw 1 card, discard 1 card, play again
2x (3) Goblin Mob / 6 damage, you take 3 damage
1x (3) Husbandry / +1 Zoo
2x (3) Orc / 5 damage
1x (4) Goblin Archers / 3 damage to enemy tower, you take 1 damage
1x (5) Slasher / 6 damage
2x (5) Dwarves / 4 damge, +3 Wall
1x (5) Imp / 6 damage, all players loose 5 bricks, gems and beasts
2x (6) Ogre / 7 damage
1x (6) Little Snakes / 4 damage to enemy tower
1x (6) Rapid Sheep / 6 damage, enemy loses 3 beasts
1x (6) Shadow Faerie / 2 damage to enemy tower, play again
2x (7) Troll Keeper / +2 Zoo
1x (8) Spizzer / If enemy wall=0, 10 damage else 6 damage
1x (8) Tower Gremlin / 2 damage, +4 wall, +2 tower
1x (9) Unicorn / If magic >enemy magic, 12 damage, else 8 damage
1x (9) Werewolf / 9 damage
1x (10) Elven Archers / If wall>enemy wall, 6 damage to enemy tower else 6 damage
1x (11) Corrosion Cloud / If enemy wall>0, 10 damage else 7 damage
1x (11) Rock Stompers / 8 damage, -1 enemy quarry
1x (12) Thief enemy loses 10 gems, 5 bricks, you gain 1/2 amt. round up
1x (14) Succubus / 5 damage to enemy tower, enemy loses 8 beasts
1x (15) Stone Giant / 10 damage, + 4 wall
1x (17) Vampire / 10 damage, enemy loses 5 beasts, -1 enemy zoo
1x (25) Dragon / 20 damage, enemy loses 10 gems, -1 enemy zoo


Blue cards

count (Gem-Value) / Description
2x (1) Quartz / +1 tower, play again
2x (2) Gemstone Flaw / 3 damage to enemy tower
1x (2) Prism / draw 1 card, discard 1 card, play again
2x (2) Amethyst / +3 tower
1x (2) Smoky Quartz / 1 damage to enemy tower, play again
1x (3) Power Burn / 5 damage to your tower, +2 magic
2x (3) Spell Weavers / +1 magic
2x (3) Ruby / +5 tower
1x (4) Quarry's Help / +7 tower, lose 10 bricks
1x (4) Gem Spear / 5 damage to enemy tower
1x (4) Solar Flare / +2 tower, 2 damage to enemy tower
1x (5) Discord / 7 damage to all towers, all player's magic -1
1x (5) Lodestone / +3 tower, this card can't be discarded without playing
2x (6) Emerald / +8 tower
1x (6) Crystal Matrix / +1 magic, +3 tower, +1 enemy tower
1x (7) Harmonic Vibe / +1 magic, +3 tower, +3 wall
1x (7) Crumblestone / +5 tower, enemy loses 6 bricks
1x (7) Parity / all player's magic equals the highest player's magic
1x (8) Shatterer / -1 magic, 9 damage to enemy tower
1x (8) Crystallize / +11 tower, -6 wall
1x (9) Pearl of Wisdom / +5 tower, +1 magic
2x (10) Sapphire / +11 tower
1x (12) Crystal Shield / +8 tower, +3 wall
1x (13) Fire Ruby / +6 tower, 4 damage to all enemy towers
1x (14) Empathy Gem / +8 tower, +1 zoo
1x (15) Sanctuary / 10 tower, +5 wall, gain 5 beasts
1x (16) Diamond / +15 tower
1x (17) Lava Jewel / +12 tower, 6 damage to all enemies
1x (21) Dragon's Eye / +20 tower


Brown cards

count (Brick-Value) / Description
1x (0) Strip Mine / -1 quarry, +10 wall, you gain 5 gems
1x (0) Lucky Cache / +2 bricks, +2 gems, play again
1x (0) Brick Shortage / all players lose 8 bricks
1x (0) Earthquake / -1 to all player's quarrys
2x (1) Friendly Terrain / +1 wall, play again
2x (2) Work Overtime / +5 wall, you lose 6 gems
2x (2) Basic Wall / +3 wall
1x (2) Innovations / +1 to all player's quarrys, you gain 4 gems
1x (3) Sturdy Wall / +4 wall
2x (3) Foundations / If wall=0, +6 wall, else +3 wall
2x (3) Miners / +1 quarry
1x (4) Collapse! / -1 enemy quarry
1x (4) Mother Lode / if quarry < enemy quarry, +2 quarry, else +1 quarry
1x (5) Copping the Tech / If quarry < enemy quarry, quarry = enemy quarry
2x (5) Big Wall / +6 wall
1x (6) New Equipment / +2 quarry
1x (7) Dwarven Miners / +4 wall, +1 quarry
1x (7) Forced Labor / +9 wall, lose 5 beasts
1x (7) Tremors / all walls take 5 damage, play again
2x (8) Reinforced Wall / +8 wall
1x (8) Secret Room / +1 magic, play again
1x (9) Crystal Rocks / +7 wall, gain 7 gems
1x (9) Porticulus / +5 wall, +1 zoo
1x (11) Harmonic Ore / +6 wall, +3 tower
1x (13) Mondo Wall / +12 wall
1x (15) Focused Designs / +8 wall, +5 tower
1x (16) Great Wall / +15 wall
1x (17) Phase Shift / trade your wall with the enemy's wall
1x (18) Rock Launcher / +6 wall, 10 damage to enemy
1x (24) Dragon's Heart / +20 wall, +8 tower


zoos produce beasts
quarrys produce bricks
magic produce gems

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
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