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Skyrim - GamesCom Preview @ GameSpot
August 19th, 2011, 22:22
GameSpot has A Few Thoughts about Skyrim after another look at the game at GamesCom:
Thanks, Thrasher!
More information.
Dungeon DesignsThey also have some (new?) screens to accompany the piece.
You remember Oblivion's dungeons, right? Those underground stone labyrinths or dirt tunnels that you'd sometimes, maybe, feel tempted to go exploring on the off chance you might find some neat loot inside? They were fine for what they were, but they don't exactly cling to your memory as one of the better parts of the game. According to Bethesda's Pete Hines, the development staff has taken quite a different approach with Skyrim's dungeon designs. Literally. Whereas Oblivion's dungeons were largely drawn up by the staff's artists, now dungeons are in the hands of a team of full-time level designers. The aim is to make each dungeon stand out, serve a purpose, and feel like its own unique chunk of the world with its own backstory. Hopefully, that will mean more incentive to explore dungeons you'd otherwise pass by during your overland adventuring.
Thanks, Thrasher!
More information.
August 19th, 2011, 22:22
I did read some place there they are to be over 180 dungens so this is something I am looking forward to.
I find most of the times I have more fun just exploring than doing the main plot…I think in the witcher one and two I did 98% of all quests…
I find most of the times I have more fun just exploring than doing the main plot…I think in the witcher one and two I did 98% of all quests…
Watchdog
August 19th, 2011, 22:33
2 Photos of mine with a strange writing on them can be deciphered here : http://www.rpgwatch.com/forums/showp…8&postcount=36
The last line was closed just before my nose - like last year, at Bethesda as well, if I remember correctly …
The last line was closed just before my nose - like last year, at Bethesda as well, if I remember correctly …
—
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
August 20th, 2011, 14:56
It's good that they got level designers in their team. Level design in previous Bethesda titles has been atrocious, consistently one of the worse parts of any of their games.
Next they need to get writers in their team too.
And game designers.
Next they need to get writers in their team too.
And game designers.
—
Wendigo Design, by Tiago Sα
Wendigo Design, by Tiago Sα
Watchdog
August 20th, 2011, 18:04
Always amusing to me when previews for sequels talk about flaws in the previous game that were never mentioned in that game's reviews.
August 20th, 2011, 19:57
August 20th, 2011, 20:22
Originally Posted by blackcanopus
The dog, in the fourth screenshot (behind the female dunmer) is the player's, isn't it?
You can have a spouse, you can buy real estate and then rent it out, you have a clairvoyance spell which shows you the way, and now fluffy dogs. It seems Skyrim looks a hell of lot like Fable 3.
Careful you will piss off the fable and fallout fans. I personally killed the dog and eat it as it was annoying. To bad you couldn't do it in fable.
—
"I'm to lazy to argue with you, but for the record I'm always right"- Couchpotato
"I'm to lazy to argue with you, but for the record I'm always right"- Couchpotato
August 20th, 2011, 21:20
Originally Posted by CouchpotatoAs far as I can remember, Fallout 1 started it and it was followed by Fallout 2, Arcanum and other games. I can't remember any RPGs (or games) with a dog companion before Fallout 1.
He was useless as well. Seems fable started the whole dog trend and others try to mimic it.
And the dogs were usually annoying and/or useless. I remember Dogmeat (in Fallout 1) kept killing itself again and again by trying to cross laser walls.
Keeper of the Watch
August 21st, 2011, 12:24
Originally Posted by blackcanopusOnly much, much more grim.
It seems Skyrim looks a hell of lot like Fable 3.
—
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
August 21st, 2011, 15:29
When did the Dark Elves become Klingons? Worf would be proud of that brow line on the pic above
August 21st, 2011, 20:03
Skyrim sounds/looks pretty cool and I'm actually really excited about TES5 - more so than back when 3 & 4 got released (though I enjoyed Morrowind). The only thing I don't like is their choice in DRM (Steamworks)….
Sojourner
August 21st, 2011, 20:05
Whereas Oblivion's dungeons were largely drawn up by the staff's artists, now dungeons are in the hands of a team of full-time level designers. The aim is to make each dungeon stand out, serve a purpose, and feel like its own unique chunk of the world with its own backstory. Hopefully, that will mean more incentive to explore dungeons you'd otherwise pass by during your overland adventuring.That sounds fantastic!
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