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E.Y.E. - Combat Trailer
July 27th, 2011, 14:51
The EYE website is pointing to a new trailer on Youtube with a little over 2:30M of footage. After a bit of a corridor tour, the trailer switches to combat and a few quick looks at the skills / levelling UI.
More information.
More information.
July 27th, 2011, 14:51
Looks promising but when I went on the Faq page this came up:
"The saving system is, it is true, particular. It can be annoying."So as of now the game is a wait and see for me and not a day one purchase.
We think it requires a bit of practice and not a short period to judge it, because once again it is inspired of what Diablo 2 did, for example.
It saves when you quit the game, when you fail, when you finish a mission, and it always saves for security.
So, you quit the game during a mission, for example. You'll resume again when you were in the mission, but physically you will be at your last deployment point.
This system has been chosen for immersion. When the player quits the game, it is as if the character returns at the base, at the temple, so it wouldn't be normal if he reconnected at the same place and time he was when he departed.
SasqWatch
RPGWatch Donor
July 27th, 2011, 21:51
That save system is a very bad idea that will only be an annoyance. I think that save systems are one of the only areas where developers should just stick to the tried and true methods that are proven to work. With this system, it will be incredibly annoying to have to backtrack every time you need to exit the game, and it doesn't add anything to the immersion; if anything, it takes away from that aspect because it makes more sense to pick up where your character left off, as if you had never left the game world.
While I am disappointed in this decision, it's certainly not a deal-breaker for me. It looks like the rest of the design decisions will make up for this annoying feature.
While I am disappointed in this decision, it's certainly not a deal-breaker for me. It looks like the rest of the design decisions will make up for this annoying feature.
Sentinel
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